Player Matchup

Cthulhu
Cthulhu
HADE510
Cthulhu
Level 24
God Stats
13W - 14L
1,436 SR
Queue Stats
33W - 54L
1,358 Elo+
Party 2
Hera
Hera
Lordavid22
Hera
Level 145
God Stats
5W - 4L
1,290 SR
Queue Stats
92W - 93L
1,456 Elo+
Party 2
Mulan
Mulan
VicarialDock950
Mulan
Level 53
God Stats
15W - 18L
1,410 SR
Queue Stats
116W - 156L
1,395 Elo+
Party 2
Mercury
Mercury
XxJakDemonxX
Mercury
Level 100
God Stats
5W - 5L
1,734 SR
Queue Stats
437W - 482L
1,409 Elo+
Party 2
Skadi
Skadi
l l MEYDER l l
Skadi
Level 146
God Stats
2W - 3L
1,351 SR
Queue Stats
34W - 34L
1,432 Elo+
Solo
Team Averages
Level 94
1,444 SR
1,410 Elo+

VS

Team Averages
Level 75
1,532 SR
1,449 Elo+
Janus
Janus
 
Janus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Kalpakulys
Ymir
Level 25
God Stats
34W - 36L
1,457 SR
Queue Stats
46W - 52L
1,417 Elo+
Party 1
Amaterasu
Amaterasu
SOLOlDesireMaker
Amaterasu
Level 46
God Stats
15W - 8L
1,678 SR
Queue Stats
76W - 77L
1,442 Elo+
Party 1
Izanami
Izanami
Taz3118
Izanami
Level 100
God Stats
1W - 3L
1,395 SR
Queue Stats
136W - 134L
1,431 Elo+
Solo
Hera
Hera
tonykuma52
Hera
Level 80
God Stats
4W - 3L
1,627 SR
Queue Stats
336W - 356L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HADE510
Cthulhu
9
0 / 2 / 6
6,012
601
3,863
8,247
3,709
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Breastplate

Breastplate

+20
Physical Protection

11
1 / 1 / 2
6,212
621
4,758
3,210
864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
4 / 1 / 1
6,922
692
4,586
5,819
4,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
XxJakDemonxX
Mercury
11
3 / 0 / 2
6,288
629
2,519
6,200
2,146
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
6 / 1 / 1
6,251
625
5,305
5,265
1,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
3 / 3 / 0
5,416
542
5,971
4,931
1,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

8
0 / 3 / 2
5,187
519
3,536
8,416
5,136
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Amaterasu
8
0 / 4 / 0
4,959
496
1,431
8,188
5,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
Taz3118
Izanami
9
0 / 2 / 0
5,214
521
997
7,997
2,000
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
1 / 2 / 0
4,803
480
2,640
4,016
969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
14
Kills
4
5
Deaths
14
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
3
0
1
W
Cthulhu
HADE510
Cthulhu
0
2
6
1.5
L
0
3
2
0.33
W
1
1
2
2
L
Amaterasu
0
4
0
0
L
Izanami
Taz3118
Izanami
0
2
0
0
W
4
1
1
4.5
W
Mercury
XxJakDemonxX
Mercury
3
0
2
4
W
6
1
1
6.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,031
Damage
14,575
28,741
Taken
33,548
12,520
Mitigated
15,305
7,381
Healing
5,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
5,971
494
0
556
4,931
1,406
0
1,902
3,020
31,110
709
W
Cthulhu
HADE510
Cthulhu
3,863
640
1,558
1,349
8,247
3,709
0
5,731
2,062
13,838
1,987
L
3,536
1,118
0
624
8,416
5,136
0
3,365
4,968
12,842
497
W
4,758
800
150
478
3,210
864
813
1,656
1,479
29,235
2,238
L
Amaterasu
1,431
401
0
651
8,188
5,794
0
880
6,921
0
17,294
L
Izanami
Taz3118
Izanami
997
425
0
2,421
7,997
2,000
0
0
7,925
0
35,415
W
4,586
555
0
1,989
5,819
4,470
189
0
5,667
322
33,743
W
Mercury
XxJakDemonxX
Mercury
2,519
902
0
1,382
6,200
2,146
316
1,283
4,917
0
35,663
W
5,305
1,815
0
475
5,265
1,331
662
2,801
2,286
0
32,499
L
2,640
798
0
1,425
4,016
969
0
1,853
1,801
18,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,685
Gold Earned
25,579
266
Minions Killed
213
0
Camps Cleared
0
1,033,751
Distance Traveled
925,915
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,416
542
63
6
0
214,207
0
W
Cthulhu
6,012
601
32
3
0
208,459
0
L
Ymir
5,187
519
10
1
0
218,751
0
W
Hera
6,212
621
65
7
0
197,684
0
L
Amaterasu
4,959
496
43
4
0
169,780
0
L
Izanami
5,214
521
63
6
0
200,973
2
W
Mulan
6,922
692
55
6
0
190,111
4
W
Mercury
6,288
629
59
6
0
248,725
0
W
Skadi
6,251
625
55
6
0
188,772
3
L
Hera
4,803
480
34
3
0
122,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role