Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Acellon
Ah Muzen Cab
Level 145
God Stats
14W - 10L
1,596 SR
Queue Stats
464W - 474L
1,502 Elo+
Solo
Hachiman
Hachiman
Badcrevette
Hachiman
Level 222
God Stats
14W - 9L
1,575 SR
Queue Stats
1,839W - 1,934L
1,496 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MrBagOfDix
Morgan Le Fay
Level 101
God Stats
3W - 0L
1,656 SR
Queue Stats
31W - 39L
1,466 Elo+
Party 1
Ares
Ares
Windgat911
Ares
Level 157
God Stats
1W - 0L
1,311 SR
Queue Stats
20W - 23L
1,488 Elo+
Party 1
Odin
Odin
tankop
Odin
Level 128
God Stats
3W - 2L
1,447 SR
Queue Stats
358W - 350L
1,420 Elo+
Solo
Team Averages
Level 151
1,517 SR
1,474 Elo+

VS

Team Averages
Level 125
1,488 SR
1,472 Elo+
Tsukuyomi
Tsukuyomi
FCG Shinigami
Tsukuyomi
Level 140
God Stats
2W - 4L
1,480 SR
Queue Stats
247W - 260L
1,489 Elo+
Party 2
Izanami
Izanami
RG I Ares
Izanami
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,402 Elo+
Party 2
Thor
Thor
RG I Hades
Thor
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,510 Elo+
Party 2
Danzaburou
Danzaburou
Shrekadoodle
Danzaburou
Level 127
God Stats
3W - 2L
1,714 SR
Queue Stats
205W - 206L
1,473 Elo+
Party 3
Cerberus
Cerberus
porkey2
Cerberus
Level 126
God Stats
0W - 2L
1,244 SR
Queue Stats
179W - 186L
1,484 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Acellon
Ah Muzen Cab
19
8 / 2 / 10
11,626
969
10,482
9,574
4,839
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
Badcrevette
Hachiman
18
4 / 2 / 15
10,452
871
8,252
8,415
4,576
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
MrBagOfDix
Morgan Le Fay
18
8 / 5 / 10
11,067
922
17,090
16,375
7,450
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
5 / 4 / 10
10,846
904
7,297
14,183
19,324
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Odin
tankop
Odin
14
2 / 5 / 12
9,270
773
10,935
13,814
17,480
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
FCG Shinigami
Tsukuyomi
16
3 / 5 / 10
9,507
792
10,178
12,691
4,943
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Izanami
RG I Ares
Izanami
15
2 / 6 / 10
9,268
772
6,425
10,666
3,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
4 / 4 / 8
8,441
703
8,127
9,543
3,215
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Shrekadoodle
Danzaburou
16
4 / 7 / 8
10,111
843
14,749
13,101
5,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Cerberus
porkey2
Cerberus
16
4 / 5 / 12
9,647
804
11,284
13,739
5,792
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
65
27
Kills
17
18
Deaths
27
57
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Acellon
Ah Muzen Cab
8
2
10
6.5
W
Hachiman
Badcrevette
Hachiman
4
2
15
5.75
L
Tsukuyomi
FCG Shinigami
Tsukuyomi
3
5
10
1.6
W
Morgan Le Fay
MrBagOfDix
Morgan Le Fay
8
5
10
2.6
L
Izanami
RG I Ares
Izanami
2
6
10
1.17
L
4
4
8
2
L
Danzaburou
Shrekadoodle
Danzaburou
4
7
8
1.14
W
5
4
10
2.5
L
Cerberus
porkey2
Cerberus
4
5
12
2
W
Odin
tankop
Odin
2
5
12
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,056
Damage
50,763
62,361
Taken
59,740
53,669
Mitigated
22,848
14,000
Healing
13,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Acellon
Ah Muzen Cab
10,482
1,779
1,030
1,535
9,574
4,839
3,329
1,178
8,396
0
30,370
W
Hachiman
Badcrevette
Hachiman
8,252
2,131
587
2,590
8,415
4,576
2,465
2,597
5,818
0
32,583
L
Tsukuyomi
FCG Shinigami
Tsukuyomi
10,178
1,311
51
1,955
12,691
4,943
362
6,347
6,344
0
27,694
W
Morgan Le Fay
MrBagOfDix
Morgan Le Fay
17,090
283
309
5,252
16,375
7,450
1,418
2,312
14,063
37,453
429
L
Izanami
RG I Ares
Izanami
6,425
4,650
408
1,146
10,666
3,760
445
4,873
5,793
0
17,320
L
8,127
704
894
1,171
9,543
3,215
0
5,437
4,106
0
11,002
L
Danzaburou
Shrekadoodle
Danzaburou
14,749
4,564
1,080
1,845
13,101
5,138
624
6,585
6,516
0
32,195
W
7,297
0
0
717
14,183
19,324
774
2,226
11,957
9,973
0
L
Cerberus
porkey2
Cerberus
11,284
257
788
3,685
13,739
5,792
0
5,389
8,350
19,096
0
W
Odin
tankop
Odin
10,935
332
620
1,360
13,814
17,480
160
2,971
10,843
5,786
9,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,261
Gold Earned
46,974
147
Minions Killed
144
0
Camps Cleared
0
1,079,617
Distance Traveled
1,020,977
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
11,626
969
53
4
0
207,657
0
W
Hachiman
10,452
871
42
4
0
208,911
0
L
Tsukuyomi
9,507
792
28
2
0
211,111
0
W
Morgan Le Fay
11,067
922
38
3
0
244,193
0
L
Izanami
9,268
772
40
3
0
167,526
0
L
Thor
8,441
703
4
0
0
217,954
0
L
Danzaburou
10,111
843
54
5
0
206,409
0
W
Ares
10,846
904
7
1
0
206,987
0
L
Cerberus
9,647
804
18
2
0
217,977
0
W
Odin
9,270
773
7
1
0
211,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role