Player Matchup

Sol
Sol
JaviBear98
Sol
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 26L
1,639 Elo+
Party 1
Ares
Ares
LordBooper
Ares
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 98L
1,484 Elo+
Party 2
Yemoja
Yemoja
MissBbyStar
Yemoja
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 110L
1,480 Elo+
Party 2
Arachne
Arachne
Twok-Madden
Arachne
Level 103
God Stats
17W - 8L
1,757 SR
Queue Stats
462W - 498L
1,491 Elo+
Solo
Hou Yi
Hou Yi
WizardRick
Hou Yi
Level 157
God Stats
2W - 0L
1,724 SR
Queue Stats
49W - 29L
1,657 Elo+
Party 1
Team Averages
Level 120
1,596 SR
1,550 Elo+

VS

Team Averages
Level 130
1,478 SR
1,527 Elo+
Hel
Hel
 
Hel
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Cardboardspark7
Fafnir
Level 127
God Stats
0W - 2L
1,276 SR
Queue Stats
136W - 115L
1,570 Elo+
Party 3
Tiamat
Tiamat
Saucy Hustler
Tiamat
Level 136
God Stats
1W - 1L
1,739 SR
Queue Stats
104W - 85L
1,512 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ant frags
Ah Muzen Cab
Level 129
God Stats
2W - 1L
1,594 SR
Queue Stats
33W - 33L
1,510 Elo+
Party 3
Scylla
Scylla
musashy5
Scylla
Level 136
God Stats
0W - 1L
1,279 SR
Queue Stats
24W - 23L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 2 / 14
11,336
945
31,213
17,611
6,659
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

16
1 / 3 / 13
8,991
749
6,119
19,800
21,480
Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Yemoja
17
1 / 0 / 19
9,504
792
5,528
8,722
3,992
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Arachne
Twok-Madden
Arachne
17
9 / 4 / 11
10,825
902
12,789
20,048
18,732
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hou Yi
WizardRick
Hou Yi
17
9 / 4 / 9
10,936
911
18,253
13,275
5,535
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
0 / 5 / 7
7,891
658
5,896
10,110
4,287
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mystical Earring

Mystical Earring

+15
Mp 5

12
2 / 6 / 5
8,598
717
7,643
21,751
25,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
2 / 5 / 6
8,281
690
10,197
12,335
10,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ah Muzen Cab
ant frags
Ah Muzen Cab
18
4 / 5 / 6
9,862
822
22,888
18,627
8,412
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
musashy5
Scylla
16
5 / 5 / 6
9,631
803
18,689
13,622
5,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
43
26
Kills
13
13
Deaths
26
66
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
5
7
0.7
L
2
6
5
0.75
W
6
2
14
6.5
W
1
3
13
2.5
W
Yemoja
1
0
19
10.5
L
2
5
6
1
W
Arachne
Twok-Madden
Arachne
9
4
11
3.63
W
Hou Yi
WizardRick
Hou Yi
9
4
9
3.38
L
Ah Muzen Cab
ant frags
Ah Muzen Cab
4
5
6
1.4
L
Scylla
musashy5
Scylla
5
5
6
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,902
Damage
65,313
79,456
Taken
76,445
56,398
Mitigated
54,649
44,713
Healing
25,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
5,896
119
9,250
3,298
10,110
4,287
0
4,895
5,043
9,347
0
L
7,643
1,947
0
4,354
21,751
25,712
0
11,367
10,022
9,778
1,432
W
31,213
8,342
1,063
3,571
17,611
6,659
2,513
10,860
6,751
62,500
0
W
6,119
1,442
1,350
1,639
19,800
21,480
251
9,620
10,180
10,629
482
W
Yemoja
5,528
1,302
24,857
5,437
8,722
3,992
266
2,247
6,475
13,893
459
L
10,197
401
1,050
2,420
12,335
10,715
0
6,367
5,636
15,711
0
W
Arachne
Twok-Madden
Arachne
12,789
7,387
1,432
4,478
20,048
18,732
330
10,555
9,493
0
15,425
W
Hou Yi
WizardRick
Hou Yi
18,253
10,016
415
471
13,275
5,535
806
8,083
5,192
0
34,311
L
Ah Muzen Cab
ant frags
Ah Muzen Cab
22,888
10,531
328
3,873
18,627
8,412
0
10,889
7,496
0
52,591
L
Scylla
musashy5
Scylla
18,689
2,929
0
576
13,622
5,523
0
8,880
4,697
35,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,592
Gold Earned
44,263
167
Minions Killed
156
0
Camps Cleared
0
1,124,140
Distance Traveled
1,020,707
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,891
658
15
1
0
200,557
0
L
Fafnir
8,598
717
12
1
0
201,785
0
W
Sol
11,336
945
80
7
0
225,288
0
W
Ares
8,991
749
11
1
0
234,990
0
W
Yemoja
9,504
792
15
1
0
220,511
0
L
Tiamat
8,281
690
16
1
0
227,040
0
W
Arachne
10,825
902
21
2
0
236,524
0
W
Hou Yi
10,936
911
40
3
0
206,827
0
L
Ah Muzen Cab
9,862
822
69
6
0
211,124
0
L
Scylla
9,631
803
44
4
0
180,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role