Player Matchup

Athena
Athena
Gold IV
EternallyNasty
Athena
Gold IV
Level 189
God Stats
50W - 31L
1,641 SR
Queue Stats
583W - 617L
1,455 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold I
GattiЕND
Ah Muzen Cab
Gold I
Level 80
God Stats
2W - 2L
1,615 SR
Queue Stats
104W - 106L
1,456 MMR
Solo
Anubis
Anubis
Bronze III
PaquitoFullXD
Anubis
Bronze III
Level 56
God Stats
0W - 1L
1,451 SR
Queue Stats
3W - 2L
1,500 MMR
Party 3
Hercules
Hercules
Silver II
dani10coto
Hercules
Silver II
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 26L
1,435 MMR
Solo
Ao Kuang
Ao Kuang
Bronze III
grisevia1971
Ao Kuang
Bronze III
Level 60
God Stats
0W - 1L
1,456 SR
Queue Stats
1W - 2L
1,500 MMR
Party 3
Team Averages
Silver III
Silver III
Average Tier
Level 99
1,533 SR
1,469 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 131
1,626 SR
1,441 MMR
Artio
Artio
Gold IV
 
Artio
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Gold III
Auldmans
Ravana
Gold III
Level 143
God Stats
3W - 2L
1,604 SR
Queue Stats
97W - 86L
1,445 MMR
Party 1
Janus
Janus
Bronze III
DaskTy
Janus
Bronze III
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 5L
1,501 MMR
Party 2
Medusa
Medusa
Bronze III
Dymon_Aura
Medusa
Bronze III
Level 103
God Stats
2W - 2L
1,689 SR
Queue Stats
3W - 5L
1,501 MMR
Party 2
Nut
Nut
Silver II
Mugello
Nut
Silver II
Level 128
God Stats
4W - 3L
1,836 SR
Queue Stats
17W - 20L
1,257 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 1
5,654
514
2,373
6,520
4,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
GattiЕND
Ah Muzen Cab
11
0 / 4 / 0
5,657
514
5,218
7,112
2,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

10
1 / 3 / 1
5,551
505
1,339
5,452
1,959
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
dani10coto
Hercules
10
0 / 2 / 0
5,399
491
1,050
8,907
4,632
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
grisevia1971
Ao Kuang
8
1 / 7 / 0
4,906
446
1,215
9,234
2,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
LancelotThanatosKaliBacchus

VS

Bans
ArachneLokiHun BatzYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
10
1 / 1 / 6
6,498
591
3,171
7,687
4,801
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ravana
Auldmans
Ravana
13
4 / 0 / 0
7,942
722
8,284
2,298
1,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
DaskTy
Janus
12
3 / 0 / 2
6,924
629
3,796
2,489
712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
Dymon_Aura
Medusa
12
5 / 1 / 4
6,825
620
5,010
5,894
1,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nut
12
3 / 1 / 2
7,332
667
4,420
4,812
1,727
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
3
Kills
16
16
Deaths
3
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
1
1
6
4
W
Ravana
Auldmans
Ravana
4
0
0
4
W
Janus
DaskTy
Janus
3
0
2
4
W
Medusa
Dymon_Aura
Medusa
5
1
4
7
L
1
0
1
1.5
L
Ah Muzen Cab
GattiЕND
Ah Muzen Cab
0
4
0
0
W
Nut
3
1
2
4
L
1
3
1
0.5
L
Hercules
dani10coto
Hercules
0
2
0
0
L
Ao Kuang
grisevia1971
Ao Kuang
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,195
Damage
24,681
37,225
Taken
23,180
15,058
Mitigated
10,691
8,177
Healing
10,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
3,171
265
160
2,013
7,687
4,801
80
2,041
5,646
10,990
2,604
W
Ravana
Auldmans
Ravana
8,284
1,931
0
1,555
2,298
1,709
0
230
2,068
0
57,074
W
Janus
DaskTy
Janus
3,796
66
0
781
2,489
712
93
851
1,638
51,670
732
W
Medusa
Dymon_Aura
Medusa
5,010
1,777
0
3,188
5,894
1,742
100
899
4,995
0
44,444
L
2,373
992
0
1,640
6,520
4,218
0
2,025
4,383
17,384
0
L
Ah Muzen Cab
GattiЕND
Ah Muzen Cab
5,218
3,016
0
1,212
7,112
2,074
0
743
6,335
0
43,877
W
Nut
4,420
3,071
0
2,960
4,812
1,727
532
1,029
3,783
0
53,396
L
1,339
0
0
755
5,452
1,959
0
1,999
3,299
32,971
0
L
Hercules
dani10coto
Hercules
1,050
385
0
2,981
8,907
4,632
0
214
8,202
0
30,880
L
Ao Kuang
grisevia1971
Ao Kuang
1,215
444
0
1,589
9,234
2,175
0
1,097
7,996
16,685
5,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,167
Gold Earned
35,521
304
Minions Killed
395
0
Camps Cleared
0
1,001,641
Distance Traveled
1,114,673
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,498
591
25
2
0
236,316
8
W
Ravana
7,942
722
101
9
0
212,363
0
W
Janus
6,924
629
88
8
0
233,597
3
W
Medusa
6,825
620
71
6
0
226,389
1
L
Athena
5,654
514
29
3
0
215,016
6
L
Ah Muzen Cab
5,657
514
91
8
0
185,865
0
W
Nut
7,332
667
110
10
0
206,008
3
L
Anubis
5,551
505
58
5
0
186,929
0
L
Hercules
5,399
491
74
7
0
199,547
1
L
Ao Kuang
4,906
446
52
5
0
214,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role