Player Matchup

Poseidon
Poseidon
DWCYT
Poseidon
Level 145
God Stats
2W - 1L
1,768 SR
Queue Stats
28W - 43L
1,334 Elo+
Party 1
Geb
Geb
J DAWG BLUD
Geb
Level 63
God Stats
1W - 2L
1,283 SR
Queue Stats
15W - 25L
1,283 Elo+
Party 1
Horus
Horus
Laviathon10
Horus
Level 171
God Stats
4W - 1L
1,488 SR
Queue Stats
289W - 293L
1,445 Elo+
Solo
Apollo
Apollo
LuciARexUwu
Apollo
Level 106
God Stats
2W - 3L
1,198 SR
Queue Stats
135W - 134L
1,514 Elo+
Solo
Zhong Kui
Zhong Kui
MrZachyWacky99
Zhong Kui
Level 107
God Stats
4W - 1L
1,699 SR
Queue Stats
30W - 55L
1,248 Elo+
Party 1
Team Averages
Level 118
1,487 SR
1,365 Elo+

VS

Team Averages
Level 76
1,519 SR
1,496 Elo+
Jing Wei
Jing Wei
Achomy
Jing Wei
Level 76
God Stats
6W - 5L
1,603 SR
Queue Stats
286W - 262L
1,529 Elo+
Solo
Nemesis
Nemesis
DeltaEight666
Nemesis
Level 49
God Stats
3W - 3L
1,490 SR
Queue Stats
45W - 64L
1,414 Elo+
Solo
Nike
Nike
HundredDisc6853
Nike
Level 100
God Stats
52W - 44L
1,483 SR
Queue Stats
202W - 167L
1,549 Elo+
Solo
Chronos
Chronos
OceanPotato
Chronos
Level 109
God Stats
0W - 2L
1,349 SR
Queue Stats
63W - 67L
1,493 Elo+
Party 2
Cu Chulainn
Cu Chulainn
VikingWeeb
Cu Chulainn
Level 46
God Stats
3W - 3L
1,670 SR
Queue Stats
66W - 68L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
DWCYT
Poseidon
16
8 / 2 / 3
9,835
703
11,490
8,400
2,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
1 / 1 / 7
7,377
527
5,174
7,751
7,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
3 / 2 / 4
7,499
536
5,553
11,100
3,880
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Apollo
14
3 / 1 / 4
7,877
563
6,590
7,548
2,570
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
MrZachyWacky99
Zhong Kui
13
1 / 3 / 4
7,722
552
8,931
12,272
14,855
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Achomy
Jing Wei
12
1 / 2 / 2
7,425
530
5,379
8,159
2,592
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
11
2 / 3 / 1
6,890
492
3,500
11,555
3,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

10
1 / 4 / 2
5,873
420
4,658
11,898
6,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chronos
OceanPotato
Chronos
13
3 / 4 / 1
8,090
578
5,986
10,249
2,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cu Chulainn
VikingWeeb
Cu Chulainn
13
1 / 3 / 3
8,135
581
8,787
16,059
11,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
16
Kills
8
9
Deaths
16
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Achomy
Jing Wei
1
2
2
1
W
Poseidon
DWCYT
Poseidon
8
2
3
4.75
L
Nemesis
2
3
1
0.83
L
1
4
2
0.5
W
1
1
7
4.5
W
3
2
4
2.5
W
Apollo
3
1
4
5
W
Zhong Kui
MrZachyWacky99
Zhong Kui
1
3
4
1
L
Chronos
OceanPotato
Chronos
3
4
1
0.88
L
Cu Chulainn
VikingWeeb
Cu Chulainn
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,738
Damage
28,310
47,071
Taken
57,920
31,251
Mitigated
27,592
19,362
Healing
10,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Achomy
Jing Wei
5,379
3,884
0
2,059
8,159
2,592
646
2,059
6,100
0
54,052
W
Poseidon
DWCYT
Poseidon
11,490
2,269
0
3,622
8,400
2,839
842
3,274
4,969
87,515
0
L
Nemesis
3,500
1,171
0
1,078
11,555
3,951
334
5,924
5,631
0
38,291
L
4,658
301
88
3,655
11,898
6,770
544
4,580
7,318
0
20,103
W
5,174
349
0
1,861
7,751
7,107
264
438
7,078
29,929
0
W
5,553
2,348
80
5,265
11,100
3,880
47
1,707
9,338
0
41,453
W
Apollo
6,590
3,186
0
2,966
7,548
2,570
903
0
7,392
0
55,756
W
Zhong Kui
MrZachyWacky99
Zhong Kui
8,931
1,313
0
5,568
12,272
14,855
0
478
11,755
54,238
1,615
L
Chronos
OceanPotato
Chronos
5,986
3,238
0
1,532
10,249
2,965
547
5,860
4,389
49,943
2,022
L
Cu Chulainn
VikingWeeb
Cu Chulainn
8,787
1,084
0
2,246
16,059
11,314
0
7,109
8,950
0
61,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,310
Gold Earned
36,413
456
Minions Killed
389
0
Camps Cleared
0
1,284,975
Distance Traveled
1,387,542
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,425
530
92
7
0
267,744
0
W
Poseidon
9,835
703
162
12
0
284,196
5
L
Nemesis
6,890
492
65
5
0
291,290
0
L
Nike
5,873
420
29
2
0
294,267
7
W
Geb
7,377
527
33
2
0
255,075
0
W
Horus
7,499
536
64
5
0
265,630
0
W
Apollo
7,877
563
104
7
0
260,126
1
W
Zhong Kui
7,722
552
93
7
0
219,948
0
L
Chronos
8,090
578
96
7
0
263,288
3
L
Cu Chulainn
8,135
581
107
8
0
270,953
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role