Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
AlikPitor2
Shiva
Level 146
God Stats
5W - 1L
1,704 SR
Queue Stats
395W - 366L
1,558 Elo+
Party 1
Tiamat
Tiamat
KUCEILb
Tiamat
Level 106
God Stats
4W - 5L
1,536 SR
Queue Stats
335W - 339L
1,550 Elo+
Party 1
Nut
Nut
Neo_Element82
Nut
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
239W - 237L
1,502 Elo+
Solo
Surtr
Surtr
oysteinp
Surtr
Level 157
God Stats
4W - 0L
1,729 SR
Queue Stats
7W - 3L
1,796 Elo+
Solo
Team Averages
Level 134
1,594 SR
1,581 Elo+

VS

Team Averages
Level 174
1,479 SR
1,524 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 294
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
GewoonGrosso
Hou Yi
Level 97
God Stats
2W - 2L
1,731 SR
Queue Stats
31W - 24L
1,598 Elo+
Solo
Zeus
Zeus
Stwart
Zeus
Level 211
God Stats
0W - 1L
1,164 SR
Queue Stats
348W - 357L
1,544 Elo+
Solo
Ao Kuang
Ao Kuang
WestIronSmith
Ao Kuang
Level 121
God Stats
1W - 3L
1,500 SR
Queue Stats
845W - 834L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
2 / 0 / 3
5,534
503
2,978
7,193
5,591
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shiva
13
4 / 0 / 2
7,673
698
4,440
6,998
3,446
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tiamat
KUCEILb
Tiamat
12
1 / 2 / 7
6,548
595
6,095
7,716
3,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

11
1 / 2 / 0
5,866
533
4,357
6,118
2,243
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Surtr
oysteinp
Surtr
10
5 / 3 / 4
6,214
565
4,177
8,181
3,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
0 / 4 / 2
5,369
488
4,294
11,200
8,787
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
 
Hercules
4
0 / 1 / 0
4,032
367
552
1,944
547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hou Yi
11
2 / 0 / 0
6,099
554
4,671
5,818
1,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
Stwart
Zeus
11
5 / 5 / 0
6,459
587
5,640
7,091
1,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ao Kuang
WestIronSmith
Ao Kuang
11
0 / 3 / 1
5,443
495
1,470
7,845
2,725
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
13
Kills
7
7
Deaths
13
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
0
3
3.5
L
Sylvanus
 
Sylvanus
0
4
2
0.25
L
Hercules
 
Hercules
0
1
0
0
W
Shiva
4
0
2
5
L
Hou Yi
2
0
0
2
W
Tiamat
KUCEILb
Tiamat
1
2
7
2.25
W
1
2
0
0.5
L
Zeus
Stwart
Zeus
5
5
0
1
L
Ao Kuang
WestIronSmith
Ao Kuang
0
3
1
0.17
W
Surtr
oysteinp
Surtr
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,047
Damage
16,627
36,206
Taken
33,898
18,248
Mitigated
15,801
15,154
Healing
9,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
2,978
843
1,603
4,940
7,193
5,591
0
1,632
5,527
22,552
1,345
L
Sylvanus
 
Sylvanus
4,294
1,555
676
3,016
11,200
8,787
0
4,400
6,139
18,077
1,513
L
Hercules
 
Hercules
552
67
0
319
1,944
547
0
38
1,906
0
5,476
W
Shiva
4,440
592
0
1,778
6,998
3,446
72
934
6,053
0
52,330
L
Hou Yi
4,671
2,455
0
3,249
5,818
1,935
528
607
5,211
0
43,565
W
Tiamat
KUCEILb
Tiamat
6,095
319
0
3,289
7,716
3,905
0
3,160
4,331
41,168
0
W
4,357
2,170
0
1,678
6,118
2,243
0
1,234
4,884
0
39,195
L
Zeus
Stwart
Zeus
5,640
505
0
694
7,091
1,807
0
2,766
3,861
34,289
546
L
Ao Kuang
WestIronSmith
Ao Kuang
1,470
301
0
1,557
7,845
2,725
0
407
7,414
36,600
0
W
Surtr
oysteinp
Surtr
4,177
1,660
0
1,866
8,181
3,063
22
3,740
4,169
1,079
26,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,835
Gold Earned
27,402
363
Minions Killed
266
0
Camps Cleared
0
1,074,973
Distance Traveled
889,697
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,534
503
39
4
0
199,945
0
L
Sylvanus
5,369
488
23
2
0
189,371
0
L
Hercules
4,032
367
16
1
0
59,780
0
W
Shiva
7,673
698
108
10
0
215,153
0
L
Hou Yi
6,099
554
83
8
0
216,013
0
W
Tiamat
6,548
595
97
9
0
232,179
0
W
Nut
5,866
533
79
7
0
188,038
0
L
Zeus
6,459
587
76
7
0
194,064
4
L
Ao Kuang
5,443
495
68
6
0
230,469
0
W
Surtr
6,214
565
40
4
0
239,658
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role