Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Surtr
Surtr
Mewo04
Surtr
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 8L
1,390 Elo+
Party 1
Ix Chel
Ix Chel
PhilipFast
Ix Chel
Level 99
God Stats
10W - 7L
1,574 SR
Queue Stats
188W - 170L
1,509 Elo+
Party 1
Sylvanus
Sylvanus
ScrimSbot
Sylvanus
Level 48
God Stats
3W - 1L
1,500 SR
Queue Stats
77W - 87L
1,450 Elo+
Party 4
Skadi
Skadi
TravyDaddy420
Skadi
Level 88
God Stats
55W - 34L
1,582 SR
Queue Stats
291W - 270L
1,532 Elo+
Party 1
Team Averages
Level 56
1,531 SR
1,476 Elo+

VS

Team Averages
Level 148
1,389 SR
1,479 Elo+
Neith
Neith
BFH Saber
Neith
Level 115
God Stats
10W - 12L
1,428 SR
Queue Stats
270W - 319L
1,503 Elo+
Party 3
Ishtar
Ishtar
Black Death 167
Ishtar
Level 142
God Stats
9W - 13L
1,432 SR
Queue Stats
69W - 73L
1,509 Elo+
Party 2
Ares
Ares
DoomShepherd
Ares
Level 139
God Stats
2W - 7L
1,349 SR
Queue Stats
68W - 60L
1,508 Elo+
Party 2
Erlang Shen
Erlang Shen
HellishFiend476
Erlang Shen
Level 126
God Stats
0W - 1L
1,349 SR
Queue Stats
20W - 30L
1,385 Elo+
Party 2
Merlin
Merlin
cooly0928
Merlin
Level 219
God Stats
4W - 7L
1,388 SR
Queue Stats
183W - 188L
1,491 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
3 / 2 / 7
8,060
620
7,086
10,717
9,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Surtr
Mewo04
Surtr
15
7 / 0 / 4
9,367
721
10,633
11,367
7,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ix Chel
PhilipFast
Ix Chel
12
3 / 2 / 4
7,550
581
6,647
7,015
2,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sylvanus
ScrimSbot
Sylvanus
13
4 / 2 / 10
7,732
595
7,661
8,659
4,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
3 / 2 / 2
8,175
629
4,426
6,342
1,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BFH Saber
Neith
12
2 / 2 / 2
6,911
532
6,048
6,010
1,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
3 / 4 / 2
6,479
498
5,440
10,033
2,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8
1 / 6 / 2
5,567
428
3,639
13,191
10,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Erlang Shen
HellishFiend476
Erlang Shen
10
0 / 6 / 4
5,915
455
3,777
12,832
8,245
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Merlin
cooly0928
Merlin
12
2 / 2 / 1
6,800
523
5,694
5,111
1,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
19
20
Kills
8
8
Deaths
20
27
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
2
7
3.25
L
Neith
BFH Saber
Neith
2
2
2
1.5
L
3
4
2
1
L
1
6
2
0.33
L
Erlang Shen
HellishFiend476
Erlang Shen
0
6
4
0.33
W
Surtr
Mewo04
Surtr
7
0
4
9
W
Ix Chel
PhilipFast
Ix Chel
3
2
4
2.5
W
Sylvanus
ScrimSbot
Sylvanus
4
2
10
4.5
W
3
2
2
2
L
Merlin
cooly0928
Merlin
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,453
Damage
24,598
44,100
Taken
47,177
26,013
Mitigated
24,603
13,340
Healing
10,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,086
1,017
257
1,673
10,717
9,487
0
4,139
6,578
20,509
0
L
Neith
BFH Saber
Neith
6,048
1,893
0
1,276
6,010
1,975
0
1,703
4,307
0
47,517
L
5,440
2,310
0
2,035
10,033
2,845
0
3,997
5,835
0
35,475
L
3,639
590
82
2,248
13,191
10,009
0
8,706
4,073
10,600
0
L
Erlang Shen
HellishFiend476
Erlang Shen
3,777
1,804
0
3,984
12,832
8,245
0
3,827
8,984
0
27,743
W
Surtr
Mewo04
Surtr
10,633
4,492
0
4,319
11,367
7,463
436
550
10,817
1,933
64,188
W
Ix Chel
PhilipFast
Ix Chel
6,647
820
1,369
1,827
7,015
2,411
502
2,360
4,655
44,624
2,907
W
Sylvanus
ScrimSbot
Sylvanus
7,661
2,897
157
2,336
8,659
4,674
271
2,076
6,583
41,197
13,494
W
4,426
1,960
0
1,402
6,342
1,978
936
609
5,733
0
65,345
L
Merlin
cooly0928
Merlin
5,694
188
0
390
5,111
1,529
0
2,437
2,505
51,339
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,884
Gold Earned
31,672
430
Minions Killed
305
0
Camps Cleared
0
1,325,354
Distance Traveled
1,260,894
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,060
620
18
1
0
281,651
0
L
Neith
6,911
532
79
6
0
228,577
0
L
Ishtar
6,479
498
58
4
0
253,235
4
L
Ares
5,567
428
13
1
0
256,735
0
L
Erlang Shen
5,915
455
47
4
0
253,083
0
W
Surtr
9,367
721
116
9
0
280,922
3
W
Ix Chel
7,550
581
105
8
0
261,762
0
W
Sylvanus
7,732
595
83
6
0
250,257
0
W
Skadi
8,175
629
108
8
0
250,762
4
L
Merlin
6,800
523
108
8
0
269,264
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role