Player Matchup

Anhur
Anhur
Cuddleswolv
Anhur
Level 125
God Stats
0W - 2L
1,352 SR
Queue Stats
9W - 17L
1,355 Elo+
Party 2
Charybdis
Charybdis
Dark1LEg3nd2
Charybdis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,289 Elo+
Solo
Surtr
Surtr
DokuLauhu
Surtr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,336 Elo+
Solo
Zhong Kui
Zhong Kui
GodofAfro
Zhong Kui
Level 176
God Stats
1W - 1L
1,715 SR
Queue Stats
39W - 53L
1,443 Elo+
Solo
Arachne
Arachne
thejackster10
Arachne
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 30L
1,420 Elo+
Party 2
Team Averages
Level 94
1,513 SR
1,369 Elo+

VS

Team Averages
Level 117
1,446 SR
1,507 Elo+
Thor
Thor
 
Thor
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Azuukaay
Tiamat
Level 61
God Stats
1W - 1L
1,237 SR
Queue Stats
80W - 67L
1,516 Elo+
Party 1
Cthulhu
Cthulhu
Dupall
Cthulhu
Level 68
God Stats
2W - 1L
1,361 SR
Queue Stats
108W - 101L
1,509 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
FarmerBaka
Ah Muzen Cab
Level 133
God Stats
1W - 2L
1,632 SR
Queue Stats
248W - 242L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 2
6,017
860
3,910
6,919
2,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charybdis
Dark1LEg3nd2
Charybdis
8
0 / 3 / 0
5,162
737
569
3,996
1,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Surtr
DokuLauhu
Surtr
12
1 / 4 / 3
5,952
850
4,409
14,077
6,874
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
GodofAfro
Zhong Kui
11
2 / 4 / 4
6,024
861
7,248
6,162
4,446
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Arachne
11
2 / 3 / 4
5,944
849
5,188
9,313
9,923
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
3 / 4 / 13
7,199
1,028
7,039
6,384
3,491
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

Morgan Le Fay
 
Morgan Le Fay
12
3 / 0 / 11
7,031
1,004
8,953
4,546
1,896
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
Azuukaay
Tiamat
12
1 / 2 / 10
6,618
945
5,792
5,049
4,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
Dupall
Cthulhu
15
5 / 0 / 12
8,572
1,225
7,668
8,616
7,500
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ah Muzen Cab
FarmerBaka
Ah Muzen Cab
14
5 / 0 / 12
7,710
1,101
7,147
3,497
1,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
75
6
Kills
17
17
Deaths
6
13
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
3
4
13
2.38
W
Morgan Le Fay
 
Morgan Le Fay
3
0
11
8.5
W
Tiamat
Azuukaay
Tiamat
1
2
10
3
L
1
3
2
0.67
L
Charybdis
Dark1LEg3nd2
Charybdis
0
3
0
0
L
Surtr
DokuLauhu
Surtr
1
4
3
0.63
W
Cthulhu
Dupall
Cthulhu
5
0
12
11
W
Ah Muzen Cab
FarmerBaka
Ah Muzen Cab
5
0
12
11
L
Zhong Kui
GodofAfro
Zhong Kui
2
4
4
1
L
Arachne
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,324
Damage
36,599
40,467
Taken
28,092
24,561
Mitigated
19,403
12,198
Healing
8,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
7,039
824
194
210
6,384
3,491
264
2,194
4,190
426
9,470
W
Morgan Le Fay
 
Morgan Le Fay
8,953
883
602
1,526
4,546
1,896
628
1,401
3,145
14,467
399
W
Tiamat
Azuukaay
Tiamat
5,792
910
523
385
5,049
4,866
136
615
4,434
10,891
131
L
3,910
1,545
0
1,680
6,919
2,215
0
4,034
2,885
0
10,423
L
Charybdis
Dark1LEg3nd2
Charybdis
569
174
194
409
3,996
1,103
0
1,550
2,446
0
4,374
L
Surtr
DokuLauhu
Surtr
4,409
1,058
469
3,873
14,077
6,874
0
7,766
6,311
102
10,432
W
Cthulhu
Dupall
Cthulhu
7,668
386
849
2,433
8,616
7,500
0
2,464
6,152
20,051
882
W
Ah Muzen Cab
FarmerBaka
Ah Muzen Cab
7,147
2,017
703
699
3,497
1,650
1,336
639
2,858
0
25,086
L
Zhong Kui
GodofAfro
Zhong Kui
7,248
601
337
934
6,162
4,446
0
2,992
3,170
12,650
0
L
Arachne
5,188
3,741
1,160
3,142
9,313
9,923
0
6,065
3,248
0
6,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,099
Gold Earned
37,130
78
Minions Killed
128
0
Camps Cleared
0
627,357
Distance Traveled
774,652
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,199
1,028
11
2
0
144,011
0
W
Morgan Le Fay
7,031
1,004
18
3
0
164,928
0
W
Tiamat
6,618
945
15
2
0
148,238
0
L
Anhur
6,017
860
27
4
0
134,005
0
L
Charybdis
5,162
737
9
1
0
71,144
0
L
Surtr
5,952
850
19
3
0
132,111
0
W
Cthulhu
8,572
1,225
49
7
0
161,879
0
W
Ah Muzen Cab
7,710
1,101
35
5
0
155,596
0
L
Zhong Kui
6,024
861
15
2
0
139,331
0
L
Arachne
5,944
849
8
1
0
150,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role