Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
AuGerbil
Athena
Level 225
God Stats
3W - 5L
1,404 SR
Queue Stats
660W - 670L
1,561 Elo+
Solo
Bastet
Bastet
Betomu
Bastet
Level 113
God Stats
6W - 1L
1,795 SR
Queue Stats
264W - 168L
1,601 Elo+
Party 1
Chaac
Chaac
metzsher
Chaac
Level 89
God Stats
1W - 0L
1,878 SR
Queue Stats
133W - 87L
1,577 Elo+
Party 1
Nu Wa
Nu Wa
uDEADsonn
Nu Wa
Level 159
God Stats
148W - 149L
1,581 SR
Queue Stats
252W - 245L
1,522 Elo+
Solo
Team Averages
Level 150
1,632 SR
1,552 Elo+

VS

Team Averages
Level 124
1,652 SR
1,539 Elo+
Cerberus
Cerberus
 
Cerberus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Floweretta
Da Ji
Level 12
God Stats
9W - 7L
1,800 SR
Queue Stats
15W - 12L
1,584 Elo+
Solo
Sylvanus
Sylvanus
MasterDragoonJ
Sylvanus
Level 217
God Stats
9W - 7L
1,550 SR
Queue Stats
258W - 259L
1,538 Elo+
Solo
Hou Yi
Hou Yi
SeriousPandaKun
Hou Yi
Level 112
God Stats
0W - 2L
1,669 SR
Queue Stats
14W - 10L
1,591 Elo+
Solo
Agni
Agni
urkilla247
Agni
Level 117
God Stats
8W - 9L
1,743 SR
Queue Stats
150W - 153L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
1 / 0 / 1
5,461
1,092
2,199
3,561
873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Athena
AuGerbil
Athena
9
0 / 0 / 2
5,052
1,010
1,523
3,155
2,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bastet
Betomu
Bastet
11
2 / 1 / 2
6,067
1,213
4,549
4,696
1,359
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Chaac
metzsher
Chaac
11
2 / 2 / 2
5,752
1,150
3,487
5,891
4,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nu Wa
uDEADsonn
Nu Wa
11
0 / 1 / 0
5,600
1,120
3,693
1,684
497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
0 / 2 / 3
5,239
1,048
3,733
7,116
5,117
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Da Ji
6
0 / 0 / 0
3,168
634
0
212
95
Sylvanus
12
1 / 0 / 0
5,650
1,130
1,598
3,636
2,644
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

11
3 / 1 / 0
5,944
1,189
3,842
4,052
1,371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 2 / 3
5,317
1,063
3,310
3,491
959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
10
5
Kills
4
4
Deaths
5
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
1
0
1
1.5
L
Cerberus
 
Cerberus
0
2
3
0.75
W
Athena
AuGerbil
Athena
0
0
2
1
W
Bastet
Betomu
Bastet
2
1
2
3
L
Da Ji
0
0
0
0
L
Sylvanus
1
0
0
1
L
3
1
0
3
W
Chaac
metzsher
Chaac
2
2
2
1.5
W
Nu Wa
uDEADsonn
Nu Wa
0
1
0
0
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,451
Damage
12,483
18,987
Taken
18,507
9,576
Mitigated
10,186
3,636
Healing
4,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
2,199
1,287
0
1,777
3,561
873
992
1,950
1,611
0
14,826
L
Cerberus
 
Cerberus
3,733
158
0
2,151
7,116
5,117
0
1,688
5,162
13,025
0
W
Athena
AuGerbil
Athena
1,523
322
0
87
3,155
2,667
19
1,718
1,437
2,566
0
W
Bastet
Betomu
Bastet
4,549
556
0
1,020
4,696
1,359
60
1,594
3,102
0
19,965
L
Da Ji
0
0
0
0
212
95
0
212
0
0
0
L
Sylvanus
1,598
272
0
821
3,636
2,644
0
2,287
1,349
17,824
0
L
3,842
2,408
0
848
4,052
1,371
0
388
3,482
0
13,258
W
Chaac
metzsher
Chaac
3,487
434
0
752
5,891
4,180
0
1,896
3,995
0
12,350
W
Nu Wa
uDEADsonn
Nu Wa
3,693
1,949
0
0
1,684
497
426
1,483
201
18,616
0
L
3,310
75
0
922
3,491
959
0
432
2,989
13,188
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,932
Gold Earned
25,318
141
Minions Killed
117
0
Camps Cleared
0
629,533
Distance Traveled
457,671
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
5,461
1,092
38
8
0
112,508
0
L
Cerberus
5,239
1,048
35
7
0
126,846
3
W
Athena
5,052
1,010
2
0
0
115,720
0
W
Bastet
6,067
1,213
39
8
0
148,425
0
L
Da Ji
3,168
634
0
0
0
0
0
L
Sylvanus
5,650
1,130
36
7
0
108,640
3
L
Hou Yi
5,944
1,189
18
4
0
109,984
0
W
Chaac
5,752
1,150
27
5
0
133,314
0
W
Nu Wa
5,600
1,120
35
7
0
119,566
0
L
Agni
5,317
1,063
28
6
0
112,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role