Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
AlphonzTG
Charon
Level 106
God Stats
3W - 0L
1,421 SR
Queue Stats
102W - 87L
1,509 Elo+
Solo
Bastet
Bastet
Hernan EP13
Bastet
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,343 Elo+
Party 2
Kukulkan
Kukulkan
IR i n z l r
Kukulkan
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,338 Elo+
Party 2
Fafnir
Fafnir
zoltroy
Fafnir
Level 146
God Stats
1W - 1L
1,295 SR
Queue Stats
44W - 48L
1,558 Elo+
Solo
Team Averages
Level 133
1,443 SR
1,450 Elo+

VS

Team Averages
Level 163
1,540 SR
1,491 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
CoolTieGuy
Zhong Kui
Level 200
God Stats
23W - 32L
1,465 SR
Queue Stats
812W - 840L
1,435 Elo+
Solo
Chronos
Chronos
Draco57
Chronos
Level 155
God Stats
1W - 5L
1,247 SR
Queue Stats
311W - 337L
1,510 Elo+
Solo
Odin
Odin
RegalPayload783
Odin
Level 154
God Stats
9W - 5L
1,690 SR
Queue Stats
330W - 363L
1,514 Elo+
Party 1
Da Ji
Da Ji
Tatemag4
Da Ji
Level 150
God Stats
1W - 1L
1,800 SR
Queue Stats
51W - 57L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
5 / 2 / 8
7,143
893
6,752
4,729
1,737
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Charon
AlphonzTG
Charon
13
1 / 2 / 15
7,245
906
4,113
6,257
5,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bastet
13
6 / 2 / 9
7,498
937
10,438
5,968
2,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
IR i n z l r
Kukulkan
15
2 / 1 / 10
7,608
951
7,877
3,442
1,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
zoltroy
Fafnir
13
4 / 4 / 7
7,803
975
5,145
11,294
14,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
3 / 4 / 4
7,320
915
9,821
6,963
2,941
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
CoolTieGuy
Zhong Kui
13
4 / 2 / 4
7,926
991
3,736
8,093
9,023
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos
Draco57
Chronos
14
1 / 3 / 6
7,390
924
4,841
7,005
2,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

11
1 / 5 / 4
6,489
811
4,137
10,278
10,422
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
Tatemag4
Da Ji
9
1 / 4 / 4
6,175
772
4,464
6,963
4,023
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
32
18
Kills
10
11
Deaths
18
49
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
5
2
8
4.5
L
Ah Puch
 
Ah Puch
3
4
4
1.25
W
Charon
AlphonzTG
Charon
1
2
15
4.25
L
Zhong Kui
CoolTieGuy
Zhong Kui
4
2
4
3
L
Chronos
Draco57
Chronos
1
3
6
1.33
W
Bastet
6
2
9
5.25
W
Kukulkan
IR i n z l r
Kukulkan
2
1
10
7
L
1
5
4
0.6
L
Da Ji
Tatemag4
Da Ji
1
4
4
0.75
W
Fafnir
zoltroy
Fafnir
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,325
Damage
26,999
31,690
Taken
39,302
24,785
Mitigated
29,356
10,998
Healing
10,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
6,752
987
241
2,990
4,729
1,737
0
3,245
1,484
0
12,312
L
Ah Puch
 
Ah Puch
9,821
322
282
978
6,963
2,941
0
3,296
3,667
21,209
0
W
Charon
AlphonzTG
Charon
4,113
722
325
1,443
6,257
5,258
140
3,966
2,291
10,280
0
L
Zhong Kui
CoolTieGuy
Zhong Kui
3,736
409
35
2,716
8,093
9,023
252
4,027
4,066
8,525
1,644
L
Chronos
Draco57
Chronos
4,841
1,086
1,347
1,906
7,005
2,947
90
3,017
3,988
16,337
354
W
Bastet
10,438
2,984
1,008
1,245
5,968
2,180
0
3,382
2,586
0
14,325
W
Kukulkan
IR i n z l r
Kukulkan
7,877
363
520
274
3,442
1,214
199
2,157
1,285
26,240
0
L
4,137
887
267
1,071
10,278
10,422
0
4,065
6,213
1,739
6,656
L
Da Ji
Tatemag4
Da Ji
4,464
896
543
866
6,963
4,023
0
2,730
4,233
0
5,309
W
Fafnir
zoltroy
Fafnir
5,145
1,482
727
2,225
11,294
14,396
0
6,160
5,134
8,112
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,297
Gold Earned
35,300
88
Minions Killed
90
0
Camps Cleared
0
802,128
Distance Traveled
682,910
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,143
893
15
2
0
151,643
0
L
Ah Puch
7,320
915
27
3
0
140,123
0
W
Charon
7,245
906
11
1
0
152,043
0
L
Zhong Kui
7,926
991
18
2
0
150,729
0
L
Chronos
7,390
924
31
4
0
133,342
0
W
Bastet
7,498
937
9
1
0
183,734
0
W
Kukulkan
7,608
951
51
6
0
167,163
1
L
Odin
6,489
811
9
1
0
136,179
0
L
Da Ji
6,175
772
5
1
0
122,537
0
W
Fafnir
7,803
975
2
0
0
147,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role