Player Matchup

Ravana
Ravana
 
Ravana
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Greek-Erik
Hera
Level 159
God Stats
6W - 11L
1,465 SR
Queue Stats
487W - 480L
1,471 Elo+
Solo
Khepri
Khepri
Krixtos
Khepri
Level 130
God Stats
11W - 8L
1,606 SR
Queue Stats
492W - 501L
1,521 Elo+
Solo
Merlin
Merlin
Zaidejas
Merlin
Level 155
God Stats
1W - 0L
1,774 SR
Queue Stats
23W - 12L
1,531 Elo+
Solo
Rama
Rama
koutun
Rama
Level 162
God Stats
2W - 1L
1,425 SR
Queue Stats
76W - 85L
1,449 Elo+
Solo
Team Averages
Level 154
1,554 SR
1,494 Elo+

VS

Team Averages
Level 171
1,564 SR
1,530 Elo+
Thor
Thor
 
Thor
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
Bextex
Yu Huang
Level 196
God Stats
0W - 1L
1,265 SR
Queue Stats
11W - 13L
1,500 Elo+
Party 1
Bellona
Bellona
Emstar
Bellona
Level 149
God Stats
0W - 1L
1,596 SR
Queue Stats
89W - 61L
1,608 Elo+
Solo
Charon
Charon
TheFeel
Charon
Level 206
God Stats
0W - 1L
1,635 SR
Queue Stats
39W - 41L
1,492 Elo+
Party 1
Zeus
Zeus
floggingsane
Zeus
Level 147
God Stats
2W - 1L
1,823 SR
Queue Stats
122W - 107L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
12
3 / 1 / 4
6,870
981
4,945
5,364
4,942
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

11
0 / 4 / 6
6,230
890
3,477
4,905
1,633
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Khepri
Krixtos
Khepri
13
3 / 2 / 4
7,513
1,073
4,118
8,589
8,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
Zaidejas
Merlin
11
1 / 1 / 3
6,385
912
4,672
2,036
845
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
koutun
Rama
12
0 / 1 / 4
6,365
909
3,885
5,473
1,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
9
1 / 2 / 2
5,874
839
4,374
5,397
1,859
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Yu Huang
Bextex
Yu Huang
14
3 / 2 / 2
7,229
1,033
7,219
5,007
1,785
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bellona
Emstar
Bellona
11
2 / 3 / 3
6,189
884
5,590
12,605
8,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charon
TheFeel
Charon
5
0 / 0 / 0
4,792
685
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
3 / 1 / 4
6,777
968
5,651
3,226
1,039
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
20
7
Kills
9
9
Deaths
8
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
3
1
4
5
L
Thor
 
Thor
1
2
2
1
L
Yu Huang
Bextex
Yu Huang
3
2
2
2
L
Bellona
Emstar
Bellona
2
3
3
1.17
W
0
4
6
0.75
W
Khepri
Krixtos
Khepri
3
2
4
2.5
L
Charon
TheFeel
Charon
0
0
0
0
W
Merlin
Zaidejas
Merlin
1
1
3
2.5
L
3
1
4
5
W
Rama
koutun
Rama
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,097
Damage
22,834
26,367
Taken
26,235
17,370
Mitigated
12,751
8,238
Healing
9,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
4,945
1,215
35
1,386
5,364
4,942
0
1,508
3,667
122
7,603
L
Thor
 
Thor
4,374
465
822
925
5,397
1,859
0
3,218
2,179
0
7,217
L
Yu Huang
Bextex
Yu Huang
7,219
303
488
888
5,007
1,785
0
2,856
2,151
25,966
0
L
Bellona
Emstar
Bellona
5,590
862
548
4,852
12,605
8,068
0
5,167
7,438
0
7,339
W
3,477
1,104
425
453
4,905
1,633
48
2,588
2,180
11,661
0
W
Khepri
Krixtos
Khepri
4,118
215
464
968
8,589
8,265
30
4,815
3,618
7,570
0
L
Charon
TheFeel
Charon
0
0
0
0
0
0
0
0
0
0
0
W
Merlin
Zaidejas
Merlin
4,672
582
962
199
2,036
845
454
1,419
577
17,963
0
L
5,651
833
258
700
3,226
1,039
0
1,148
2,078
12,525
1,133
W
Rama
koutun
Rama
3,885
3,036
552
2,794
5,473
1,685
470
2,279
3,011
0
11,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,363
Gold Earned
30,861
78
Minions Killed
62
0
Camps Cleared
0
690,376
Distance Traveled
498,354
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
6,870
981
8
1
0
150,176
0
L
Thor
5,874
839
4
1
0
117,915
0
L
Yu Huang
7,229
1,033
41
6
0
145,007
0
L
Bellona
6,189
884
2
0
0
116,724
0
W
Hera
6,230
890
14
2
0
137,469
0
W
Khepri
7,513
1,073
10
1
0
136,838
0
L
Charon
4,792
685
0
0
0
5,643
0
W
Merlin
6,385
912
25
4
0
124,921
0
L
Zeus
6,777
968
15
2
0
113,065
0
W
Rama
6,365
909
21
3
0
140,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role