Player Matchup

Osiris
Osiris
 
Osiris
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Narde
Neith
Level 157
God Stats
7W - 6L
1,499 SR
Queue Stats
375W - 377L
1,471 Elo+
Party 2
Sol
Sol
Sulo642
Sol
Level 99
God Stats
3W - 2L
1,524 SR
Queue Stats
260W - 248L
1,476 Elo+
Solo
Cthulhu
Cthulhu
VaIaam
Cthulhu
Level 109
God Stats
12W - 12L
1,499 SR
Queue Stats
859W - 881L
1,471 Elo+
Solo
Geb
Geb
Zanthou
Geb
Level 125
God Stats
4W - 0L
1,670 SR
Queue Stats
266W - 220L
1,556 Elo+
Solo
Team Averages
Level 129
1,538 SR
1,495 Elo+

VS

Team Averages
Level 139
1,544 SR
1,477 Elo+
Sol
Sol
 
Sol
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
HDC_GABBA
Awilix
Level 128
God Stats
0W - 2L
1,264 SR
Queue Stats
84W - 98L
1,406 Elo+
Solo
Pele
Pele
KamiCorp
Pele
Level 158
God Stats
1W - 1L
1,830 SR
Queue Stats
10W - 5L
1,489 Elo+
Party 1
Danzaburou
Danzaburou
RalfBoRd3r
Danzaburou
Level 176
God Stats
8W - 11L
1,437 SR
Queue Stats
623W - 641L
1,484 Elo+
Solo
Surtr
Surtr
tdemant95
Surtr
Level 87
God Stats
3W - 2L
1,687 SR
Queue Stats
250W - 228L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
1 / 1 / 12
7,078
1,011
7,058
5,700
6,914
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
Narde
Neith
13
4 / 1 / 7
7,066
1,009
5,606
3,066
1,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Sol
1
0 / 0 / 0
2,088
298
0
0
0
Cthulhu
VaIaam
Cthulhu
15
4 / 0 / 7
8,180
1,169
6,414
5,695
5,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Geb
13
5 / 2 / 8
7,237
1,034
7,136
4,852
4,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 2 / 1
5,492
785
3,455
3,184
864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Awilix
HDC_GABBA
Awilix
12
1 / 2 / 1
5,686
812
1,545
4,949
1,540
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Pele
12
2 / 4 / 2
6,628
947
3,731
7,220
2,234
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
RalfBoRd3r
Danzaburou
9
0 / 3 / 1
5,475
782
2,855
4,171
1,293
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Surtr
tdemant95
Surtr
11
0 / 3 / 2
5,713
816
1,826
8,157
5,719
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
10
14
Kills
3
4
Deaths
14
34
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
1
1
12
7
L
Sol
 
Sol
0
2
1
0.25
L
Awilix
HDC_GABBA
Awilix
1
2
1
0.75
L
Pele
2
4
2
0.75
W
Neith
Narde
Neith
4
1
7
7.5
L
Danzaburou
RalfBoRd3r
Danzaburou
0
3
1
0.17
W
Sol
0
0
0
0
W
Cthulhu
VaIaam
Cthulhu
4
0
7
7.5
W
Geb
5
2
8
4.5
L
Surtr
tdemant95
Surtr
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,214
Damage
13,412
19,313
Taken
27,681
17,828
Mitigated
11,650
6,825
Healing
6,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
7,058
720
563
1,085
5,700
6,914
270
1,324
4,376
1,193
11,024
L
Sol
 
Sol
3,455
596
103
795
3,184
864
0
1,019
1,973
6,939
0
L
Awilix
HDC_GABBA
Awilix
1,545
293
193
1,122
4,949
1,540
0
2,638
2,061
0
3,326
L
Pele
3,731
163
43
1,634
7,220
2,234
0
3,705
3,094
0
12,547
W
Neith
Narde
Neith
5,606
1,686
0
550
3,066
1,211
622
560
2,506
0
13,931
L
Danzaburou
RalfBoRd3r
Danzaburou
2,855
409
132
599
4,171
1,293
0
2,071
1,943
0
12,408
W
Sol
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
VaIaam
Cthulhu
6,414
321
1,055
1,600
5,695
5,035
210
1,218
4,477
23,092
797
W
Geb
7,136
143
1,026
946
4,852
4,668
191
470
4,382
10,001
0
L
Surtr
tdemant95
Surtr
1,826
493
980
1,173
8,157
5,719
0
3,458
4,264
190
4,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,649
Gold Earned
28,994
91
Minions Killed
63
0
Camps Cleared
0
543,396
Distance Traveled
546,012
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,078
1,011
19
3
0
141,000
0
L
Sol
5,492
785
9
1
0
94,621
0
L
Awilix
5,686
812
3
0
0
118,721
0
L
Pele
6,628
947
20
3
0
108,131
0
W
Neith
7,066
1,009
21
3
0
122,033
0
L
Danzaburou
5,475
782
24
3
0
97,821
0
W
Sol
2,088
298
0
0
0
0
0
W
Cthulhu
8,180
1,169
42
6
0
153,737
0
W
Geb
7,237
1,034
9
1
0
126,626
0
L
Surtr
5,713
816
7
1
0
126,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role