Player Matchup

Chaac
Chaac
BoogahBrainz
Chaac
Level 126
God Stats
52W - 38L
1,588 SR
Queue Stats
436W - 522L
1,457 Elo+
Solo
Ra
Ra
Peezy3x__
Ra
Level 141
God Stats
19W - 11L
1,573 SR
Queue Stats
177W - 204L
1,400 Elo+
Party 1
Yu Huang
Yu Huang
SPII34
Yu Huang
Level 102
God Stats
8W - 10L
1,563 SR
Queue Stats
228W - 261L
1,367 Elo+
Party 1
Team Averages
Level 123
1,575 SR
1,408 Elo+

VS

Team Averages
Level 126
1,612 SR
1,417 Elo+
Zeus
Zeus
ThtGuyITACHI
Zeus
Level 131
God Stats
12W - 14L
1,515 SR
Queue Stats
59W - 69L
1,406 Elo+
Solo
Skadi
Skadi
bl4ckde4th2012
Skadi
Level 139
God Stats
5W - 6L
1,541 SR
Queue Stats
35W - 37L
1,443 Elo+
Solo
Bacchus
Bacchus
xXdragonbornXx3
Bacchus
Level 108
God Stats
1W - 1L
1,781 SR
Queue Stats
128W - 135L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 7
10,184
849
4,377
12,965
9,798
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

16
6 / 0 / 6
10,762
897
6,389
8,633
2,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Yu Huang
SPII34
Yu Huang
16
6 / 1 / 6
10,805
900
10,509
8,257
2,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 0
10,447
871
10,568
9,412
2,661
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 8 / 0
8,288
691
5,769
10,441
3,362
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 2 / 0
6,853
571
0
3,199
622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
4
14
Kills
4
4
Deaths
14
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
2
3
7
1.83
W
6
0
6
9
W
Yu Huang
SPII34
Yu Huang
6
1
6
9
L
3
4
0
0.75
L
1
8
0
0.13
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,275
Damage
16,337
29,855
Taken
23,052
15,568
Mitigated
6,645
13,640
Healing
650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,377
90
0
3,039
12,965
9,798
1,345
3,366
9,573
0
35,950
W
6,389
337
4,367
5,046
8,633
2,975
1,540
4,298
4,283
32,802
0
W
Yu Huang
SPII34
Yu Huang
10,509
434
0
1,188
8,257
2,795
1,796
3,086
5,171
33,272
154
L
10,568
211
0
528
9,412
2,661
0
6,715
2,509
42,513
0
L
5,769
2,122
46
76
10,441
3,362
546
6,732
3,624
0
21,941
L
0
0
0
0
3,199
622
0
3,199
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,751
Gold Earned
25,588
159
Minions Killed
88
0
Camps Cleared
0
643,698
Distance Traveled
362,844
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,184
849
54
5
0
211,130
2
W
Ra
10,762
897
59
5
0
201,470
2
W
Yu Huang
10,805
900
46
4
0
231,098
0
L
Zeus
10,447
871
63
5
0
199,109
0
L
Skadi
8,288
691
25
2
0
162,903
0
L
Bacchus
6,853
571
0
0
0
832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role