Player Matchup

Jormungandr
Jormungandr
DaBrvToaster
Jormungandr
Level 140
God Stats
3W - 1L
1,902 SR
Queue Stats
346W - 357L
1,464 Elo+
Party 1
Serqet
Serqet
HotRagerJay
Serqet
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 34L
1,363 Elo+
Solo
Nu Wa
Nu Wa
XxxRAGE69xxX
Nu Wa
Level 139
God Stats
17W - 18L
1,507 SR
Queue Stats
383W - 388L
1,546 Elo+
Party 1
Sol
Sol
weaselking3
Sol
Level 82
God Stats
100W - 84L
1,515 SR
Queue Stats
133W - 109L
1,474 Elo+
Solo
Chernobog
Chernobog
yai811
Chernobog
Level 120
God Stats
10W - 8L
1,571 SR
Queue Stats
252W - 241L
1,438 Elo+
Solo
Team Averages
Level 115
1,599 SR
1,457 Elo+

VS

Team Averages
Level 123
1,562 SR
1,515 Elo+
Ao Kuang
Ao Kuang
Axtrl
Ao Kuang
Level 147
God Stats
3W - 4L
1,547 SR
Queue Stats
138W - 107L
1,612 Elo+
Party 2
Bacchus
Bacchus
FXA SnowWolf
Bacchus
Level 155
God Stats
8W - 8L
1,616 SR
Queue Stats
36W - 25L
1,668 Elo+
Party 2
Hades
Hades
Lucasio989
Hades
Level 100
God Stats
3W - 0L
1,500 SR
Queue Stats
26W - 17L
1,477 Elo+
Solo
Heimdallr
Heimdallr
acpo57
Heimdallr
Level 69
God Stats
9W - 6L
1,634 SR
Queue Stats
230W - 229L
1,432 Elo+
Solo
Neith
Neith
hiddenpotatos
Neith
Level 145
God Stats
27W - 29L
1,511 SR
Queue Stats
55W - 52L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DaBrvToaster
Jormungandr
11
2 / 3 / 0
6,856
527
6,756
12,434
8,312
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Serqet
13
3 / 2 / 2
6,913
532
3,392
11,077
4,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 4 / 3
6,666
513
7,652
6,275
1,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 4 / 2
7,372
567
7,019
11,124
3,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Chernobog
yai811
Chernobog
11
1 / 6 / 0
6,484
499
3,260
9,021
3,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Axtrl
Ao Kuang
15
7 / 0 / 3
8,044
619
12,092
11,839
4,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bacchus
FXA SnowWolf
Bacchus
11
3 / 0 / 9
7,300
562
5,454
8,623
8,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hades
12
3 / 4 / 2
6,769
521
4,756
8,700
2,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Heimdallr
acpo57
Heimdallr
13
6 / 1 / 3
8,013
616
6,644
7,577
2,491
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
0 / 3 / 2
7,134
549
7,095
8,676
2,291
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
38
8
Kills
19
19
Deaths
8
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Axtrl
Ao Kuang
7
0
3
8.5
L
Jormungandr
DaBrvToaster
Jormungandr
2
3
0
0.67
W
Bacchus
FXA SnowWolf
Bacchus
3
0
9
7.5
L
Serqet
3
2
2
2
W
Hades
3
4
2
1
L
1
4
3
0.63
W
Heimdallr
acpo57
Heimdallr
6
1
3
7.5
W
0
3
2
0.33
L
1
4
2
0.5
L
Chernobog
yai811
Chernobog
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,079
Damage
36,041
49,931
Taken
45,415
20,820
Mitigated
19,471
11,626
Healing
17,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Axtrl
Ao Kuang
12,092
3,184
0
7,617
11,839
4,120
0
4,342
7,497
72,667
0
L
Jormungandr
DaBrvToaster
Jormungandr
6,756
1,699
0
2,236
12,434
8,312
0
7,864
4,570
26,960
0
W
Bacchus
FXA SnowWolf
Bacchus
5,454
974
0
2,750
8,623
8,036
0
3,295
5,328
16,040
161
L
Serqet
3,392
260
0
1,251
11,077
4,456
0
3,846
7,231
0
46,138
W
Hades
4,756
119
70
2,340
8,700
2,533
594
5,300
2,815
35,923
566
L
7,652
2,378
0
823
6,275
1,932
0
5,087
1,188
40,709
171
W
Heimdallr
acpo57
Heimdallr
6,644
2,015
0
388
7,577
2,491
400
2,709
4,826
0
53,416
W
7,095
1,558
0
4,131
8,676
2,291
132
5,552
2,992
0
50,527
L
7,019
2,362
0
4,843
11,124
3,003
243
3,123
8,001
50,258
598
L
Chernobog
yai811
Chernobog
3,260
1,667
0
2,473
9,021
3,117
0
2,091
6,923
0
42,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,291
Gold Earned
37,260
348
Minions Killed
368
0
Camps Cleared
0
1,366,214
Distance Traveled
1,357,901
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,044
619
105
8
0
318,810
2
L
Jormungandr
6,856
527
45
3
0
271,316
5
W
Bacchus
7,300
562
9
1
0
288,683
2
L
Serqet
6,913
532
68
5
0
304,286
0
W
Hades
6,769
521
67
5
0
241,730
4
L
Nu Wa
6,666
513
71
5
0
226,801
2
W
Heimdallr
8,013
616
96
7
0
274,234
2
W
Neith
7,134
549
91
7
0
234,444
2
L
Sol
7,372
567
88
7
0
221,472
0
L
Chernobog
6,484
499
76
6
0
342,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role