Player Matchup

Bacchus
Bacchus
IMACandCHEEZ11
Bacchus
Level 27
God Stats
0W - 1L
1,761 SR
Queue Stats
4W - 7L
1,519 Elo+
Party 1
Atlas
Atlas
PlayedByTheB00K
Atlas
Level 118
God Stats
3W - 2L
1,656 SR
Queue Stats
594W - 613L
1,514 Elo+
Solo
Xbalanque
Xbalanque
ToxicSpark13155
Xbalanque
Level 120
God Stats
8W - 3L
1,566 SR
Queue Stats
531W - 551L
1,433 Elo+
Solo
Discordia
Discordia
dacra7
Discordia
Level 89
God Stats
4W - 1L
1,597 SR
Queue Stats
69W - 76L
1,456 Elo+
Party 1
Skadi
Skadi
gbpackerz55
Skadi
Level 103
God Stats
0W - 1L
1,302 SR
Queue Stats
19W - 34L
1,403 Elo+
Party 1
Team Averages
Level 91
1,576 SR
1,465 Elo+

VS

Team Averages
Level 126
1,538 SR
1,481 Elo+
Merlin
Merlin
 
Merlin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Desr00k
Lancelot
Level 78
God Stats
9W - 9L
1,433 SR
Queue Stats
324W - 319L
1,521 Elo+
Party 2
Discordia
Discordia
KittyKaait
Discordia
Level 108
God Stats
9W - 5L
1,634 SR
Queue Stats
223W - 203L
1,533 Elo+
Party 2
Charon
Charon
nolomk
Charon
Level 127
God Stats
4W - 2L
1,530 SR
Queue Stats
713W - 751L
1,403 Elo+
Solo
Gilgamesh
Gilgamesh
sumoRFC1
Gilgamesh
Level 156
God Stats
4W - 2L
1,593 SR
Queue Stats
371W - 357L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 5
9,127
761
10,950
17,084
20,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

5
0 / 1 / 0
5,998
500
372
1,708
1,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Xbalanque
ToxicSpark13155
Xbalanque
12
3 / 3 / 6
7,599
633
5,241
7,487
3,000
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
dacra7
Discordia
17
3 / 2 / 5
8,836
736
13,963
7,596
2,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
1 / 3 / 4
7,730
644
7,223
8,857
3,389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
5 / 2 / 4
10,691
891
13,200
7,298
3,192
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
Desr00k
Lancelot
13
1 / 3 / 3
8,255
688
4,926
10,274
4,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Discordia
KittyKaait
Discordia
17
2 / 0 / 7
10,317
860
8,430
5,877
2,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Charon
nolomk
Charon
15
1 / 4 / 9
9,706
809
5,755
13,164
12,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
sumoRFC1
Gilgamesh
17
3 / 2 / 5
9,528
794
7,853
14,963
10,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
40
10
Kills
12
12
Deaths
11
20
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
2
4
3.5
W
Lancelot
Desr00k
Lancelot
1
3
3
0.83
L
3
3
5
1.83
W
Discordia
KittyKaait
Discordia
2
0
7
5.5
L
0
1
0
0
L
Xbalanque
ToxicSpark13155
Xbalanque
3
3
6
2
L
Discordia
dacra7
Discordia
3
2
5
2.75
L
1
3
4
1
W
Charon
nolomk
Charon
1
4
9
1.38
W
Gilgamesh
sumoRFC1
Gilgamesh
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,749
Damage
40,164
42,732
Taken
51,576
31,445
Mitigated
33,414
7,819
Healing
18,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
13,200
975
3,279
2,236
7,298
3,192
1,283
2,952
4,346
38,288
534
W
Lancelot
Desr00k
Lancelot
4,926
428
627
1,948
10,274
4,586
1,538
5,867
4,407
0
5,778
L
10,950
643
255
3,233
17,084
20,741
0
10,265
6,529
16,345
1,202
W
Discordia
KittyKaait
Discordia
8,430
580
1,480
1,657
5,877
2,516
1,076
4,304
1,573
27,845
1,125
L
372
0
12
139
1,708
1,474
0
1,177
498
372
0
L
Xbalanque
ToxicSpark13155
Xbalanque
5,241
1,774
599
1,152
7,487
3,000
0
4,993
2,387
0
13,424
L
Discordia
dacra7
Discordia
13,963
0
506
733
7,596
2,841
0
4,512
2,760
36,308
0
L
7,223
1,707
506
684
8,857
3,389
0
6,015
2,747
0
16,624
W
Charon
nolomk
Charon
5,755
988
199
1,313
13,164
12,753
1,496
7,204
5,960
12,480
292
W
Gilgamesh
sumoRFC1
Gilgamesh
7,853
1,248
1,043
4,537
14,963
10,367
648
3,947
11,016
0
13,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,290
Gold Earned
48,497
86
Minions Killed
146
0
Camps Cleared
0
890,350
Distance Traveled
1,177,747
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,691
891
65
5
0
225,469
0
W
Lancelot
8,255
688
4
0
0
235,123
0
L
Bacchus
9,127
761
5
0
0
237,124
0
W
Discordia
10,317
860
53
4
0
253,353
0
L
Atlas
5,998
500
0
0
0
24,447
0
L
Xbalanque
7,599
633
13
1
0
148,213
0
L
Discordia
8,836
736
45
4
0
255,551
0
L
Skadi
7,730
644
23
2
0
225,015
0
W
Charon
9,706
809
16
1
0
202,636
0
W
Gilgamesh
9,528
794
8
1
0
261,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role