Player Matchup

Jing Wei
Jing Wei
AfroPandaJack
Jing Wei
Level 117
God Stats
8W - 7L
1,553 SR
Queue Stats
395W - 389L
1,508 Elo+
Solo
Pele
Pele
JussArnhem
Pele
Level 56
God Stats
14W - 11L
1,109 SR
Queue Stats
68W - 59L
1,490 Elo+
Solo
Ra
Ra
Yangbingbing
Ra
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 100L
1,494 Elo+
Solo
Nike
Nike
haronnotbaron
Nike
Level 68
God Stats
1W - 1L
1,413 SR
Queue Stats
13W - 10L
1,480 Elo+
Solo
Nu Wa
Nu Wa
yunus54637
Nu Wa
Level 124
God Stats
0W - 2L
1,200 SR
Queue Stats
170W - 153L
1,582 Elo+
Solo
Team Averages
Level 97
1,355 SR
1,511 Elo+

VS

Team Averages
Level 58
1,521 SR
1,443 Elo+
Olorun
Olorun
Philipop05
Olorun
Level 38
God Stats
6W - 4L
1,419 SR
Queue Stats
59W - 71L
1,461 Elo+
Party 1
Chaac
Chaac
Shooterking1994
Chaac
Level 124
God Stats
270W - 226L
1,657 SR
Queue Stats
317W - 299L
1,555 Elo+
Solo
Kali
Kali
bob6075
Kali
Level 13
God Stats
2W - 5L
1,364 SR
Queue Stats
4W - 9L
1,401 Elo+
Party 1
Geb
Geb
lcancarybut
Geb
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 10L
1,299 Elo+
Party 1
Ix Chel
Ix Chel
radly123
Ix Chel
Level 103
God Stats
3W - 2L
1,668 SR
Queue Stats
24W - 20L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AfroPandaJack
Jing Wei
11
1 / 2 / 0
5,515
501
3,013
5,145
1,501
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 2 / 1
5,873
534
6,097
8,146
2,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

8
0 / 1 / 2
5,281
480
2,806
6,860
3,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 2 / 0
5,556
505
4,084
9,896
6,337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nu Wa
11
2 / 4 / 0
6,018
547
7,404
6,017
1,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Philipop05
Olorun
11
2 / 2 / 1
6,544
595
5,155
6,631
2,068
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
3 / 1 / 0
7,542
686
8,529
8,738
4,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kali
bob6075
Kali
11
4 / 1 / 1
6,255
569
3,829
10,096
3,187
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 2 / 2
6,029
548
3,037
8,876
5,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Ix Chel
radly123
Ix Chel
12
1 / 1 / 3
6,499
591
3,838
5,688
1,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
18
7
Kills
11
11
Deaths
7
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
AfroPandaJack
Jing Wei
1
2
0
0.5
L
3
2
1
1.75
W
Olorun
Philipop05
Olorun
2
2
1
1.25
W
3
1
0
3
L
0
1
2
1
W
Kali
bob6075
Kali
4
1
1
4.5
L
1
2
0
0.5
W
1
2
2
1
W
Ix Chel
radly123
Ix Chel
1
1
3
2.5
L
Nu Wa
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,404
Damage
24,388
36,064
Taken
40,029
15,404
Mitigated
17,003
9,712
Healing
14,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
AfroPandaJack
Jing Wei
3,013
2,073
0
2,073
5,145
1,501
0
2,239
2,906
0
31,142
L
6,097
1,914
0
3,225
8,146
2,233
0
2,168
5,960
0
37,110
W
Olorun
Philipop05
Olorun
5,155
2,420
240
3,585
6,631
2,068
0
1,596
4,905
46,163
0
W
8,529
2,026
0
2,335
8,738
4,902
58
684
7,924
0
60,693
L
2,806
392
0
3,221
6,860
3,593
0
3,145
3,657
22,629
1,362
W
Kali
bob6075
Kali
3,829
1,810
0
5,396
10,096
3,187
0
1,763
8,105
0
43,437
L
4,084
856
0
693
9,896
6,337
0
0
9,896
0
30,620
W
3,037
625
0
1,064
8,876
5,207
0
1,576
7,144
20,815
1,506
W
Ix Chel
radly123
Ix Chel
3,838
298
119
1,934
5,688
1,639
0
3,330
1,996
41,978
897
L
Nu Wa
7,404
1,198
0
500
6,017
1,740
0
3,893
1,832
35,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,243
Gold Earned
32,869
301
Minions Killed
362
0
Camps Cleared
0
1,033,869
Distance Traveled
1,111,850
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,515
501
67
6
0
181,685
0
L
Pele
5,873
534
76
7
0
259,361
0
W
Olorun
6,544
595
81
7
0
192,541
0
W
Chaac
7,542
686
88
8
0
216,597
1
L
Ra
5,281
480
34
3
0
164,177
2
W
Kali
6,255
569
79
7
0
247,063
0
L
Nike
5,556
505
58
5
0
228,467
0
W
Geb
6,029
548
31
3
0
236,617
2
W
Ix Chel
6,499
591
83
8
0
219,032
4
L
Nu Wa
6,018
547
66
6
0
200,179
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role