Player Matchup

Danzaburou
Danzaburou
ARAMPLAYER
Danzaburou
Level 175
God Stats
3W - 2L
1,748 SR
Queue Stats
82W - 99L
1,503 Elo+
Solo
Poseidon
Poseidon
Abnoticus
Poseidon
Level 158
God Stats
11W - 12L
1,491 SR
Queue Stats
412W - 390L
1,520 Elo+
Solo
Bellona
Bellona
CleanFoal551684
Bellona
Level 157
God Stats
2W - 0L
1,447 SR
Queue Stats
33W - 31L
1,507 Elo+
Party 2
Ymir
Ymir
LiterallyHelp
Ymir
Level 178
God Stats
3W - 2L
1,491 SR
Queue Stats
116W - 101L
1,531 Elo+
Party 2
Agni
Agni
Tobtanium
Agni
Level 155
God Stats
21W - 20L
1,539 SR
Queue Stats
311W - 289L
1,533 Elo+
Party 2
Team Averages
Level 165
1,543 SR
1,519 Elo+

VS

Team Averages
Level 99
1,419 SR
1,338 Elo+
Charon
Charon
JC6596
Charon
Level 188
God Stats
2W - 8L
1,402 SR
Queue Stats
40W - 88L
1,418 Elo+
Party 1
Bastet
Bastet
Kenny52595
Bastet
Level 122
God Stats
1W - 2L
1,421 SR
Queue Stats
27W - 45L
1,421 Elo+
Party 1
Set
Set
STR8 XLR8
Set
Level 12
God Stats
0W - 1L
1,307 SR
Queue Stats
0W - 5L
1,183 Elo+
Party 1
Xing Tian
Xing Tian
Vectr4556
Xing Tian
Level 107
God Stats
5W - 9L
1,467 SR
Queue Stats
491W - 487L
1,434 Elo+
Party 1
Chaac
Chaac
toetergammon 2
Chaac
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 11L
1,234 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ARAMPLAYER
Danzaburou
11
2 / 0 / 2
6,789
617
4,314
5,350
1,456
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Poseidon
Abnoticus
Poseidon
13
7 / 1 / 2
7,477
680
7,547
7,869
2,579
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 2 / 5
7,028
639
6,458
11,482
5,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
1 / 0 / 6
6,352
577
3,632
7,384
3,714
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Agni
11
5 / 2 / 3
7,001
636
5,998
5,240
1,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
JC6596
Charon
8
0 / 3 / 0
4,894
445
4,397
7,706
2,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bastet
Kenny52595
Bastet
9
0 / 4 / 2
5,222
475
2,725
8,991
2,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
2 / 5 / 0
5,854
532
3,895
8,707
4,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
Vectr4556
Xing Tian
10
1 / 2 / 1
5,862
533
4,973
10,106
7,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
2 / 1 / 1
5,675
516
5,193
7,952
3,558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
15
Kills
5
5
Deaths
15
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ARAMPLAYER
Danzaburou
2
0
2
3
W
Poseidon
Abnoticus
Poseidon
7
1
2
8
W
0
2
5
1.25
L
Charon
JC6596
Charon
0
3
0
0
L
Bastet
Kenny52595
Bastet
0
4
2
0.25
W
1
0
6
4
L
2
5
0
0.4
W
Agni
5
2
3
3.25
L
Xing Tian
Vectr4556
Xing Tian
1
2
1
0.75
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,949
Damage
21,183
37,325
Taken
43,462
15,028
Mitigated
20,028
14,980
Healing
12,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ARAMPLAYER
Danzaburou
4,314
1,863
0
2,442
5,350
1,456
831
1,744
3,573
0
42,695
W
Poseidon
Abnoticus
Poseidon
7,547
1,860
0
1,449
7,869
2,579
177
251
7,434
54,578
0
W
6,458
3,010
0
6,388
11,482
5,820
0
3,583
7,173
0
44,937
L
Charon
JC6596
Charon
4,397
1,927
0
2,508
7,706
2,656
0
1,816
5,890
20,137
4,685
L
Bastet
Kenny52595
Bastet
2,725
733
0
3,913
8,991
2,429
0
4,085
4,863
0
34,452
W
3,632
701
1,907
2,363
7,384
3,714
0
2,425
4,819
20,034
1,128
L
3,895
787
0
2,286
8,707
4,273
0
5,231
3,376
0
34,004
W
Agni
5,998
477
0
431
5,240
1,459
767
171
4,944
40,347
0
L
Xing Tian
Vectr4556
Xing Tian
4,973
325
0
1,662
10,106
7,112
0
2,840
7,248
28,533
550
L
5,193
541
0
2,039
7,952
3,558
0
3,031
4,908
0
29,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,647
Gold Earned
27,507
348
Minions Killed
296
0
Camps Cleared
0
1,088,338
Distance Traveled
1,165,656
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,789
617
77
7
0
200,949
0
W
Poseidon
7,477
680
94
9
0
239,333
0
W
Bellona
7,028
639
80
7
0
204,049
0
L
Charon
4,894
445
41
4
0
217,320
0
L
Bastet
5,222
475
68
6
0
245,312
0
W
Ymir
6,352
577
28
3
0
198,693
3
L
Set
5,854
532
62
6
0
224,150
0
W
Agni
7,001
636
69
6
0
245,314
3
L
Xing Tian
5,862
533
73
7
0
235,171
0
L
Chaac
5,675
516
52
5
0
243,703
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role