Player Matchup

Hun Batz
Hun Batz
Silver I
Carlitosprxd
Hun Batz
Silver I
Level 141
God Stats
9W - 12L
1,419 SR
Queue Stats
220W - 229L
1,187 MMR
Solo
Ix Chel
Ix Chel
Silver II
Javiermtz93
Ix Chel
Silver II
Level 141
God Stats
8W - 13L
1,400 SR
Queue Stats
268W - 310L
923 MMR
Solo
Cthulhu
Cthulhu
Gold IV
Merksman1
Cthulhu
Gold IV
Level 124
God Stats
2W - 1L
1,851 SR
Queue Stats
156W - 159L
1,260 MMR
Party 1
Ishtar
Ishtar
Gold V
OiiBossman
Ishtar
Gold V
Level 98
God Stats
9W - 9L
1,500 SR
Queue Stats
260W - 265L
1,238 MMR
Party 1
Thor
Thor
Silver III
Xardasis
Thor
Silver III
Level 149
God Stats
5W - 1L
1,557 SR
Queue Stats
34W - 35L
1,352 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 131
1,546 SR
1,192 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 108
1,629 SR
1,193 MMR
Surtr
Surtr
Silver III
Airlockk
Surtr
Silver III
Level 127
God Stats
0W - 1L
1,613 SR
Queue Stats
27W - 36L
1,304 MMR
Solo
Nu Wa
Nu Wa
Silver IV
Lumik830
Nu Wa
Silver IV
Level 128
God Stats
6W - 4L
1,705 SR
Queue Stats
260W - 298L
715 MMR
Solo
Loki
Loki
Bronze III
MATTYASYPUNTO
Loki
Bronze III
Level 52
God Stats
0W - 1L
1,580 SR
Queue Stats
9W - 16L
1,338 MMR
Solo
Cernunnos
Cernunnos
Gold V
Pavlos_Greek
Cernunnos
Gold V
Level 145
God Stats
17W - 24L
1,515 SR
Queue Stats
253W - 267L
1,247 MMR
Solo
Sylvanus
Sylvanus
Bronze III
Vodnisty
Sylvanus
Bronze III
Level 86
God Stats
1W - 1L
1,733 SR
Queue Stats
4W - 7L
1,360 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Carlitosprxd
Hun Batz
16
3 / 1 / 6
9,344
550
7,099
12,087
4,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Ix Chel
Javiermtz93
Ix Chel
15
4 / 0 / 6
9,685
570
10,906
8,979
3,008
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
Merksman1
Cthulhu
17
6 / 2 / 4
10,930
643
11,835
14,912
12,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ishtar
OiiBossman
Ishtar
17
2 / 1 / 4
9,382
552
7,953
9,906
3,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thor
15
6 / 0 / 4
9,811
577
10,385
12,951
9,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
The MorriganAo KuangCabrakanKali

VS

Bans
PersephoneHou YiArachneSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Airlockk
Surtr
13
1 / 7 / 0
7,974
469
6,347
17,278
13,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Nu Wa
Lumik830
Nu Wa
14
0 / 5 / 2
7,792
458
8,253
9,129
2,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 4 / 1
8,252
485
4,194
12,801
3,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cernunnos
Pavlos_Greek
Cernunnos
12
2 / 2 / 0
7,463
439
7,007
12,080
3,699
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
Vodnisty
Sylvanus
12
0 / 3 / 1
7,393
435
4,449
12,992
11,916
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
8
21
Kills
4
4
Deaths
21
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Surtr
Airlockk
Surtr
1
7
0
0.14
W
Hun Batz
Carlitosprxd
Hun Batz
3
1
6
6
W
Ix Chel
Javiermtz93
Ix Chel
4
0
6
7
L
Nu Wa
Lumik830
Nu Wa
0
5
2
0.2
L
1
4
1
0.38
W
Cthulhu
Merksman1
Cthulhu
6
2
4
4
W
Ishtar
OiiBossman
Ishtar
2
1
4
4
L
Cernunnos
Pavlos_Greek
Cernunnos
2
2
0
1
L
Sylvanus
Vodnisty
Sylvanus
0
3
1
0.17
W
Thor
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,178
Damage
30,250
58,835
Taken
64,280
33,507
Mitigated
35,674
22,196
Healing
22,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
Airlockk
Surtr
6,347
2,200
0
3,731
17,278
13,609
0
7,952
8,454
823
52,741
W
Hun Batz
Carlitosprxd
Hun Batz
7,099
1,141
0
1,443
12,087
4,954
115
2,481
9,567
0
80,686
W
Ix Chel
Javiermtz93
Ix Chel
10,906
746
1,106
4,103
8,979
3,008
964
3,430
5,506
80,590
2,851
L
Nu Wa
Lumik830
Nu Wa
8,253
1,985
0
911
9,129
2,502
0
4,362
4,693
55,773
730
L
4,194
389
0
5,751
12,801
3,948
0
2,586
10,095
0
57,944
W
Cthulhu
Merksman1
Cthulhu
11,835
1,436
363
6,088
14,912
12,499
290
2,400
11,807
75,636
3,210
W
Ishtar
OiiBossman
Ishtar
7,953
3,558
0
5,940
9,906
3,765
2,155
2,022
7,884
0
76,923
L
Cernunnos
Pavlos_Greek
Cernunnos
7,007
3,326
0
4,354
12,080
3,699
0
783
11,297
0
51,623
L
Sylvanus
Vodnisty
Sylvanus
4,449
1,408
3,664
3,839
12,992
11,916
0
5,206
7,600
16,802
0
W
Thor
10,385
1,680
0
3,153
12,951
9,281
404
3,069
9,843
0
43,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,152
Gold Earned
38,874
611
Minions Killed
424
0
Camps Cleared
0
1,759,053
Distance Traveled
1,541,310
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,974
469
112
7
0
298,752
0
W
Hun Batz
9,344
550
123
7
0
405,540
0
W
Ix Chel
9,685
570
134
8
0
336,477
5
L
Nu Wa
7,792
458
92
5
0
309,732
1
L
Loki
8,252
485
111
7
0
407,867
0
W
Cthulhu
10,930
643
155
9
0
338,951
0
W
Ishtar
9,382
552
133
8
0
336,103
0
L
Cernunnos
7,463
439
90
5
0
237,898
3
L
Sylvanus
7,393
435
19
1
0
287,061
7
W
Thor
9,811
577
66
4
0
341,982
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role