Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 255
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
ZmarioErMago
Nu Wa
Level 157
God Stats
0W - 3L
1,576 SR
Queue Stats
4W - 6L
1,438 Elo+
Party 2
Vulcan
Vulcan
felizenmifuneral
Vulcan
Level 27
God Stats
0W - 1L
1,761 SR
Queue Stats
19W - 15L
1,552 Elo+
Party 2
Xbalanque
Xbalanque
gogo23curry
Xbalanque
Level 157
God Stats
15W - 20L
1,552 SR
Queue Stats
59W - 108L
1,428 Elo+
Party 2
Geb
Geb
mersenario21
Geb
Level 139
God Stats
18W - 15L
1,689 SR
Queue Stats
266W - 308L
1,521 Elo+
Party 2
Team Averages
Level 147
1,616 SR
1,488 Elo+

VS

Team Averages
Level 142
1,538 SR
1,502 Elo+
Fenrir
Fenrir
 
Fenrir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
AgreedRhyme7
Apollo
Level 79
God Stats
6W - 3L
1,619 SR
Queue Stats
250W - 220L
1,489 Elo+
Solo
Atlas
Atlas
KenoiX
Atlas
Level 166
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 25L
1,493 Elo+
Party 1
Osiris
Osiris
WhiteSilence313
Osiris
Level 179
God Stats
3W - 2L
1,598 SR
Queue Stats
417W - 433L
1,548 Elo+
Solo
Ra
Ra
mr_hbk15
Ra
Level 129
God Stats
16W - 15L
1,472 SR
Queue Stats
472W - 437L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
0 / 2 / 0
5,976
460
5,037
9,806
3,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 4 / 0
6,358
489
8,389
6,863
1,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 2 / 0
5,704
439
2,797
4,196
1,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
gogo23curry
Xbalanque
13
2 / 3 / 0
7,572
582
7,742
7,485
3,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
0 / 1 / 2
6,168
474
3,696
7,747
5,173
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
6 / 1 / 2
7,309
562
6,858
10,183
4,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Apollo
14
3 / 1 / 1
7,256
558
3,441
8,117
3,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atlas
KenoiX
Atlas
10
0 / 0 / 6
5,948
458
4,072
8,328
4,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 0 / 2
7,209
555
4,034
9,364
5,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
2 / 0 / 3
7,810
601
4,628
6,010
2,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
2
Kills
12
12
Deaths
2
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
2
0
0
W
Fenrir
 
Fenrir
6
1
2
7
W
Apollo
3
1
1
3.5
W
Atlas
KenoiX
Atlas
0
0
6
3
W
1
0
2
2
L
0
4
0
0
L
0
2
0
0
L
Xbalanque
gogo23curry
Xbalanque
2
3
0
0.67
L
0
1
2
1
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,661
Damage
23,033
36,097
Taken
42,002
14,599
Mitigated
18,949
6,982
Healing
15,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
5,037
1,272
0
1,947
9,806
3,339
0
2,763
6,821
0
51,472
W
Fenrir
 
Fenrir
6,858
1,661
0
3,922
10,183
4,177
0
1,770
8,289
0
44,001
W
Apollo
3,441
2,202
0
3,868
8,117
3,138
0
1,132
6,921
0
51,101
W
Atlas
KenoiX
Atlas
4,072
929
0
1,500
8,328
4,362
0
2,486
5,679
18,087
457
W
4,034
300
0
2,376
9,364
5,093
0
6,300
2,608
0
57,570
L
8,389
3,910
0
502
6,863
1,708
80
0
6,452
44,382
0
L
2,797
119
0
706
4,196
1,161
0
990
3,082
33,905
0
L
Xbalanque
gogo23curry
Xbalanque
7,742
3,686
0
2,433
7,485
3,218
288
698
6,595
0
65,831
L
3,696
412
0
1,394
7,747
5,173
0
2,943
4,430
16,157
1,154
W
4,628
421
1,126
2,422
6,010
2,179
0
1,958
3,906
67,718
905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,778
Gold Earned
35,532
359
Minions Killed
455
0
Camps Cleared
0
1,267,107
Distance Traveled
1,395,566
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,976
460
84
6
0
308,394
0
W
Fenrir
7,309
562
72
6
0
300,994
0
W
Apollo
7,256
558
109
8
0
255,248
2
W
Atlas
5,948
458
29
2
0
286,424
2
W
Osiris
7,209
555
109
8
0
252,698
3
L
Nu Wa
6,358
489
83
6
0
238,554
0
L
Vulcan
5,704
439
59
5
0
210,442
1
L
Xbalanque
7,572
582
122
9
0
208,999
2
L
Geb
6,168
474
11
1
0
300,718
9
W
Ra
7,810
601
136
10
0
300,202
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role