Player Matchup

Cthulhu
Cthulhu
Gold II
 
Cthulhu
Gold II
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold I
BasicSnowflake_
Ganesha
Gold I
Level 256
God Stats
82W - 80L
1,565 SR
Queue Stats
1,032W - 1,039L
1,631 MMR
Solo
Eset
Eset
Gold IV
PillarsOfHeaven
Eset
Gold IV
Level 124
God Stats
1W - 3L
1,580 SR
Queue Stats
31W - 34L
1,729 MMR
Solo
Loki
Loki
Gold II
lHooper
Loki
Gold II
Level 156
God Stats
18W - 15L
1,591 SR
Queue Stats
196W - 205L
1,613 MMR
Solo
Chiron
Chiron
Gold III
zcrima
Chiron
Gold III
Level 146
God Stats
4W - 4L
1,556 SR
Queue Stats
41W - 43L
1,632 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 174
1,558 SR
1,621 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 157
1,632 SR
1,641 MMR
Guan Yu
Guan Yu
Gold III
IIMercenaryII
Guan Yu
Gold III
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 111L
1,601 MMR
Solo
Ne Zha
Ne Zha
Platinum IV
Senior Arepa
Ne Zha
Platinum IV
Level 207
God Stats
15W - 12L
1,646 SR
Queue Stats
377W - 372L
1,712 MMR
Solo
Raijin
Raijin
Platinum III
TTHEKINGG
Raijin
Platinum III
Level 142
God Stats
3W - 3L
1,648 SR
Queue Stats
627W - 618L
1,645 MMR
Solo
Ymir
Ymir
Gold I
itsRémy
Ymir
Gold I
Level 157
God Stats
7W - 2L
1,765 SR
Queue Stats
186W - 183L
1,604 MMR
Solo
Cupid
Cupid
Gold I
thesweatysacks
Cupid
Gold I
Level 169
God Stats
27W - 23L
1,599 SR
Queue Stats
737W - 743L
1,645 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
7
0 / 2 / 1
3,711
619
2,000
3,309
1,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

6
0 / 1 / 1
3,759
627
1,224
3,725
1,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

5
1 / 5 / 0
3,517
586
888
3,824
913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
lHooper
Loki
7
2 / 0 / 0
4,116
686
1,454
3,027
646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Chiron
zcrima
Chiron
4
0 / 3 / 0
3,124
521
1,178
3,225
757
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
RaVulcanAthenaCu Chulainn

VS

Bans
AwilixAo KuangSurtrCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
8
1 / 1 / 2
4,085
681
1,694
4,988
2,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ne Zha
7
1 / 1 / 1
3,913
652
2,191
3,649
1,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Raijin
TTHEKINGG
Raijin
8
5 / 1 / 2
4,911
819
3,623
2,033
553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ymir
7
1 / 0 / 3
4,294
716
1,778
3,013
1,507
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
3 / 0 / 1
4,373
729
1,683
2,350
678
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
3
Kills
11
11
Deaths
3
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
2
1
0.25
L
0
1
1
0.5
W
Guan Yu
1
1
2
2
L
1
5
0
0.2
W
Ne Zha
1
1
1
1.5
W
Raijin
TTHEKINGG
Raijin
5
1
2
6
W
Ymir
1
0
3
2.5
L
Loki
lHooper
Loki
2
0
0
2
W
3
0
1
3.5
L
Chiron
zcrima
Chiron
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,744
Damage
10,969
17,110
Taken
16,033
5,220
Mitigated
5,913
4,190
Healing
6,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
2,000
29
0
590
3,309
1,430
0
666
2,643
15,846
297
L
1,224
458
0
1,088
3,725
1,474
0
1,568
2,157
9,703
411
W
Guan Yu
1,694
146
122
1,961
4,988
2,042
0
1,336
3,256
651
15,209
L
888
216
0
135
3,824
913
0
1,781
2,043
10,662
0
W
Ne Zha
2,191
753
0
1,028
3,649
1,133
0
250
3,373
0
19,596
W
Raijin
TTHEKINGG
Raijin
3,623
596
0
253
2,033
553
0
1,001
912
19,674
192
W
Ymir
1,778
723
831
1,251
3,013
1,507
0
734
2,216
15,460
0
L
Loki
lHooper
Loki
1,454
461
0
1,798
3,027
646
0
0
3,027
0
18,539
W
1,683
1,192
54
1,031
2,350
678
0
0
2,350
0
21,998
L
Chiron
zcrima
Chiron
1,178
456
51
528
3,225
757
0
1,496
1,729
0
11,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,227
Gold Earned
21,576
131
Minions Killed
185
0
Camps Cleared
0
560,778
Distance Traveled
630,867
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
3,711
619
27
5
0
114,790
0
L
Ganesha
3,759
627
1
0
0
108,772
3
W
Guan Yu
4,085
681
27
5
0
132,001
2
L
Eset
3,517
586
28
5
0
118,737
0
W
Ne Zha
3,913
652
40
7
0
133,366
1
W
Raijin
4,911
819
41
7
0
123,660
2
W
Ymir
4,294
716
29
5
0
120,505
0
L
Loki
4,116
686
40
7
0
131,929
1
W
Cupid
4,373
729
48
8
0
121,335
0
L
Chiron
3,124
521
35
6
0
86,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role