Player Matchup

Nu Wa
Nu Wa
Gold I
 
Nu Wa
Gold I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold III
Call_1Me_Baldy
Athena
Gold III
Level 124
God Stats
4W - 4L
1,548 SR
Queue Stats
196W - 198L
1,552 MMR
Solo
Cernunnos
Cernunnos
Gold II
Lukino21
Cernunnos
Gold II
Level 81
God Stats
3W - 2L
1,789 SR
Queue Stats
26W - 24L
1,513 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold IV
Wibberley-_-
Tsukuyomi
Gold IV
Level 148
God Stats
1W - 1L
1,697 SR
Queue Stats
84W - 84L
1,543 MMR
Solo
Surtr
Surtr
Gold V
ohKraizzy
Surtr
Gold V
Level 126
God Stats
2W - 2L
1,694 SR
Queue Stats
28W - 28L
1,536 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 121
1,646 SR
1,529 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 140
1,499 SR
1,539 MMR
Hercules
Hercules
Platinum IV
 
Hercules
Platinum IV
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bastet
Bastet
Silver II
B0NIFACY
Bastet
Silver II
Level 198
God Stats
2W - 1L
1,739 SR
Queue Stats
13W - 10L
1,529 MMR
Solo
Xbalanque
Xbalanque
Gold III
HmR-Bandito
Xbalanque
Gold III
Level 145
God Stats
1W - 2L
1,284 SR
Queue Stats
66W - 63L
1,512 MMR
Solo
Geb
Geb
Bronze III
Morchul
Geb
Bronze III
Level 128
God Stats
2W - 0L
1,456 SR
Queue Stats
4W - 3L
1,495 MMR
Solo
Janus
Janus
Gold I
Schwert-3108
Janus
Gold I
Level 149
God Stats
13W - 16L
1,516 SR
Queue Stats
271W - 264L
1,658 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
1 / 2 / 1
5,495
550
4,624
3,846
973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 4 / 2
4,852
485
2,922
9,556
6,711
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cernunnos
Lukino21
Cernunnos
11
3 / 3 / 0
6,338
634
5,120
6,655
2,126
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
Wibberley-_-
Tsukuyomi
9
0 / 4 / 2
5,061
506
2,736
9,943
2,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Surtr
ohKraizzy
Surtr
10
2 / 6 / 0
5,717
572
7,919
11,278
6,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Bans
CerberusMerlinAgniSusano

VS

Bans
RavanaLokiAchillesMaui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
7 / 1 / 1
7,170
717
8,234
10,701
6,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bastet
B0NIFACY
Bastet
11
6 / 0 / 4
6,499
650
5,492
7,793
2,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
HmR-Bandito
Xbalanque
12
3 / 2 / 5
6,974
697
8,425
7,750
2,247
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Geb
8
2 / 2 / 5
5,697
570
3,838
9,079
4,076
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
1 / 1 / 2
6,443
644
3,780
4,709
1,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
6
Kills
19
19
Deaths
6
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
2
1
0.75
W
Hercules
 
Hercules
7
1
1
7.5
W
Bastet
B0NIFACY
Bastet
6
0
4
8
L
0
4
2
0.25
W
Xbalanque
HmR-Bandito
Xbalanque
3
2
5
2.75
L
Cernunnos
Lukino21
Cernunnos
3
3
0
1
W
Geb
2
2
5
2.25
W
1
1
2
2
L
Tsukuyomi
Wibberley-_-
Tsukuyomi
0
4
2
0.25
L
Surtr
ohKraizzy
Surtr
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,321
Damage
29,769
41,278
Taken
40,032
19,595
Mitigated
16,056
10,268
Healing
17,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
4,624
379
0
830
3,846
973
0
2,171
1,523
31,909
1,240
W
Hercules
 
Hercules
8,234
3,351
0
3,787
10,701
6,193
0
769
9,447
0
40,829
W
Bastet
B0NIFACY
Bastet
5,492
1,224
0
5,205
7,793
2,233
0
1,481
5,986
0
38,550
L
2,922
1,158
0
1,810
9,556
6,711
0
1,701
7,777
11,496
66
W
Xbalanque
HmR-Bandito
Xbalanque
8,425
4,619
0
3,857
7,750
2,247
835
731
6,961
0
56,697
L
Cernunnos
Lukino21
Cernunnos
5,120
2,364
0
1,862
6,655
2,126
0
478
6,177
0
47,623
W
Geb
3,838
908
1,772
1,994
9,079
4,076
0
2,153
6,823
11,327
0
W
3,780
217
0
391
4,709
1,307
0
1,800
2,658
48,198
167
L
Tsukuyomi
Wibberley-_-
Tsukuyomi
2,736
474
0
3,477
9,943
2,948
0
2,256
7,483
0
32,898
L
Surtr
ohKraizzy
Surtr
7,919
3,687
0
2,289
11,278
6,837
0
612
10,269
1,099
35,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,463
Gold Earned
32,783
320
Minions Killed
366
0
Camps Cleared
0
1,036,014
Distance Traveled
1,143,548
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,495
550
85
9
0
202,736
1
W
Hercules
7,170
717
79
8
0
223,190
0
W
Bastet
6,499
650
71
7
0
265,385
2
L
Athena
4,852
485
19
2
0
228,848
1
W
Xbalanque
6,974
697
95
10
0
195,231
0
L
Cernunnos
6,338
634
91
9
0
192,697
2
W
Geb
5,697
570
14
1
0
234,590
4
W
Janus
6,443
644
107
11
0
225,152
2
L
Tsukuyomi
5,061
506
68
7
0
218,327
0
L
Surtr
5,717
572
57
6
0
193,406
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role