Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
KEVIN1O
Bellona
Level 146
God Stats
3W - 3L
1,437 SR
Queue Stats
156W - 141L
1,571 Elo+
Party 1
Osiris
Osiris
PlayerJonathan
Osiris
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
157W - 186L
1,427 Elo+
Solo
Tyr
Tyr
dieblakc
Tyr
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,215 Elo+
Party 1
Yu Huang
Yu Huang
rodrigoflrs
Yu Huang
Level 147
God Stats
2W - 2L
1,338 SR
Queue Stats
96W - 87L
1,530 Elo+
Party 1
Team Averages
Level 129
1,455 SR
1,449 Elo+

VS

Team Averages
Level 175
1,504 SR
1,465 Elo+
Discordia
Discordia
 
Discordia
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Tusk7Z
Cthulhu
Level 194
God Stats
1W - 2L
1,668 SR
Queue Stats
151W - 194L
1,499 Elo+
Solo
Sol
Sol
iorii
Sol
Level 144
God Stats
4W - 4L
1,575 SR
Queue Stats
300W - 313L
1,486 Elo+
Solo
Yemoja
Yemoja
makkay-
Yemoja
Level 142
God Stats
0W - 2L
1,263 SR
Queue Stats
394W - 417L
1,450 Elo+
Solo
Fenrir
Fenrir
βεΙγτ
Fenrir
Level 236
God Stats
0W - 1L
1,511 SR
Queue Stats
112W - 200L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
9
0 / 1 / 2
5,404
1,081
1,110
2,119
1,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bellona
KEVIN1O
Bellona
12
1 / 1 / 2
6,175
1,235
1,751
3,026
2,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

5
0 / 0 / 0
4,652
930
0
0
0
10
0 / 1 / 2
5,492
1,098
526
2,818
2,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yu Huang
rodrigoflrs
Yu Huang
12
2 / 1 / 1
6,471
1,294
2,611
3,589
1,608
Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
11
1 / 1 / 2
5,259
1,052
2,351
2,447
767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Tusk7Z
Cthulhu
5
0 / 0 / 0
4,252
850
0
0
0
Sol
iorii
Sol
11
0 / 1 / 2
5,129
1,026
1,861
2,038
647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Yemoja
makkay-
Yemoja
5
0 / 0 / 0
4,252
850
0
0
0
Fenrir
βεΙγτ
Fenrir
10
1 / 1 / 1
5,075
1,015
927
2,511
1,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
7
3
Kills
2
4
Deaths
3
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
0
1
2
1
L
Discordia
 
Discordia
1
1
2
2
W
Bellona
KEVIN1O
Bellona
1
1
2
2
W
0
0
0
0
L
Cthulhu
Tusk7Z
Cthulhu
0
0
0
0
W
0
1
2
1
L
Sol
iorii
Sol
0
1
2
1
L
Yemoja
makkay-
Yemoja
0
0
0
0
W
Yu Huang
rodrigoflrs
Yu Huang
2
1
1
2.5
L
Fenrir
βεΙγτ
Fenrir
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,998
Damage
5,139
11,552
Taken
6,996
7,867
Mitigated
3,155
3,571
Healing
2,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
1,110
56
1,396
336
2,119
1,297
504
698
1,421
4,841
104
L
Discordia
 
Discordia
2,351
78
0
685
2,447
767
0
1,400
913
9,873
321
W
Bellona
KEVIN1O
Bellona
1,751
117
196
258
3,026
2,738
0
1,109
1,883
0
6,434
W
0
0
0
0
0
0
0
0
0
0
0
L
Cthulhu
Tusk7Z
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
526
0
0
108
2,818
2,224
0
786
1,992
0
2,183
L
Sol
iorii
Sol
1,861
457
107
471
2,038
647
0
693
1,167
7,890
0
L
Yemoja
makkay-
Yemoja
0
0
0
0
0
0
0
0
0
0
0
W
Yu Huang
rodrigoflrs
Yu Huang
2,611
92
278
999
3,589
1,608
372
1,468
2,084
16,869
0
L
Fenrir
βεΙγτ
Fenrir
927
193
287
635
2,511
1,741
0
1,292
979
0
1,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,194
Gold Earned
23,967
58
Minions Killed
31
0
Camps Cleared
0
400,379
Distance Traveled
233,293
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
5,404
1,081
8
2
0
68,816
0
L
Discordia
5,259
1,052
13
3
0
82,217
0
W
Bellona
6,175
1,235
16
3
0
103,270
0
W
Osiris
4,652
930
0
0
0
0
0
L
Cthulhu
4,252
850
0
0
0
0
0
W
Tyr
5,492
1,098
9
2
0
102,869
0
L
Sol
5,129
1,026
17
3
0
63,438
0
L
Yemoja
4,252
850
0
0
0
0
0
W
Yu Huang
6,471
1,294
25
5
0
125,424
0
L
Fenrir
5,075
1,015
1
0
0
87,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role