Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
CTHULHU_420_
Artemis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Lash_Hole
Nu Wa
Level 81
God Stats
26W - 20L
1,565 SR
Queue Stats
228W - 240L
1,439 Elo+
Solo
Sun Wukong
Sun Wukong
MSFdom
Sun Wukong
Level 22
God Stats
4W - 8L
1,347 SR
Queue Stats
5W - 10L
1,298 Elo+
Party 1
Lancelot
Lancelot
lilbung23
Lancelot
Level 109
God Stats
0W - 2L
1,302 SR
Queue Stats
572W - 567L
1,517 Elo+
Solo
Team Averages
Level 56
1,443 SR
1,451 Elo+

VS

Team Averages
Level 109
1,626 SR
1,414 Elo+
Sobek
Sobek
GastonCrowZero
Sobek
Level 123
God Stats
17W - 9L
1,613 SR
Queue Stats
264W - 246L
1,437 Elo+
Party 2
Tsukuyomi
Tsukuyomi
HypnoticTreasure
Tsukuyomi
Level 83
God Stats
21W - 13L
1,569 SR
Queue Stats
203W - 208L
1,331 Elo+
Solo
Neith
Neith
Oregon_duck262
Neith
Level 50
God Stats
2W - 1L
1,456 SR
Queue Stats
28W - 34L
1,422 Elo+
Solo
Hera
Hera
Silverback994
Hera
Level 147
God Stats
5W - 3L
1,546 SR
Queue Stats
341W - 325L
1,440 Elo+
Party 2
Sylvanus
Sylvanus
leviatanpapurri
Sylvanus
Level 141
God Stats
9W - 7L
1,948 SR
Queue Stats
264W - 258L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
0 / 2 / 0
4,706
471
2,163
8,027
4,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
CTHULHU_420_
Artemis
7
0 / 6 / 0
4,509
451
3,342
6,682
1,763
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
Lash_Hole
Nu Wa
9
0 / 3 / 0
4,901
490
4,913
4,682
1,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
MSFdom
Sun Wukong
9
0 / 1 / 0
4,865
487
3,354
6,496
2,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Lancelot
lilbung23
Lancelot
7
0 / 2 / 0
4,605
461
1,546
6,580
2,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 6
5,901
590
3,136
8,238
5,817
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
12
1 / 0 / 1
6,002
600
1,090
6,719
1,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
6 / 0 / 1
6,594
659
6,007
3,349
1,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
4 / 0 / 1
6,638
664
5,210
3,109
964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
12
1 / 0 / 0
6,662
666
4,106
5,776
5,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
22
0
Kills
13
14
Deaths
0
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
2
0
0
L
Artemis
CTHULHU_420_
Artemis
0
6
0
0
W
1
0
6
4
W
Tsukuyomi
1
0
1
1.5
L
Nu Wa
Lash_Hole
Nu Wa
0
3
0
0
L
Sun Wukong
MSFdom
Sun Wukong
0
1
0
0
W
6
0
1
6.5
W
4
0
1
4.5
W
Sylvanus
1
0
0
1
L
Lancelot
lilbung23
Lancelot
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,318
Damage
19,549
32,467
Taken
27,191
13,247
Mitigated
15,516
4,896
Healing
13,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,163
379
156
1,300
8,027
4,637
0
1,762
6,236
15,462
916
L
Artemis
CTHULHU_420_
Artemis
3,342
1,998
0
569
6,682
1,763
0
2,556
4,072
0
20,268
W
3,136
169
0
4,510
8,238
5,817
0
1,652
6,521
15,954
0
W
Tsukuyomi
1,090
213
0
4,818
6,719
1,972
48
2,008
4,646
0
48,556
L
Nu Wa
Lash_Hole
Nu Wa
4,913
1,313
0
457
4,682
1,223
0
2,821
1,540
30,012
0
L
Sun Wukong
MSFdom
Sun Wukong
3,354
978
0
1,258
6,496
2,957
0
3,322
3,174
0
24,347
W
6,007
2,182
0
790
3,349
1,100
0
857
2,458
0
37,588
W
5,210
1,529
0
479
3,109
964
62
2,375
734
40,542
1,863
W
Sylvanus
4,106
1,991
0
2,670
5,776
5,663
0
352
4,999
33,159
13,629
L
Lancelot
lilbung23
Lancelot
1,546
332
0
1,156
6,580
2,667
0
1,088
5,428
520
21,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,586
Gold Earned
31,797
190
Minions Killed
348
0
Camps Cleared
0
1,005,096
Distance Traveled
1,012,241
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,706
471
20
2
0
207,456
0
L
Artemis
4,509
451
34
3
0
206,359
0
W
Sobek
5,901
590
19
2
0
215,573
2
W
Tsukuyomi
6,002
600
87
9
0
250,428
0
L
Nu Wa
4,901
490
54
5
0
178,816
0
L
Sun Wukong
4,865
487
46
5
0
207,141
0
W
Neith
6,594
659
55
6
0
193,372
0
W
Hera
6,638
664
103
10
0
205,028
3
W
Sylvanus
6,662
666
84
8
0
147,840
3
L
Lancelot
4,605
461
36
4
0
205,324
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role