Player Matchup

Charon
Charon
Delirius Mayhem
Charon
Level 134
God Stats
2W - 3L
1,796 SR
Queue Stats
35W - 36L
1,471 Elo+
Party 1
Athena
Athena
StewartandZoe27
Athena
Level 106
God Stats
74W - 57L
1,573 SR
Queue Stats
879W - 819L
1,498 Elo+
Solo
Danzaburou
Danzaburou
a bl1ndhobo
Danzaburou
Level 102
God Stats
13W - 6L
1,642 SR
Queue Stats
35W - 37L
1,468 Elo+
Party 1
Agni
Agni
icceykami
Agni
Level 107
God Stats
5W - 5L
1,437 SR
Queue Stats
48W - 94L
1,412 Elo+
Solo
Chaac
Chaac
meakaaa
Chaac
Level 86
God Stats
2W - 2L
1,505 SR
Queue Stats
29W - 26L
1,549 Elo+
Solo
Team Averages
Level 107
1,591 SR
1,480 Elo+

VS

Team Averages
Level 98
1,583 SR
1,462 Elo+
Shiva
Shiva
BunkBudBros
Shiva
Level 71
God Stats
23W - 22L
1,496 SR
Queue Stats
279W - 283L
1,423 Elo+
Solo
Anhur
Anhur
Demonslayer491
Anhur
Level 139
God Stats
2W - 0L
1,733 SR
Queue Stats
48W - 36L
1,540 Elo+
Party 2
Agni
Agni
MangoPodsOnly
Agni
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Pele
Pele
personalmasoon2
Pele
Level 140
God Stats
1W - 0L
1,673 SR
Queue Stats
1W - 2L
1,311 Elo+
Party 3
Jormungandr
Jormungandr
wildbillhdmax01
Jormungandr
Level 98
God Stats
5W - 3L
1,511 SR
Queue Stats
44W - 35L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 2
4,959
496
4,042
4,804
2,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

6
1 / 2 / 0
4,561
456
960
6,460
2,031
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
a bl1ndhobo
Danzaburou
8
0 / 3 / 4
4,913
491
3,313
5,470
1,586
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Agni
10
4 / 1 / 1
5,783
578
4,605
3,493
1,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
meakaaa
Chaac
12
5 / 1 / 0
7,015
702
4,849
8,670
4,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 0
5,732
573
4,975
7,620
2,909
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
3 / 2 / 2
5,855
586
3,648
5,052
1,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

9
1 / 2 / 2
4,718
472
1,606
4,362
997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

11
3 / 1 / 3
5,991
599
2,672
6,219
1,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Jormungandr
wildbillhdmax01
Jormungandr
8
1 / 3 / 7
5,180
518
4,204
6,391
4,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
23
12
Kills
9
9
Deaths
13
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
5
0
0.2
L
2
2
2
1.5
W
3
2
2
2
W
1
2
2
1
L
1
2
0
0.5
L
Danzaburou
a bl1ndhobo
Danzaburou
0
3
4
0.67
L
Agni
4
1
1
4.5
L
Chaac
meakaaa
Chaac
5
1
0
5
W
3
1
3
4.5
W
Jormungandr
wildbillhdmax01
Jormungandr
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,769
Damage
17,105
28,897
Taken
29,644
11,817
Mitigated
11,508
7,659
Healing
4,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,975
1,478
0
679
7,620
2,909
0
0
7,620
0
30,605
L
4,042
474
0
658
4,804
2,320
0
909
3,826
16,941
615
W
3,648
1,943
0
1,761
5,052
1,382
88
1,692
3,334
0
36,056
W
1,606
311
0
830
4,362
997
0
2,465
1,564
13,165
0
L
960
539
1,041
2,030
6,460
2,031
0
821
5,517
11,873
0
L
Danzaburou
a bl1ndhobo
Danzaburou
3,313
477
56
652
5,470
1,586
0
1,746
3,498
0
26,027
L
Agni
4,605
220
0
441
3,493
1,058
0
1,483
1,937
28,288
1,920
L
Chaac
meakaaa
Chaac
4,849
1,219
0
2,781
8,670
4,822
0
224
8,446
0
47,226
W
2,672
691
0
673
6,219
1,818
0
2,676
3,201
0
31,775
W
Jormungandr
wildbillhdmax01
Jormungandr
4,204
712
157
888
6,391
4,402
10
1,715
4,475
17,468
1,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,231
Gold Earned
27,476
218
Minions Killed
232
0
Camps Cleared
0
890,235
Distance Traveled
959,031
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
5,732
573
56
6
0
173,784
0
L
Charon
4,959
496
20
2
0
196,468
0
W
Anhur
5,855
586
64
6
0
188,398
0
W
Agni
4,718
472
26
3
0
182,964
0
L
Athena
4,561
456
12
1
0
111,371
2
L
Danzaburou
4,913
491
47
5
0
187,998
3
L
Agni
5,783
578
66
7
0
189,169
5
L
Chaac
7,015
702
73
7
0
205,229
0
W
Pele
5,991
599
52
5
0
216,652
0
W
Jormungandr
5,180
518
34
3
0
197,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role