Player Matchup

Anhur
Anhur
Jaori
Anhur
Level 188
God Stats
188W - 30L
1,990 SR
Queue Stats
1,577W - 280L
1,960 Elo+
Party 2
Shiva
Shiva
Rhiju
Shiva
Level 166
God Stats
4W - 1L
1,805 SR
Queue Stats
26W - 7L
1,935 Elo+
Party 2
Baron Samedi
Baron Samedi
ꝓPanꝓ
Baron Samedi
Level 158
God Stats
4W - 1L
1,810 SR
Queue Stats
781W - 224L
2,046 Elo+
Party 2
Team Averages
Level 171
1,868 SR
1,981 Elo+

VS

Team Averages
Level 156
1,621 SR
1,569 Elo+
Athena
Athena
Chris59706
Athena
Level 124
God Stats
9W - 6L
1,586 SR
Queue Stats
118W - 113L
1,545 Elo+
Party 1
Chaac
Chaac
TheLastStarman
Chaac
Level 196
God Stats
5W - 4L
1,723 SR
Queue Stats
95W - 88L
1,538 Elo+
Party 1
Scylla
Scylla
memcpy
Scylla
Level 148
God Stats
33W - 40L
1,553 SR
Queue Stats
456W - 435L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Jaori
Anhur
18
10 / 2 / 6
12,139
934
16,773
11,126
4,280
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Shiva
Rhiju
Shiva
19
7 / 0 / 11
11,947
919
12,517
18,826
21,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Baron Samedi
ꝓPanꝓ
Baron Samedi
17
2 / 2 / 14
10,785
830
9,037
12,573
10,514
Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Chris59706
Athena
14
0 / 7 / 2
8,817
678
2,517
17,671
14,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
1 / 7 / 1
9,576
737
9,199
13,803
10,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Scylla
memcpy
Scylla
15
2 / 5 / 1
9,899
761
11,257
8,985
2,899
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
7
19
Kills
3
4
Deaths
19
31
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Athena
Chris59706
Athena
0
7
2
0.14
W
Anhur
Jaori
Anhur
10
2
6
6.5
W
Shiva
Rhiju
Shiva
7
0
11
12.5
L
1
7
1
0.21
L
Scylla
memcpy
Scylla
2
5
1
0.5
W
Baron Samedi
ꝓPanꝓ
Baron Samedi
2
2
14
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,327
Damage
22,973
42,525
Taken
40,459
35,806
Mitigated
28,031
14,498
Healing
2,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
Chris59706
Athena
2,517
142
0
340
17,671
14,397
0
3,647
13,024
6,363
326
W
Anhur
Jaori
Anhur
16,773
9,002
0
3,621
11,126
4,280
2,614
4,162
6,597
0
56,629
W
Shiva
Rhiju
Shiva
12,517
1,347
786
5,056
18,826
21,012
101
4,328
13,817
0
34,385
L
9,199
275
77
1,737
13,803
10,735
0
1,896
11,236
0
34,898
L
Scylla
memcpy
Scylla
11,257
361
0
30
8,985
2,899
0
2,206
6,135
30,437
434
W
Baron Samedi
ꝓPanꝓ
Baron Samedi
9,037
987
1,273
3,762
12,573
10,514
129
3,561
8,645
37,282
821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,871
Gold Earned
28,292
188
Minions Killed
123
0
Camps Cleared
0
690,560
Distance Traveled
673,697
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
8,817
678
8
1
0
218,735
0
W
Anhur
12,139
934
81
6
0
195,752
0
W
Shiva
11,947
919
48
4
0
279,875
0
L
Chaac
9,576
737
64
5
0
217,271
0
L
Scylla
9,899
761
51
4
0
237,691
2
W
Baron Samedi
10,785
830
59
5
0
214,933
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role