Player Matchup

Zeus
Zeus
 
Zeus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
CR7_portu
Cerberus
Level 122
God Stats
5W - 1L
1,510 SR
Queue Stats
121W - 105L
1,517 Elo+
Party 1
Pele
Pele
Ice_Vuka
Pele
Level 119
God Stats
4W - 2L
1,686 SR
Queue Stats
118W - 113L
1,506 Elo+
Party 1
Lancelot
Lancelot
Lory_ZzYT
Lancelot
Level 85
God Stats
17W - 12L
1,664 SR
Queue Stats
239W - 257L
1,484 Elo+
Party 3
Ullr
Ullr
xx_viper_isback
Ullr
Level 156
God Stats
53W - 61L
1,502 SR
Queue Stats
303W - 343L
1,470 Elo+
Party 3
Team Averages
Level 126
1,572 SR
1,495 Elo+

VS

Team Averages
Level 43
1,471 SR
1,283 Elo+
Thanatos
Thanatos
Awarman
Thanatos
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 18L
1,130 Elo+
Party 2
Nox
Nox
Lindadaa
Nox
Level 122
God Stats
1W - 1L
1,557 SR
Queue Stats
39W - 34L
1,519 Elo+
Solo
Anhur
Anhur
LuckyMou1234
Anhur
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 14L
1,130 Elo+
Party 2
Erlang Shen
Erlang Shen
Søndergaard
Erlang Shen
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
shad7t3ch
Cthulhu
Level 27
God Stats
0W - 2L
1,301 SR
Queue Stats
0W - 7L
1,136 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
1 / 1 / 1
6,220
565
2,707
3,800
958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cerberus
CR7_portu
Cerberus
9
1 / 2 / 7
6,012
547
4,865
10,617
5,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Pele
14
7 / 0 / 1
7,186
653
5,823
7,317
2,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Lancelot
Lory_ZzYT
Lancelot
11
3 / 0 / 4
6,562
597
7,349
5,649
4,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
5 / 2 / 4
6,158
560
8,326
5,626
1,599
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Awarman
Thanatos
10
3 / 4 / 0
5,509
501
4,578
11,794
3,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

10
0 / 1 / 0
5,776
525
2,375
4,503
1,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

8
1 / 5 / 2
5,076
461
3,512
6,836
1,626
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
Søndergaard
Erlang Shen
7
0 / 5 / 0
4,545
413
1,707
9,221
2,832
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
shad7t3ch
Cthulhu
8
1 / 3 / 1
5,558
505
5,354
8,856
6,956
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
17
Kills
5
5
Deaths
18
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
1
1
1
1.5
L
Thanatos
Awarman
Thanatos
3
4
0
0.75
W
Cerberus
CR7_portu
Cerberus
1
2
7
2.25
W
Pele
7
0
1
7.5
L
0
1
0
0
W
Lancelot
Lory_ZzYT
Lancelot
3
0
4
5
L
1
5
2
0.4
L
Erlang Shen
Søndergaard
Erlang Shen
0
5
0
0
L
Cthulhu
shad7t3ch
Cthulhu
1
3
1
0.5
W
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,070
Damage
17,526
33,009
Taken
41,210
15,201
Mitigated
16,030
11,701
Healing
13,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
2,707
0
0
200
3,800
958
500
1,604
2,196
33,702
818
L
Thanatos
Awarman
Thanatos
4,578
994
0
8,132
11,794
3,258
0
2,145
9,613
0
28,378
W
Cerberus
CR7_portu
Cerberus
4,865
311
0
4,049
10,617
5,827
0
3,227
7,390
18,032
411
W
Pele
5,823
1,148
0
5,047
7,317
2,457
22
861
6,456
0
49,067
L
2,375
45
0
1,231
4,503
1,358
0
1,460
3,003
36,657
0
W
Lancelot
Lory_ZzYT
Lancelot
7,349
875
0
1,582
5,649
4,360
0
288
5,361
115
36,434
L
3,512
1,718
0
650
6,836
1,626
86
1,687
5,109
0
19,548
L
Erlang Shen
Søndergaard
Erlang Shen
1,707
1,025
0
1,322
9,221
2,832
0
0
8,897
0
13,097
L
Cthulhu
shad7t3ch
Cthulhu
5,354
567
0
2,151
8,856
6,956
0
2,273
6,464
18,696
1,877
W
8,326
2,518
0
823
5,626
1,599
517
1,237
4,389
0
28,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,138
Gold Earned
26,464
307
Minions Killed
214
0
Camps Cleared
0
1,098,160
Distance Traveled
1,078,735
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,220
565
80
7
0
175,572
0
L
Thanatos
5,509
501
48
4
0
240,501
0
W
Cerberus
6,012
547
51
5
0
226,568
0
W
Pele
7,186
653
81
7
0
267,449
5
L
Nox
5,776
525
78
7
0
223,680
6
W
Lancelot
6,562
597
58
5
0
217,483
0
L
Anhur
5,076
461
34
3
0
201,176
0
L
Erlang Shen
4,545
413
31
3
0
217,270
0
L
Cthulhu
5,558
505
23
2
0
196,108
0
W
Ullr
6,158
560
37
3
0
211,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role