Player Matchup

Sylvanus
Sylvanus
AlgoreRhythm481
Sylvanus
Level 127
God Stats
23W - 22L
1,531 SR
Queue Stats
277W - 279L
1,429 Elo+
Solo
Chaac
Chaac
Axel Preza
Chaac
Level 5
God Stats
1W - 7L
1,230 SR
Queue Stats
1W - 7L
1,216 Elo+
Party 2
Merlin
Merlin
BloodyDoctor25
Merlin
Level 33
God Stats
1W - 2L
1,486 SR
Queue Stats
4W - 12L
1,271 Elo+
Party 2
Nu Wa
Nu Wa
Hybridjack
Nu Wa
Level 124
God Stats
2W - 1L
1,568 SR
Queue Stats
126W - 119L
1,457 Elo+
Solo
Lancelot
Lancelot
Purgador
Lancelot
Level 148
God Stats
1W - 3L
1,273 SR
Queue Stats
125W - 89L
1,460 Elo+
Solo
Team Averages
Level 87
1,417 SR
1,367 Elo+

VS

Team Averages
Level 63
1,577 SR
1,418 Elo+
Cliodhna
Cliodhna
ChefBoyardee245
Cliodhna
Level 44
God Stats
4W - 2L
1,596 SR
Queue Stats
46W - 86L
1,365 Elo+
Solo
King Arthur
King Arthur
Murph4857
King Arthur
Level 100
God Stats
7W - 8L
1,451 SR
Queue Stats
56W - 66L
1,390 Elo+
Solo
Sobek
Sobek
Sir_WALLACE20
Sobek
Level 84
God Stats
3W - 0L
1,768 SR
Queue Stats
132W - 123L
1,474 Elo+
Party 1
Persephone
Persephone
UkiyoeWhite
Persephone
Level 64
God Stats
9W - 5L
1,570 SR
Queue Stats
147W - 149L
1,445 Elo+
Solo
Izanami
Izanami
hola5002
Izanami
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 21L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
9
0 / 1 / 1
5,036
504
1,013
4,645
1,799
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
7
0 / 3 / 1
4,309
431
2,921
6,509
2,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 5 / 1
4,450
445
694
5,440
1,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nu Wa
8
0 / 1 / 0
4,653
465
3,406
3,300
756
Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lancelot
Purgador
Lancelot
9
1 / 1 / 0
4,959
496
1,507
6,376
2,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
13
7 / 1 / 1
7,078
708
6,489
8,095
2,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

King Arthur
Murph4857
King Arthur
11
0 / 0 / 1
6,237
624
2,809
5,516
2,313
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
1 / 1 / 2
5,429
543
2,040
6,804
4,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Persephone
UkiyoeWhite
Persephone
11
3 / 0 / 2
7,105
711
4,056
4,704
1,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
hola5002
Izanami
8
0 / 0 / 2
4,777
478
869
1,870
460
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
19
1
Kills
11
11
Deaths
2
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
0
1
1
0.5
L
Chaac
0
3
1
0.17
L
0
5
1
0.1
W
Cliodhna
7
1
1
7.5
L
Nu Wa
0
1
0
0
W
King Arthur
Murph4857
King Arthur
0
0
1
0.5
L
Lancelot
Purgador
Lancelot
1
1
0
1
W
1
1
2
2
W
Persephone
UkiyoeWhite
Persephone
3
0
2
4
W
Izanami
hola5002
Izanami
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,541
Damage
16,263
26,270
Taken
26,989
8,648
Mitigated
11,127
5,131
Healing
9,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
1,013
134
1,089
1,053
4,645
1,799
27
496
4,149
20,091
0
L
Chaac
2,921
288
0
1,167
6,509
2,425
0
2,063
4,446
0
14,597
L
694
37
0
738
5,440
1,078
0
2,991
2,449
19,947
0
W
Cliodhna
6,489
826
0
3,841
8,095
2,390
0
1,153
6,836
0
45,132
L
Nu Wa
3,406
813
0
492
3,300
756
0
0
3,300
19,417
0
W
King Arthur
Murph4857
King Arthur
2,809
259
0
772
5,516
2,313
40
1,742
3,556
0
46,139
L
Lancelot
Purgador
Lancelot
1,507
477
0
592
6,376
2,590
0
515
5,861
0
29,807
W
2,040
250
0
1,950
6,804
4,808
120
478
6,220
12,550
0
W
Persephone
UkiyoeWhite
Persephone
4,056
63
0
2,046
4,704
1,156
356
809
3,789
46,481
549
W
Izanami
hola5002
Izanami
869
544
0
886
1,870
460
243
289
1,475
0
21,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,407
Gold Earned
30,626
180
Minions Killed
310
0
Camps Cleared
0
923,850
Distance Traveled
961,651
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,036
504
31
3
0
168,054
2
L
Chaac
4,309
431
20
2
0
200,159
0
L
Merlin
4,450
445
38
4
0
179,645
0
W
Cliodhna
7,078
708
81
8
0
260,482
0
L
Nu Wa
4,653
465
34
3
0
176,634
1
W
King Arthur
6,237
624
68
7
0
180,739
1
L
Lancelot
4,959
496
57
6
0
199,358
0
W
Sobek
5,429
543
22
2
0
181,153
1
W
Persephone
7,105
711
94
9
0
217,760
4
W
Izanami
4,777
478
45
5
0
121,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role