Player Matchup

Cthulhu
Cthulhu
DIO6940
Cthulhu
Level 164
God Stats
45W - 56L
1,448 SR
Queue Stats
671W - 702L
1,437 Elo+
Solo
Baron Samedi
Baron Samedi
The3abaYaga
Baron Samedi
Level 135
God Stats
28W - 18L
1,603 SR
Queue Stats
387W - 401L
1,445 Elo+
Party 2
Ishtar
Ishtar
Vazdictus
Ishtar
Level 143
God Stats
6W - 5L
1,556 SR
Queue Stats
203W - 219L
1,457 Elo+
Party 2
Ne Zha
Ne Zha
i12bnu2
Ne Zha
Level 89
God Stats
3W - 6L
1,462 SR
Queue Stats
73W - 79L
1,410 Elo+
Solo
Horus
Horus
junebugyonko
Horus
Level 46
God Stats
8W - 9L
1,506 SR
Queue Stats
55W - 64L
1,427 Elo+
Solo
Team Averages
Level 115
1,515 SR
1,435 Elo+

VS

Team Averages
Level 59
1,488 SR
1,391 Elo+
Chaac
Chaac
HADE510
Chaac
Level 24
God Stats
0W - 4L
1,268 SR
Queue Stats
33W - 54L
1,340 Elo+
Party 1
Lancelot
Lancelot
Pikuoff32
Lancelot
Level 69
God Stats
4W - 4L
1,571 SR
Queue Stats
101W - 104L
1,419 Elo+
Solo
Scylla
Scylla
VicarialDock950
Scylla
Level 53
God Stats
13W - 18L
1,509 SR
Queue Stats
116W - 156L
1,382 Elo+
Party 1
Anhur
Anhur
XxJakDemonxX
Anhur
Level 100
God Stats
3W - 3L
1,392 SR
Queue Stats
437W - 482L
1,397 Elo+
Party 1
Geb
Geb
parmdude
Geb
Level 48
God Stats
1W - 2L
1,699 SR
Queue Stats
16W - 21L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DIO6940
Cthulhu
11
7 / 0 / 1
7,552
629
7,016
4,332
1,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Baron Samedi
The3abaYaga
Baron Samedi
10
4 / 1 / 2
7,373
614
4,241
8,293
5,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ishtar
Vazdictus
Ishtar
11
2 / 3 / 5
6,686
557
7,752
7,681
1,986
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ne Zha
i12bnu2
Ne Zha
14
5 / 2 / 5
7,821
652
7,801
9,921
4,047
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 1 / 4
7,370
614
6,567
9,795
6,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
HADE510
Chaac
9
1 / 4 / 0
5,288
441
3,684
8,487
5,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Lancelot
Pikuoff32
Lancelot
10
1 / 4 / 4
5,895
491
6,332
10,167
3,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

8
0 / 6 / 1
5,172
431
3,070
8,376
1,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 4 / 1
5,276
440
5,263
9,259
2,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 1 / 3
6,071
506
4,623
12,107
7,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
19
Kills
6
7
Deaths
19
17
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DIO6940
Cthulhu
7
0
1
7.5
L
Chaac
HADE510
Chaac
1
4
0
0.25
L
Lancelot
Pikuoff32
Lancelot
1
4
4
0.75
W
Baron Samedi
The3abaYaga
Baron Samedi
4
1
2
5
W
Ishtar
Vazdictus
Ishtar
2
3
5
1.5
L
0
6
1
0.08
L
2
4
1
0.63
W
Ne Zha
i12bnu2
Ne Zha
5
2
5
3.75
W
1
1
4
3
L
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,377
Damage
22,972
40,022
Taken
48,396
19,710
Mitigated
20,395
13,570
Healing
9,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DIO6940
Cthulhu
7,016
915
50
809
4,332
1,664
704
989
3,343
31,802
1,436
L
Chaac
HADE510
Chaac
3,684
836
0
744
8,487
5,434
0
534
7,516
0
21,899
L
Lancelot
Pikuoff32
Lancelot
6,332
1,840
208
2,604
10,167
3,186
0
1,737
8,166
0
34,540
W
Baron Samedi
The3abaYaga
Baron Samedi
4,241
580
1,073
3,912
8,293
5,732
104
2,142
6,151
24,097
1,210
W
Ishtar
Vazdictus
Ishtar
7,752
4,930
0
3,007
7,681
1,986
642
1,456
6,225
0
37,567
L
3,070
457
0
1,080
8,376
1,819
0
2,779
5,241
23,898
0
L
5,263
3,093
0
1,655
9,259
2,450
0
2,134
7,085
0
26,815
W
Ne Zha
i12bnu2
Ne Zha
7,801
2,972
0
1,975
9,921
4,047
0
2,671
7,250
0
61,811
W
6,567
3,351
80
2,664
9,795
6,281
156
243
9,552
284
38,287
L
4,623
951
0
3,675
12,107
7,506
12
3,179
8,773
20,867
673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,802
Gold Earned
27,702
309
Minions Killed
185
0
Camps Cleared
0
1,232,860
Distance Traveled
1,157,185
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,552
629
57
5
0
249,469
0
L
Chaac
5,288
441
26
2
0
212,983
0
L
Lancelot
5,895
491
63
5
0
277,205
0
W
Baron Samedi
7,373
614
30
3
0
221,520
5
W
Ishtar
6,686
557
65
5
0
236,146
0
L
Scylla
5,172
431
38
3
0
199,562
2
L
Anhur
5,276
440
38
3
0
224,806
0
W
Ne Zha
7,821
652
95
8
0
305,627
0
W
Horus
7,370
614
62
5
0
220,098
0
L
Geb
6,071
506
20
2
0
242,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role