Player Matchup

Anubis
Anubis
 
Anubis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
Benyke98
Surtr
Level 158
God Stats
10W - 6L
1,500 SR
Queue Stats
114W - 110L
1,481 Elo+
Solo
Nemesis
Nemesis
ElasticLeech
Nemesis
Level 199
God Stats
1W - 0L
1,257 SR
Queue Stats
79W - 41L
1,690 Elo+
Party 1
Cupid
Cupid
Xeibo
Cupid
Level 83
God Stats
3W - 0L
1,667 SR
Queue Stats
70W - 41L
1,652 Elo+
Party 1
King Arthur
King Arthur
YaBioKilz567
King Arthur
Level 127
God Stats
24W - 28L
1,441 SR
Queue Stats
751W - 759L
1,472 Elo+
Solo
Team Averages
Level 145
1,473 SR
1,559 Elo+

VS

Team Averages
Level 103
1,530 SR
1,510 Elo+
Ah Muzen Cab
Ah Muzen Cab
HalConBurg
Ah Muzen Cab
Level 26
God Stats
0W - 4L
1,162 SR
Queue Stats
126W - 117L
1,516 Elo+
Party 2
Bastet
Bastet
Velvion21
Bastet
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 34L
1,454 Elo+
Solo
Horus
Horus
brocoolne
Horus
Level 152
God Stats
1W - 1L
1,957 SR
Queue Stats
209W - 212L
1,600 Elo+
Solo
Janus
Janus
ortiflo-G
Janus
Level 131
God Stats
14W - 15L
1,488 SR
Queue Stats
280W - 291L
1,456 Elo+
Solo
Terra
Terra
sunshineinblack
Terra
Level 174
God Stats
9W - 10L
1,542 SR
Queue Stats
371W - 345L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
18
13 / 2 / 3
11,974
704
13,141
11,078
4,636
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.75x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Surtr
Benyke98
Surtr
14
0 / 4 / 5
7,551
444
4,467
13,012
7,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
ElasticLeech
Nemesis
18
9 / 1 / 4
10,604
624
12,147
10,333
3,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cupid
Xeibo
Cupid
15
3 / 4 / 1
8,843
520
8,579
10,982
3,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
YaBioKilz567
King Arthur
16
0 / 0 / 6
9,678
569
8,459
12,567
9,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
HalConBurg
Ah Muzen Cab
16
7 / 5 / 2
9,475
557
14,970
14,375
5,786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bastet
Velvion21
Bastet
13
1 / 6 / 1
7,468
439
2,476
11,568
2,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Horus
brocoolne
Horus
12
0 / 4 / 0
7,015
413
7,114
16,552
13,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
ortiflo-G
Janus
11
0 / 8 / 1
6,179
363
1,037
8,432
1,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

13
2 / 2 / 7
8,476
499
6,730
14,927
12,279
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
21
25
Kills
10
11
Deaths
25
19
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
13
2
3
7.25
W
Surtr
Benyke98
Surtr
0
4
5
0.63
W
Nemesis
ElasticLeech
Nemesis
9
1
4
11
L
Ah Muzen Cab
HalConBurg
Ah Muzen Cab
7
5
2
1.6
L
Bastet
Velvion21
Bastet
1
6
1
0.25
W
Cupid
Xeibo
Cupid
3
4
1
0.88
W
King Arthur
YaBioKilz567
King Arthur
0
0
6
3
L
Horus
brocoolne
Horus
0
4
0
0
L
Janus
ortiflo-G
Janus
0
8
1
0.06
L
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,793
Damage
32,327
57,972
Taken
65,854
28,831
Mitigated
35,876
20,610
Healing
13,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
13,141
598
0
6,516
11,078
4,636
3,462
1,052
9,862
107,690
1,375
W
Surtr
Benyke98
Surtr
4,467
1,139
0
2,331
13,012
7,541
0
3,002
10,010
296
25,515
W
Nemesis
ElasticLeech
Nemesis
12,147
5,919
0
4,418
10,333
3,989
0
1,328
8,949
0
92,137
L
Ah Muzen Cab
HalConBurg
Ah Muzen Cab
14,970
5,802
0
907
14,375
5,786
0
896
13,298
0
84,288
L
Bastet
Velvion21
Bastet
2,476
394
0
3,057
11,568
2,756
0
2,667
8,901
0
29,696
W
Cupid
Xeibo
Cupid
8,579
5,130
172
3,844
10,982
3,013
689
1,969
9,013
0
76,447
W
King Arthur
YaBioKilz567
King Arthur
8,459
939
0
3,329
12,567
9,652
0
153
11,804
70
70,705
L
Horus
brocoolne
Horus
7,114
2,850
40
6,258
16,552
13,445
0
2,774
13,778
0
45,136
L
Janus
ortiflo-G
Janus
1,037
0
0
130
8,432
1,610
0
4,430
4,002
29,124
621
L
6,730
806
137
2,870
14,927
12,279
0
2,705
11,730
19,994
1,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,650
Gold Earned
38,613
658
Minions Killed
355
0
Camps Cleared
0
1,682,615
Distance Traveled
1,441,083
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,974
704
199
12
0
318,875
0
W
Surtr
7,551
444
40
2
0
338,955
0
W
Nemesis
10,604
624
152
9
0
404,078
0
L
Ah Muzen Cab
9,475
557
140
8
0
310,965
2
L
Bastet
7,468
439
51
3
0
295,979
0
W
Cupid
8,843
520
151
9
0
294,353
6
W
King Arthur
9,678
569
116
7
0
326,354
7
L
Horus
7,015
413
73
4
0
241,263
0
L
Janus
6,179
363
64
4
0
257,278
0
L
Terra
8,476
499
27
2
0
335,598
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role