Player Matchup

Charybdis
Charybdis
Sign My R99
Charybdis
Level 89
God Stats
14W - 8L
1,723 SR
Queue Stats
229W - 232L
1,487 Elo+
Solo
Janus
Janus
jonathanandrade2
Janus
Level 127
God Stats
0W - 1L
1,746 SR
Queue Stats
22W - 28L
1,500 Elo+
Solo
Hun Batz
Hun Batz
zipzeroproblems2
Hun Batz
Level 100
God Stats
1W - 2L
1,644 SR
Queue Stats
68W - 83L
1,464 Elo+
Solo
Team Averages
Level 105
1,704 SR
1,484 Elo+

VS

Team Averages
Level 87
1,510 SR
1,430 Elo+
Horus
Horus
Lasook
Horus
Level 129
God Stats
3W - 2L
1,514 SR
Queue Stats
33W - 37L
1,428 Elo+
Party 1
Baron Samedi
Baron Samedi
PHtGx_hUy
Baron Samedi
Level 113
God Stats
17W - 14L
1,495 SR
Queue Stats
118W - 117L
1,493 Elo+
Solo
Neith
Neith
Sciowatcher
Neith
Level 20
God Stats
11W - 10L
1,519 SR
Queue Stats
26W - 33L
1,371 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Sign My R99
Charybdis
15
1 / 3 / 0
8,777
731
6,737
8,954
2,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

15
0 / 3 / 2
8,541
712
7,928
6,002
1,779
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 10 / 0
7,820
652
5,337
13,140
4,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Lasook
Horus
16
4 / 1 / 11
9,775
815
7,515
11,591
6,941
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Baron Samedi
PHtGx_hUy
Baron Samedi
17
7 / 0 / 9
11,509
959
11,920
9,598
4,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 1 / 11
10,062
839
5,161
6,708
2,587
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
47
2
Kills
16
16
Deaths
2
2
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Horus
Lasook
Horus
4
1
11
9.5
W
Baron Samedi
PHtGx_hUy
Baron Samedi
7
0
9
11.5
W
5
1
11
10.5
L
Charybdis
Sign My R99
Charybdis
1
3
0
0.33
L
0
3
2
0.33
L
1
10
0
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,002
Damage
24,596
28,096
Taken
27,897
9,399
Mitigated
14,284
3,646
Healing
9,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Lasook
Horus
7,515
2,231
1,112
3,178
11,591
6,941
370
2,442
9,149
0
13,287
W
Baron Samedi
PHtGx_hUy
Baron Samedi
11,920
1,541
947
2,988
9,598
4,756
0
2,447
7,151
55,693
2,032
W
5,161
1,528
0
1,596
6,708
2,587
711
3,185
3,523
0
28,594
L
Charybdis
Sign My R99
Charybdis
6,737
2,078
14
2,466
8,954
2,689
0
2,975
5,683
0
38,224
L
7,928
45
0
770
6,002
1,779
0
2,737
2,880
33,351
0
L
5,337
1,192
0
396
13,140
4,931
0
4,876
7,831
0
11,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,138
Gold Earned
31,346
130
Minions Killed
173
0
Camps Cleared
0
600,635
Distance Traveled
676,507
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,775
815
17
1
0
246,997
1
W
Baron Samedi
11,509
959
101
8
0
218,301
0
W
Neith
10,062
839
55
5
0
211,209
0
L
Charybdis
8,777
731
74
6
0
204,315
0
L
Janus
8,541
712
44
4
0
219,451
4
L
Hun Batz
7,820
652
12
1
0
176,869
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role