Player Matchup

Achilles
Achilles
Dr Snorlax3687
Achilles
Level 149
God Stats
15W - 0L
2,108 SR
Queue Stats
949W - 72L
1,901 Elo+
Party 1
Charybdis
Charybdis
GrandpaGoky
Charybdis
Level 140
God Stats
75W - 14L
1,915 SR
Queue Stats
1,106W - 102L
1,882 Elo+
Party 1
Poseidon
Poseidon
JCharly797
Poseidon
Level 109
God Stats
3W - 4L
1,357 SR
Queue Stats
198W - 183L
1,523 Elo+
Solo
Eset
Eset
MeekaJamander
Eset
Level 115
God Stats
2W - 3L
1,355 SR
Queue Stats
225W - 242L
1,477 Elo+
Solo
Cthulhu
Cthulhu
RevanHelloNoob
Cthulhu
Level 159
God Stats
20W - 1L
2,084 SR
Queue Stats
2,265W - 127L
1,897 Elo+
Party 1
Team Averages
Level 134
1,764 SR
1,736 Elo+

VS

Team Averages
Level 78
1,471 SR
1,478 Elo+
Discordia
Discordia
DaMurda_8
Discordia
Level 84
God Stats
27W - 26L
1,573 SR
Queue Stats
52W - 68L
1,449 Elo+
Solo
Neith
Neith
Fuggom
Neith
Level 66
God Stats
18W - 16L
1,568 SR
Queue Stats
29W - 32L
1,447 Elo+
Solo
Ra
Ra
MasterSHOT3212
Ra
Level 48
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ThatYoungRussian
Cthulhu
Level 105
God Stats
0W - 2L
1,285 SR
Queue Stats
2W - 4L
1,548 Elo+
Solo
Awilix
Awilix
UchihaEdwin
Awilix
Level 88
God Stats
14W - 22L
1,429 SR
Queue Stats
544W - 616L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
1 / 1 / 4
6,698
1,116
4,244
5,863
6,959
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
GrandpaGoky
Charybdis
12
2 / 1 / 3
7,159
1,193
6,070
5,562
1,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
JCharly797
Poseidon
13
5 / 1 / 3
8,551
1,425
7,145
3,216
942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
0 / 1 / 7
6,774
1,129
2,593
3,227
1,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 2 / 5
7,983
1,331
6,969
7,818
5,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Team 1 Tickets

370

VS

Team 2 Tickets

285

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DaMurda_8
Discordia
12
2 / 3 / 3
7,285
1,214
9,107
6,498
2,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
Fuggom
Neith
12
2 / 1 / 2
7,504
1,251
4,576
4,410
1,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

10
0 / 1 / 0
5,745
958
0
1,235
265
11
1 / 2 / 2
6,599
1,100
3,838
8,599
7,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Awilix
11
1 / 4 / 3
6,826
1,138
4,053
8,983
3,042
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
11
Kills
6
6
Deaths
11
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Discordia
DaMurda_8
Discordia
2
3
3
1.17
W
Achilles
1
1
4
3
L
Neith
Fuggom
Neith
2
1
2
3
W
Charybdis
GrandpaGoky
Charybdis
2
1
3
3.5
W
Poseidon
JCharly797
Poseidon
5
1
3
6.5
L
0
1
0
0
W
0
1
7
3.5
W
3
2
5
2.75
L
1
2
2
1
L
Awilix
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,021
Damage
21,574
25,686
Taken
29,725
16,042
Mitigated
13,863
1,524
Healing
1,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
DaMurda_8
Discordia
9,107
699
0
0
6,498
2,021
0
3,948
2,550
18,533
0
W
Achilles
4,244
515
0
790
5,863
6,959
0
3,216
2,471
1,548
7,211
L
Neith
Fuggom
Neith
4,576
1,926
0
831
4,410
1,437
0
2,368
2,042
0
19,735
W
Charybdis
GrandpaGoky
Charybdis
6,070
3,469
0
218
5,562
1,602
0
3,544
1,981
0
16,793
W
Poseidon
JCharly797
Poseidon
7,145
1,153
0
0
3,216
942
0
1,205
1,971
26,079
881
L
0
0
0
0
1,235
265
0
1,137
98
0
0
W
2,593
417
0
0
3,227
1,075
0
1,944
1,207
8,088
376
W
6,969
313
230
286
7,818
5,464
0
2,568
5,111
13,704
0
L
3,838
151
0
258
8,599
7,098
0
5,289
3,310
13,642
0
L
Awilix
4,053
1,207
0
140
8,983
3,042
0
4,783
4,200
0
9,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,165
Gold Earned
33,959
122
Minions Killed
86
6
Camps Cleared
6
615,512
Distance Traveled
470,345
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,285
1,214
18
3
1
131,857
0
W
Achilles
6,698
1,116
4
1
2
125,870
0
L
Neith
7,504
1,251
43
7
2
93,206
0
W
Charybdis
7,159
1,193
35
6
1
120,004
0
W
Poseidon
8,551
1,425
53
9
2
126,011
0
L
Ra
5,745
958
0
0
0
16,098
0
W
Eset
6,774
1,129
19
3
1
109,743
0
W
Cthulhu
7,983
1,331
11
2
0
133,884
0
L
Cthulhu
6,599
1,100
17
3
0
90,428
0
L
Awilix
6,826
1,138
8
1
3
138,756
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role