Player Matchup

Charybdis
Charybdis
F4D3D SKILLZ
Charybdis
Level 112
God Stats
3W - 2L
1,574 SR
Queue Stats
145W - 140L
1,535 Elo+
Solo
Neith
Neith
FaKNALCOHOLIC
Neith
Level 69
God Stats
17W - 10L
1,627 SR
Queue Stats
25W - 20L
1,552 Elo+
Solo
Hera
Hera
HellishHydra170
Hera
Level 145
God Stats
5W - 4L
1,573 SR
Queue Stats
181W - 171L
1,463 Elo+
Solo
Da Ji
Da Ji
JazzMontana
Da Ji
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 38L
1,449 Elo+
Solo
Ymir
Ymir
Xx_SnipeZ201
Ymir
Level 40
God Stats
2W - 2L
1,674 SR
Queue Stats
15W - 26L
1,402 Elo+
Solo
Team Averages
Level 82
1,589 SR
1,480 Elo+

VS

Team Averages
Level 121
1,553 SR
1,478 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
DamnThySouls
King Arthur
Level 137
God Stats
35W - 35L
1,458 SR
Queue Stats
482W - 502L
1,462 Elo+
Solo
Izanami
Izanami
DeftestSwing531
Izanami
Level 125
God Stats
13W - 7L
1,587 SR
Queue Stats
416W - 406L
1,478 Elo+
Solo
Loki
Loki
Shtogie
Loki
Level 146
God Stats
11W - 8L
1,497 SR
Queue Stats
430W - 436L
1,428 Elo+
Solo
Cabrakan
Cabrakan
T66XandreiGap
Cabrakan
Level 147
God Stats
2W - 1L
1,724 SR
Queue Stats
647W - 598L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
F4D3D SKILLZ
Charybdis
9
0 / 5 / 1
4,959
451
2,947
7,124
2,133
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

6
0 / 3 / 0
4,042
367
454
4,481
901
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

11
5 / 3 / 1
6,655
605
6,876
4,817
1,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
5 / 2 / 2
6,548
595
6,777
8,217
2,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

5
1 / 2 / 0
4,427
402
805
4,197
2,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
10
0 / 6 / 1
5,231
476
1,810
6,416
1,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
DamnThySouls
King Arthur
11
5 / 2 / 0
7,142
649
5,327
9,613
3,687
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

12
2 / 0 / 5
7,041
640
4,827
4,618
1,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Loki
Shtogie
Loki
12
1 / 2 / 1
6,498
591
2,321
8,774
2,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cabrakan
T66XandreiGap
Cabrakan
11
7 / 1 / 3
7,079
644
2,985
4,216
2,210
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
25
11
Kills
15
15
Deaths
11
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
0
6
1
0.08
W
King Arthur
DamnThySouls
King Arthur
5
2
0
2.5
W
2
0
5
4.5
L
Charybdis
F4D3D SKILLZ
Charybdis
0
5
1
0.1
L
0
3
0
0
L
5
3
1
1.83
L
5
2
2
3
W
Loki
Shtogie
Loki
1
2
1
0.75
W
Cabrakan
T66XandreiGap
Cabrakan
7
1
3
8.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,859
Damage
17,270
28,836
Taken
33,637
9,708
Mitigated
11,413
8,290
Healing
9,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
1,810
150
0
214
6,416
1,396
0
3,442
2,742
24,778
439
W
King Arthur
DamnThySouls
King Arthur
5,327
543
0
1,124
9,613
3,687
204
1,641
7,860
0
41,274
W
4,827
3,106
0
2,179
4,618
1,515
1,121
258
4,360
0
58,137
L
Charybdis
F4D3D SKILLZ
Charybdis
2,947
1,829
0
1,477
7,124
2,133
1
1,422
5,702
0
29,374
L
454
40
0
421
4,481
901
0
0
4,481
0
10,609
L
6,876
1,307
0
500
4,817
1,569
73
1,646
3,171
40,056
0
L
6,777
1,688
0
4,628
8,217
2,663
0
1,114
7,103
0
41,286
W
Loki
Shtogie
Loki
2,321
402
0
4,674
8,774
2,605
0
423
8,302
0
49,617
W
Cabrakan
T66XandreiGap
Cabrakan
2,985
583
0
1,481
4,216
2,210
0
1,474
2,692
17,703
1,079
L
805
318
0
1,264
4,197
2,442
0
552
3,645
10,115
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,631
Gold Earned
32,991
238
Minions Killed
345
0
Camps Cleared
0
869,910
Distance Traveled
1,126,842
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
5,231
476
42
4
0
213,673
0
W
King Arthur
7,142
649
63
6
0
210,719
0
W
Izanami
7,041
640
120
11
0
220,049
0
L
Charybdis
4,959
451
52
5
0
185,971
2
L
Neith
4,042
367
17
2
0
139,647
4
L
Hera
6,655
605
83
8
0
188,035
0
L
Da Ji
6,548
595
69
6
0
240,506
0
W
Loki
6,498
591
92
8
0
248,525
3
W
Cabrakan
7,079
644
28
3
0
233,876
0
L
Ymir
4,427
402
17
2
0
115,751
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role