Player Matchup

Danzaburou
Danzaburou
Brazyrabbit
Danzaburou
Level 89
God Stats
39W - 38L
1,485 SR
Queue Stats
260W - 285L
1,455 Elo+
Solo
Bacchus
Bacchus
Osv1400
Bacchus
Level 88
God Stats
6W - 1L
1,747 SR
Queue Stats
466W - 489L
1,435 Elo+
Solo
Chang'e
Chang'e
Plumpsicle
Chang'e
Level 120
God Stats
13W - 9L
1,527 SR
Queue Stats
31W - 33L
1,467 Elo+
Solo
Ix Chel
Ix Chel
TarasovJ
Ix Chel
Level 88
God Stats
40W - 11L
1,749 SR
Queue Stats
238W - 100L
1,710 Elo+
Solo
Hel
Hel
TheKillstix
Hel
Level 68
God Stats
6W - 4L
1,234 SR
Queue Stats
38W - 43L
1,433 Elo+
Solo
Team Averages
Level 91
1,548 SR
1,500 Elo+

VS

Team Averages
Level 113
1,430 SR
1,459 Elo+
Thoth
Thoth
Colt45554
Thoth
Level 143
God Stats
196W - 229L
1,563 SR
Queue Stats
831W - 819L
1,566 Elo+
Solo
Cthulhu
Cthulhu
GamesCagney
Cthulhu
Level 68
God Stats
37W - 44L
1,401 SR
Queue Stats
439W - 467L
1,413 Elo+
Solo
Danzaburou
Danzaburou
Noturno9999
Danzaburou
Level 165
God Stats
2W - 3L
1,467 SR
Queue Stats
110W - 112L
1,452 Elo+
Solo
Mercury
Mercury
TEDDYDAKILLA518
Mercury
Level 153
God Stats
0W - 3L
1,222 SR
Queue Stats
160W - 183L
1,441 Elo+
Solo
Hades
Hades
princess_meeko
Hades
Level 37
God Stats
4W - 4L
1,498 SR
Queue Stats
21W - 23L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Brazyrabbit
Danzaburou
17
4 / 0 / 11
11,707
1,064
5,582
5,414
1,824
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Osv1400
Bacchus
15
1 / 0 / 6
10,038
913
2,427
2,744
3,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
Plumpsicle
Chang'e
17
5 / 1 / 10
11,211
1,019
4,962
4,376
1,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ix Chel
TarasovJ
Ix Chel
17
5 / 0 / 12
11,563
1,051
13,458
6,000
2,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
3 / 0 / 15
10,757
978
6,793
4,097
1,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Team 1 Tickets

357

VS

Team 2 Tickets

66

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Colt45554
Thoth
14
0 / 0 / 0
9,352
850
1,987
736
247
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cthulhu
GamesCagney
Cthulhu
14
0 / 2 / 1
9,121
829
1,611
4,331
2,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Danzaburou
Noturno9999
Danzaburou
15
1 / 1 / 0
9,998
909
5,671
6,895
1,806
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

14
0 / 10 / 1
9,152
832
3,359
12,048
3,353
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
0 / 5 / 1
9,972
907
5,590
12,536
6,994
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
4
18
Kills
1
1
Deaths
18
54
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Brazyrabbit
Danzaburou
4
0
11
9.5
L
Thoth
Colt45554
Thoth
0
0
0
0
L
Cthulhu
GamesCagney
Cthulhu
0
2
1
0.25
L
Danzaburou
Noturno9999
Danzaburou
1
1
0
1
W
Bacchus
Osv1400
Bacchus
1
0
6
4
W
Chang'e
Plumpsicle
Chang'e
5
1
10
10
L
0
10
1
0.05
W
Ix Chel
TarasovJ
Ix Chel
5
0
12
11
W
3
0
15
10.5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,222
Damage
18,218
22,631
Taken
36,546
10,169
Mitigated
15,257
16,710
Healing
1,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Brazyrabbit
Danzaburou
5,582
2,271
0
1,647
5,414
1,824
0
2,418
2,900
0
29,626
L
Thoth
Colt45554
Thoth
1,987
0
0
0
736
247
0
660
76
18,267
0
L
Cthulhu
GamesCagney
Cthulhu
1,611
67
0
156
4,331
2,857
0
2,557
1,680
4,086
41
L
Danzaburou
Noturno9999
Danzaburou
5,671
1,167
0
691
6,895
1,806
0
5,166
1,637
0
27,058
W
Bacchus
Osv1400
Bacchus
2,427
448
0
374
2,744
3,132
0
837
1,875
7,020
1,480
W
Chang'e
Plumpsicle
Chang'e
4,962
30
3,824
1,653
4,376
1,573
0
1,484
2,885
24,018
0
L
3,359
654
0
0
12,048
3,353
0
9,041
2,743
0
4,340
W
Ix Chel
TarasovJ
Ix Chel
13,458
1,946
792
1,283
6,000
2,370
0
1,955
4,045
42,590
198
W
6,793
493
4,445
2,692
4,097
1,270
0
2,164
1,845
16,104
0
L
5,590
76
83
528
12,536
6,994
0
9,347
3,024
22,340
546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,276
Gold Earned
47,595
236
Minions Killed
133
7
Camps Cleared
4
940,178
Distance Traveled
583,229
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,707
1,064
68
6
4
216,060
0
L
Thoth
9,352
850
35
3
0
61,093
0
L
Cthulhu
9,121
829
5
0
0
65,248
0
L
Danzaburou
9,998
909
44
4
1
126,710
1
W
Bacchus
10,038
913
7
1
0
89,855
0
W
Chang'e
11,211
1,019
62
6
1
210,643
0
L
Mercury
9,152
832
6
1
0
176,266
0
W
Ix Chel
11,563
1,051
75
7
1
204,230
0
W
Hel
10,757
978
24
2
1
219,390
0
L
Hades
9,972
907
43
4
3
153,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role