Player Matchup

Cthulhu
Cthulhu
TtEudITt
Cthulhu
Level 45
God Stats
15W - 33L
1,407 SR
Queue Stats
62W - 137L
1,230 Elo+
Party 1
Ne Zha
Ne Zha
ZS_Drugs
Ne Zha
Level 87
God Stats
3W - 3L
1,680 SR
Queue Stats
100W - 171L
1,294 Elo+
Party 1
Skadi
Skadi
oriol_rll1409
Skadi
Level 20
God Stats
1W - 5L
1,016 SR
Queue Stats
3W - 31L
900 Elo+
Party 1
Team Averages
Level 51
1,368 SR
1,141 Elo+

VS

Team Averages
Level 101
1,658 SR
1,394 Elo+
Ah Puch
Ah Puch
Balabadabushnik
Ah Puch
Level 110
God Stats
6W - 4L
1,564 SR
Queue Stats
251W - 259L
1,434 Elo+
Solo
Cerberus
Cerberus
Ribou
Cerberus
Level 144
God Stats
29W - 17L
1,625 SR
Queue Stats
496W - 515L
1,373 Elo+
Solo
Charybdis
Charybdis
ZxBalamuTzX
Charybdis
Level 49
God Stats
1W - 2L
1,785 SR
Queue Stats
18W - 24L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
TtEudITt
Cthulhu
18
1 / 1 / 5
10,914
780
8,313
16,091
15,388
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ne Zha
ZS_Drugs
Ne Zha
17
2 / 1 / 3
11,359
811
6,260
12,792
8,115
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
3 / 2 / 1
10,810
772
10,335
12,039
4,602
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 0
10,941
782
15,167
10,425
3,678
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cerberus
Ribou
Cerberus
17
1 / 2 / 1
10,553
754
11,984
19,280
20,771
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
ZxBalamuTzX
Charybdis
13
0 / 2 / 1
8,970
641
3,044
6,324
2,154
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
6
Kills
4
4
Deaths
6
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
3
2
0
1.5
L
Cerberus
Ribou
Cerberus
1
2
1
0.75
W
Cthulhu
TtEudITt
Cthulhu
1
1
5
3.5
W
Ne Zha
ZS_Drugs
Ne Zha
2
1
3
3.5
L
Charybdis
ZxBalamuTzX
Charybdis
0
2
1
0.25
W
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,908
Damage
30,195
40,922
Taken
36,029
28,105
Mitigated
26,603
13,032
Healing
12,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,167
71
0
1,550
10,425
3,678
339
3,124
7,301
47,038
0
L
Cerberus
Ribou
Cerberus
11,984
300
0
9,387
19,280
20,771
162
3,737
15,543
44,041
3,095
W
Cthulhu
TtEudITt
Cthulhu
8,313
209
244
4,820
16,091
15,388
370
11,291
4,768
34,638
0
W
Ne Zha
ZS_Drugs
Ne Zha
6,260
1,719
289
4,809
12,792
8,115
931
6,086
6,660
0
52,485
L
Charybdis
ZxBalamuTzX
Charybdis
3,044
949
70
1,541
6,324
2,154
32
1,494
4,830
0
15,225
W
10,335
5,373
350
2,520
12,039
4,602
1,801
8,696
3,337
0
35,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,083
Gold Earned
30,464
180
Minions Killed
214
0
Camps Cleared
0
788,343
Distance Traveled
603,923
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
10,941
782
67
5
0
218,680
0
L
Cerberus
10,553
754
120
9
0
243,183
0
W
Cthulhu
10,914
780
61
4
0
275,763
4
W
Ne Zha
11,359
811
70
5
0
278,448
0
L
Charybdis
8,970
641
27
2
0
142,060
0
W
Skadi
10,810
772
49
4
0
234,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role