Player Matchup

Arachne
Arachne
DaGuyWithTheTie
Arachne
Level 105
God Stats
7W - 7L
1,483 SR
Queue Stats
241W - 255L
1,399 Elo+
Party 1
Medusa
Medusa
JurokuDaisa
Medusa
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 109L
1,423 Elo+
Party 1
Ra
Ra
KingMashu
Ra
Level 108
God Stats
1W - 1L
1,301 SR
Queue Stats
176W - 190L
1,395 Elo+
Party 1
Cthulhu
Cthulhu
PepeDankMan
Cthulhu
Level 60
God Stats
11W - 5L
1,630 SR
Queue Stats
78W - 109L
1,429 Elo+
Solo
Set
Set
TTV_Flux170
Set
Level 59
God Stats
1W - 4L
1,066 SR
Queue Stats
109W - 132L
1,376 Elo+
Party 1
Team Averages
Level 91
1,396 SR
1,405 Elo+

VS

Team Averages
Level 129
1,547 SR
1,460 Elo+
Izanami
Izanami
Astro JD
Izanami
Level 107
God Stats
43W - 37L
1,513 SR
Queue Stats
128W - 118L
1,521 Elo+
Solo
Ah Puch
Ah Puch
MaKinItRaiN247
Ah Puch
Level 95
God Stats
68W - 78L
1,422 SR
Queue Stats
68W - 79L
1,405 Elo+
Party 2
Yemoja
Yemoja
SkyOG077
Yemoja
Level 138
God Stats
8W - 3L
1,566 SR
Queue Stats
27W - 30L
1,429 Elo+
Party 2
Thanatos
Thanatos
acstrawberry
Thanatos
Level 158
God Stats
39W - 22L
1,619 SR
Queue Stats
97W - 101L
1,437 Elo+
Party 2
Kali
Kali
xNaturalTalentsx
Kali
Level 147
God Stats
21W - 13L
1,617 SR
Queue Stats
101W - 88L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 0 / 1
10,441
580
8,973
13,175
5,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Medusa
16
3 / 4 / 1
9,622
535
11,181
12,393
3,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 3 / 3
9,851
547
10,100
12,490
4,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
PepeDankMan
Cthulhu
13
2 / 3 / 2
7,482
416
9,343
14,499
11,140
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 1 / 1
7,428
413
5,691
8,973
5,472
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Astro JD
Izanami
16
5 / 5 / 0
9,512
528
10,821
15,269
5,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
1 / 5 / 2
8,189
455
8,640
12,844
3,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
SkyOG077
Yemoja
12
0 / 1 / 5
7,979
443
7,008
10,654
7,469
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Thanatos
acstrawberry
Thanatos
13
3 / 5 / 2
7,677
427
6,859
17,647
5,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

15
2 / 2 / 3
9,256
514
11,215
14,562
5,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
23
18
Kills
11
11
Deaths
18
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Izanami
Astro JD
Izanami
5
5
0
1
W
10
0
1
10.5
W
Medusa
3
4
1
0.88
W
3
3
3
1.5
L
1
5
2
0.4
W
Cthulhu
PepeDankMan
Cthulhu
2
3
2
1
L
Yemoja
SkyOG077
Yemoja
0
1
5
2.5
W
0
1
1
0.5
L
Thanatos
acstrawberry
Thanatos
3
5
2
0.8
L
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,288
Damage
44,543
61,530
Taken
70,976
30,656
Mitigated
28,162
21,859
Healing
32,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Astro JD
Izanami
10,821
6,867
0
4,194
15,269
5,656
213
1,072
14,197
0
73,612
W
8,973
6,973
0
7,913
13,175
5,316
0
2,778
10,397
0
91,439
W
Medusa
11,181
4,037
0
2,837
12,393
3,991
1,690
630
11,763
0
76,779
W
10,100
585
889
4,321
12,490
4,737
0
8,010
4,480
74,876
1,104
L
8,640
178
70
3,684
12,844
3,653
32
5,943
6,232
58,007
0
W
Cthulhu
PepeDankMan
Cthulhu
9,343
1,188
136
3,586
14,499
11,140
0
3,616
10,883
31,827
1,977
L
Yemoja
SkyOG077
Yemoja
7,008
612
3,756
2,653
10,654
7,469
226
3,429
7,015
31,630
0
W
5,691
1,736
0
2,177
8,973
5,472
0
614
8,359
0
40,480
L
Thanatos
acstrawberry
Thanatos
6,859
1,592
0
9,897
17,647
5,614
0
4,572
12,707
0
51,052
L
11,215
5,668
0
8,715
14,562
5,770
1,475
2,940
11,618
0
60,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,824
Gold Earned
42,613
544
Minions Killed
418
0
Camps Cleared
0
1,834,821
Distance Traveled
1,557,866
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,512
528
125
7
0
291,290
0
W
Arachne
10,441
580
125
7
0
432,369
0
W
Medusa
9,622
535
132
7
0
310,134
2
W
Ra
9,851
547
179
10
0
369,616
2
L
Ah Puch
8,189
455
107
6
0
330,738
0
W
Cthulhu
7,482
416
33
2
0
359,778
0
L
Yemoja
7,979
443
31
2
0
354,961
1
W
Set
7,428
413
75
4
0
362,924
0
L
Thanatos
7,677
427
71
4
0
303,050
0
L
Kali
9,256
514
84
5
0
277,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role