Player Matchup

Artio
Artio
 
Artio
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
ColonelofSpades
Jing Wei
Level 106
God Stats
5W - 6L
1,520 SR
Queue Stats
441W - 423L
1,524 Elo+
Party 1
Medusa
Medusa
Gu1llermo044
Medusa
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,459 Elo+
Solo
Anubis
Anubis
MaxwII
Anubis
Level 93
God Stats
2W - 2L
1,614 SR
Queue Stats
61W - 58L
1,483 Elo+
Party 1
Bake Kujira
Bake Kujira
NutzSaggin
Bake Kujira
Level 137
God Stats
3W - 4L
1,445 SR
Queue Stats
545W - 541L
1,450 Elo+
Solo
Team Averages
Level 100
1,516 SR
1,483 Elo+

VS

Team Averages
Level 104
1,505 SR
1,528 Elo+
Achilles
Achilles
 
Achilles
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
CaligariSmite
Olorun
Level 128
God Stats
1W - 1L
1,634 SR
Queue Stats
36W - 32L
1,508 Elo+
Solo
Cernunnos
Cernunnos
JossDart
Cernunnos
Level 42
God Stats
3W - 3L
1,328 SR
Queue Stats
110W - 116L
1,471 Elo+
Solo
Hercules
Hercules
ShellBanger
Hercules
Level 96
God Stats
2W - 1L
1,508 SR
Queue Stats
167W - 151L
1,539 Elo+
Solo
Thoth
Thoth
sgtwolfiewaffles
Thoth
Level 145
God Stats
5W - 4L
1,556 SR
Queue Stats
227W - 136L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
15
1 / 4 / 5
8,453
845
6,534
16,214
14,554
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jing Wei
15
1 / 4 / 6
7,780
778
8,211
9,089
3,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Medusa
13
2 / 4 / 2
7,637
764
5,389
8,707
2,579
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

Anubis
MaxwII
Anubis
13
2 / 5 / 2
7,605
761
7,751
9,626
4,620
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Bake Kujira
NutzSaggin
Bake Kujira
13
2 / 6 / 4
7,643
764
11,798
17,688
16,396
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
7 / 2 / 9
8,879
888
10,303
15,238
10,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
2 / 3 / 10
7,833
783
9,320
6,671
3,090
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
JossDart
Cernunnos
15
2 / 2 / 12
8,383
838
11,190
9,000
3,152
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
ShellBanger
Hercules
15
3 / 0 / 12
8,543
854
9,219
14,005
7,736
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
9 / 1 / 11
9,780
978
17,988
5,403
1,965
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
77
8
Kills
23
23
Deaths
8
19
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
1
4
5
0.88
W
Achilles
 
Achilles
7
2
9
5.75
W
2
3
10
2.33
L
Jing Wei
1
4
6
1
L
Medusa
2
4
2
0.75
W
Cernunnos
JossDart
Cernunnos
2
2
12
4
L
Anubis
MaxwII
Anubis
2
5
2
0.6
L
Bake Kujira
NutzSaggin
Bake Kujira
2
6
4
0.67
W
Hercules
ShellBanger
Hercules
3
0
12
9
W
9
1
11
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,683
Damage
58,020
61,324
Taken
50,317
41,177
Mitigated
25,956
18,157
Healing
24,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
6,534
535
3,279
4,023
16,214
14,554
0
6,467
9,522
12,024
1,385
W
Achilles
 
Achilles
10,303
1,537
1,180
5,632
15,238
10,013
0
6,666
8,458
0
13,326
W
9,320
3,665
2,159
1,978
6,671
3,090
671
3,349
3,270
14,269
0
L
Jing Wei
8,211
6,827
765
1,186
9,089
3,028
0
3,552
5,378
0
20,905
L
Medusa
5,389
1,667
787
1,987
8,707
2,579
0
4,828
3,757
0
12,103
W
Cernunnos
JossDart
Cernunnos
11,190
5,031
887
3,151
9,000
3,152
210
4,850
3,971
0
26,515
L
Anubis
MaxwII
Anubis
7,751
228
659
2,461
9,626
4,620
0
4,220
5,154
20,329
0
L
Bake Kujira
NutzSaggin
Bake Kujira
11,798
3,931
1,318
1,692
17,688
16,396
0
8,241
9,110
17,938
1,420
W
Hercules
ShellBanger
Hercules
9,219
1,243
1,061
7,667
14,005
7,736
0
7,142
6,746
0
14,240
W
17,988
479
0
714
5,403
1,965
452
1,594
3,693
37,738
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,118
Gold Earned
43,418
104
Minions Killed
113
0
Camps Cleared
0
1,002,217
Distance Traveled
1,000,326
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,453
845
9
1
0
196,205
0
W
Achilles
8,879
888
6
1
0
217,468
0
W
Olorun
7,833
783
14
1
0
163,601
3
L
Jing Wei
7,780
778
25
3
0
226,327
0
L
Medusa
7,637
764
22
2
0
219,047
0
W
Cernunnos
8,383
838
29
3
0
181,414
0
L
Anubis
7,605
761
30
3
0
169,756
0
L
Bake Kujira
7,643
764
18
2
0
190,882
0
W
Hercules
8,543
854
15
2
0
225,113
0
W
Thoth
9,780
978
49
5
0
212,730
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role