Player Matchup

Bacchus
Bacchus
John_Leggins
Bacchus
Level 37
God Stats
13W - 20L
1,418 SR
Queue Stats
31W - 46L
1,366 Elo+
Solo
Nu Wa
Nu Wa
JuliPdee
Nu Wa
Level 86
God Stats
25W - 16L
1,612 SR
Queue Stats
347W - 335L
1,479 Elo+
Solo
Arachne
Arachne
MitchDaMan2
Arachne
Level 61
God Stats
12W - 5L
1,597 SR
Queue Stats
52W - 45L
1,465 Elo+
Party 1
Neith
Neith
TheRealMoxie
Neith
Level 68
God Stats
19W - 15L
1,458 SR
Queue Stats
45W - 51L
1,425 Elo+
Party 1
Fenrir
Fenrir
iamIPHoRY
Fenrir
Level 167
God Stats
165W - 140L
1,571 SR
Queue Stats
279W - 251L
1,513 Elo+
Solo
Team Averages
Level 84
1,531 SR
1,449 Elo+

VS

Team Averages
Level 74
1,347 SR
1,453 Elo+
Cerberus
Cerberus
 
Cerberus
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
VeryBigCats
Hercules
Level 68
God Stats
0W - 1L
1,152 SR
Queue Stats
2W - 3L
1,454 Elo+
Solo
Danzaburou
Danzaburou
chubbzy88
Danzaburou
Level 25
God Stats
0W - 2L
1,152 SR
Queue Stats
2W - 5L
1,350 Elo+
Party 2
Tiamat
Tiamat
createdonlyonce
Tiamat
Level 149
God Stats
9W - 18L
1,409 SR
Queue Stats
383W - 383L
1,435 Elo+
Solo
Poseidon
Poseidon
lTlRlEl
Poseidon
Level 43
God Stats
3W - 2L
1,521 SR
Queue Stats
14W - 12L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
John_Leggins
Bacchus
9
2 / 1 / 2
4,974
497
2,491
7,590
3,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
JuliPdee
Nu Wa
12
0 / 0 / 2
6,092
609
3,014
2,279
666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
MitchDaMan2
Arachne
10
2 / 0 / 1
6,070
607
2,098
4,379
1,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
2 / 1 / 1
5,645
565
8,088
5,078
1,376
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
iamIPHoRY
Fenrir
11
7 / 0 / 3
6,205
621
5,209
6,838
2,659
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
0 / 1 / 2
4,998
500
1,553
9,657
4,908
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hercules
VeryBigCats
Hercules
9
0 / 3 / 0
5,181
518
2,604
6,104
4,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
chubbzy88
Danzaburou
8
1 / 4 / 0
4,822
482
4,192
5,659
1,688
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 1 / 0
5,531
553
672
4,311
1,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Poseidon
lTlRlEl
Poseidon
8
1 / 4 / 0
4,745
475
927
6,253
1,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
13
Kills
2
2
Deaths
13
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
1
2
1
W
Bacchus
John_Leggins
Bacchus
2
1
2
3
W
Nu Wa
JuliPdee
Nu Wa
0
0
2
1
W
Arachne
MitchDaMan2
Arachne
2
0
1
2.5
W
2
1
1
2.5
L
Hercules
VeryBigCats
Hercules
0
3
0
0
L
Danzaburou
chubbzy88
Danzaburou
1
4
0
0.25
L
0
1
0
0
W
Fenrir
iamIPHoRY
Fenrir
7
0
3
8.5
L
Poseidon
lTlRlEl
Poseidon
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,900
Damage
9,948
26,164
Taken
31,984
9,583
Mitigated
14,256
9,283
Healing
8,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
1,553
34
0
3,597
9,657
4,908
0
1,281
8,296
16,083
0
W
Bacchus
John_Leggins
Bacchus
2,491
101
0
2,479
7,590
3,525
0
518
7,072
15,459
0
W
Nu Wa
JuliPdee
Nu Wa
3,014
762
0
713
2,279
666
0
377
1,902
45,380
0
W
Arachne
MitchDaMan2
Arachne
2,098
1,635
0
1,608
4,379
1,357
0
0
4,147
0
31,814
W
8,088
2,776
0
1,957
5,078
1,376
0
1,217
3,861
0
40,991
L
Hercules
VeryBigCats
Hercules
2,604
962
0
1,142
6,104
4,728
0
238
5,786
0
34,250
L
Danzaburou
chubbzy88
Danzaburou
4,192
1,360
0
1,139
5,659
1,688
0
1,149
4,438
0
27,730
L
672
0
0
2,143
4,311
1,389
0
1,392
2,761
35,027
2,711
W
Fenrir
iamIPHoRY
Fenrir
5,209
1,387
0
2,526
6,838
2,659
0
918
5,850
0
38,201
L
Poseidon
lTlRlEl
Poseidon
927
56
0
761
6,253
1,543
0
948
5,198
25,621
792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,986
Gold Earned
25,277
332
Minions Killed
272
0
Camps Cleared
0
1,033,194
Distance Traveled
966,785
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,998
500
18
2
0
193,902
4
W
Bacchus
4,974
497
16
2
0
204,150
0
W
Nu Wa
6,092
609
124
12
0
196,418
0
W
Arachne
6,070
607
61
6
0
206,151
0
W
Neith
5,645
565
74
7
0
173,942
2
L
Hercules
5,181
518
69
7
0
187,098
0
L
Danzaburou
4,822
482
54
5
0
198,886
0
L
Tiamat
5,531
553
79
8
0
180,038
0
W
Fenrir
6,205
621
57
6
0
252,533
0
L
Poseidon
4,745
475
52
5
0
206,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role