Player Matchup

Danzaburou
Danzaburou
Rudy-eVo
Danzaburou
Level 104
God Stats
2W - 2L
1,596 SR
Queue Stats
10W - 10L
1,516 Elo+
Party 2
Discordia
Discordia
Waywoah
Discordia
Level 123
God Stats
4W - 4L
1,675 SR
Queue Stats
89W - 90L
1,488 Elo+
Solo
Ymir
Ymir
iTheMostLoathed
Ymir
Level 122
God Stats
3W - 1L
1,455 SR
Queue Stats
156W - 132L
1,545 Elo+
Party 2
Team Averages
Level 116
1,575 SR
1,516 Elo+

VS

Team Averages
Level 118
1,435 SR
1,506 Elo+
Osiris
Osiris
ErikB2012
Osiris
Level 149
God Stats
14W - 11L
1,583 SR
Queue Stats
252W - 267L
1,506 Elo+
Party 1
Bacchus
Bacchus
Gulatoad
Bacchus
Level 124
God Stats
2W - 5L
1,456 SR
Queue Stats
252W - 267L
1,506 Elo+
Party 1
Nu Wa
Nu Wa
ZoySauce09
Nu Wa
Level 82
God Stats
0W - 4L
1,266 SR
Queue Stats
205W - 217L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Rudy-eVo
Danzaburou
16
7 / 0 / 5
10,588
1,059
10,743
8,866
3,696
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
Waywoah
Discordia
14
3 / 1 / 5
8,433
843
6,095
4,530
1,491
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 0 / 8
8,228
823
6,831
7,451
7,197
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
ErikB2012
Osiris
12
0 / 6 / 1
7,293
729
7,259
13,325
8,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Gulatoad
Bacchus
11
0 / 4 / 0
6,653
665
3,775
9,430
10,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Nu Wa
14
1 / 2 / 0
7,311
731
3,613
5,126
1,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
2
12
Kills
1
1
Deaths
12
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Osiris
ErikB2012
Osiris
0
6
1
0.08
L
Bacchus
Gulatoad
Bacchus
0
4
0
0
W
Danzaburou
Rudy-eVo
Danzaburou
7
0
5
9.5
W
Discordia
Waywoah
Discordia
3
1
5
5.5
L
Nu Wa
1
2
0
0.5
W
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,669
Damage
14,647
20,847
Taken
27,881
12,384
Mitigated
20,524
7,198
Healing
5,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
ErikB2012
Osiris
7,259
1,906
0
2,424
13,325
8,056
0
4,144
9,135
0
27,430
L
Bacchus
Gulatoad
Bacchus
3,775
320
0
1,498
9,430
10,667
0
5,241
4,130
7,730
303
W
Danzaburou
Rudy-eVo
Danzaburou
10,743
5,043
0
3,433
8,866
3,696
1,061
3,294
5,403
0
53,332
W
Discordia
Waywoah
Discordia
6,095
345
0
1,721
4,530
1,491
436
1,295
3,129
31,149
845
L
Nu Wa
3,613
1,204
0
1,120
5,126
1,801
8
3,034
2,034
19,103
0
W
6,831
1,684
0
2,044
7,451
7,197
0
2,318
4,997
13,141
1,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,249
Gold Earned
21,257
177
Minions Killed
89
0
Camps Cleared
0
582,132
Distance Traveled
523,959
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,293
729
45
5
0
171,166
0
L
Bacchus
6,653
665
16
2
0
174,504
0
W
Danzaburou
10,588
1,059
100
10
0
199,130
4
W
Discordia
8,433
843
58
6
0
190,313
0
L
Nu Wa
7,311
731
28
3
0
178,289
0
W
Ymir
8,228
823
19
2
0
192,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role