Player Matchup

He Bo
He Bo
 
He Bo
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Poseidon
Poseidon
Locke2911
Poseidon
Level 144
God Stats
16W - 13L
1,576 SR
Queue Stats
98W - 97L
1,512 Elo+
Solo
Kumbhakarna
Kumbhakarna
OblivionZyde
Kumbhakarna
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 144L
1,503 Elo+
Party 1
Gilgamesh
Gilgamesh
Vito24655
Gilgamesh
Level 161
God Stats
4W - 2L
1,750 SR
Queue Stats
231W - 211L
1,531 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
iSmellFoodies
Ah Muzen Cab
Level 69
God Stats
1W - 2L
1,783 SR
Queue Stats
11W - 17L
1,409 Elo+
Party 2
Team Averages
Level 132
1,622 SR
1,491 Elo+

VS

Team Averages
Level 135
1,494 SR
1,510 Elo+
The Morrigan
The Morrigan
ImStyxx
The Morrigan
Level 144
God Stats
4W - 5L
1,296 SR
Queue Stats
307W - 289L
1,548 Elo+
Solo
King Arthur
King Arthur
Phoenix2292000
King Arthur
Level 148
God Stats
4W - 2L
1,468 SR
Queue Stats
420W - 351L
1,537 Elo+
Solo
Artemis
Artemis
WaxenHarmony309
Artemis
Level 97
God Stats
10W - 7L
1,644 SR
Queue Stats
90W - 82L
1,554 Elo+
Solo
Fenrir
Fenrir
iamIPHoRY
Fenrir
Level 167
God Stats
166W - 144L
1,561 SR
Queue Stats
292W - 268L
1,503 Elo+
Solo
Athena
Athena
zathman
Athena
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 43L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
16
1 / 6 / 3
8,508
500
8,463
15,825
4,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Poseidon
Locke2911
Poseidon
14
1 / 6 / 1
8,595
506
7,486
9,399
2,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
OblivionZyde
Kumbhakarna
13
1 / 5 / 0
7,970
469
7,564
19,346
17,429
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gilgamesh
Vito24655
Gilgamesh
15
3 / 2 / 0
9,224
543
12,796
21,468
22,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ah Muzen Cab
iSmellFoodies
Ah Muzen Cab
15
0 / 3 / 1
8,599
506
3,759
10,566
3,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
ImStyxx
The Morrigan
17
5 / 2 / 13
10,136
596
10,421
8,188
2,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
Phoenix2292000
King Arthur
15
2 / 3 / 1
9,575
563
16,350
20,697
18,132
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
2 / 2 / 3
8,771
516
6,699
7,801
2,738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
iamIPHoRY
Fenrir
17
11 / 0 / 9
10,406
612
12,479
16,616
6,790
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Athena
zathman
Athena
15
2 / 0 / 8
9,137
537
9,395
9,256
8,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
56
6
Kills
22
22
Deaths
7
5
Assists
34
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
6
3
0.42
W
The Morrigan
ImStyxx
The Morrigan
5
2
13
5.75
L
Poseidon
Locke2911
Poseidon
1
6
1
0.25
L
Kumbhakarna
OblivionZyde
Kumbhakarna
1
5
0
0.2
W
King Arthur
Phoenix2292000
King Arthur
2
3
1
0.83
L
Gilgamesh
Vito24655
Gilgamesh
3
2
0
1.5
W
2
2
3
1.75
L
Ah Muzen Cab
iSmellFoodies
Ah Muzen Cab
0
3
1
0.17
W
Fenrir
iamIPHoRY
Fenrir
11
0
9
15.5
W
Athena
zathman
Athena
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,068
Damage
55,344
76,604
Taken
62,558
50,276
Mitigated
39,380
19,142
Healing
12,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
8,463
498
0
6,012
15,825
4,867
0
4,201
11,624
85,441
0
W
The Morrigan
ImStyxx
The Morrigan
10,421
1,717
0
500
8,188
2,826
173
4,582
3,461
63,786
858
L
Poseidon
Locke2911
Poseidon
7,486
657
0
1,254
9,399
2,229
793
2,206
7,193
64,297
484
L
Kumbhakarna
OblivionZyde
Kumbhakarna
7,564
1,495
0
4,201
19,346
17,429
0
9,000
10,346
37,949
0
W
King Arthur
Phoenix2292000
King Arthur
16,350
1,956
0
3,562
20,697
18,132
0
5,335
15,362
0
76,965
L
Gilgamesh
Vito24655
Gilgamesh
12,796
4,050
0
6,941
21,468
22,049
328
1,833
19,635
3,944
66,492
W
6,699
3,249
0
2,856
7,801
2,738
230
2,217
5,584
0
75,374
L
Ah Muzen Cab
iSmellFoodies
Ah Muzen Cab
3,759
1,200
0
734
10,566
3,702
0
2,348
8,218
24
77,004
W
Fenrir
iamIPHoRY
Fenrir
12,479
2,536
0
3,392
16,616
6,790
0
9,968
6,648
0
71,773
W
Athena
zathman
Athena
9,395
2,128
0
2,014
9,256
8,894
0
3,303
5,953
43,955
2,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,896
Gold Earned
48,025
556
Minions Killed
569
0
Camps Cleared
0
1,624,576
Distance Traveled
1,762,297
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,508
500
131
8
0
353,742
3
W
The Morrigan
10,136
596
124
7
0
331,892
2
L
Poseidon
8,595
506
117
7
0
317,607
2
L
Kumbhakarna
7,970
469
49
3
0
322,670
0
W
King Arthur
9,575
563
129
8
0
326,682
4
L
Gilgamesh
9,224
543
118
7
0
306,153
3
W
Artemis
8,771
516
129
8
0
325,342
2
L
Ah Muzen Cab
8,599
506
141
8
0
324,404
0
W
Fenrir
10,406
612
96
6
0
408,487
0
W
Athena
9,137
537
91
5
0
369,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role