Player Matchup

Odin
Odin
AntMan5292
Odin
Level 158
God Stats
7W - 4L
1,698 SR
Queue Stats
176W - 167L
1,547 Elo+
Party 1
Cerberus
Cerberus
BrotherHood6316
Cerberus
Level 40
God Stats
1W - 2L
1,181 SR
Queue Stats
63W - 107L
1,351 Elo+
Party 1
Thoth
Thoth
Starlordx9000
Thoth
Level 125
God Stats
1W - 2L
1,295 SR
Queue Stats
52W - 76L
1,438 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
VengeanceisHis
Ah Muzen Cab
Level 149
God Stats
2W - 4L
1,406 SR
Queue Stats
512W - 522L
1,479 Elo+
Solo
Guan Yu
Guan Yu
aeddington123
Guan Yu
Level 22
God Stats
0W - 1L
1,673 SR
Queue Stats
10W - 12L
1,444 Elo+
Solo
Team Averages
Level 99
1,451 SR
1,452 Elo+

VS

Team Averages
Level 106
1,465 SR
1,467 Elo+
Janus
Janus
ChickenNoogy
Janus
Level 121
God Stats
4W - 2L
1,460 SR
Queue Stats
250W - 260L
1,487 Elo+
Party 2
Nike
Nike
ImThe--One
Nike
Level 129
God Stats
5W - 2L
1,598 SR
Queue Stats
297W - 281L
1,520 Elo+
Solo
Guan Yu
Guan Yu
LiLSumthin90
Guan Yu
Level 146
God Stats
2W - 1L
1,356 SR
Queue Stats
107W - 117L
1,450 Elo+
Solo
Nut
Nut
TheSecretSauce1
Nut
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 21L
1,393 Elo+
Party 2
Poseidon
Poseidon
skinnyMX
Poseidon
Level 107
God Stats
2W - 1L
1,411 SR
Queue Stats
73W - 61L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 4
5,983
997
6,569
9,334
5,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cerberus
11
1 / 5 / 3
6,152
1,025
3,706
10,541
8,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
2 / 4 / 1
5,723
954
4,291
5,588
1,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Ah Muzen Cab
VengeanceisHis
Ah Muzen Cab
1
0 / 0 / 0
1,580
263
0
0
0
Guan Yu
11
1 / 5 / 5
5,784
964
2,228
8,519
5,988
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 11
7,055
1,176
6,774
3,815
1,339
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
2 / 1 / 13
7,075
1,179
5,428
4,921
2,950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Guan Yu
LiLSumthin90
Guan Yu
11
2 / 2 / 11
7,007
1,168
4,837
7,438
3,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

13
7 / 2 / 4
7,420
1,237
6,094
5,658
1,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poseidon
skinnyMX
Poseidon
12
4 / 2 / 10
7,050
1,175
7,703
4,860
1,401
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
66
6
Kills
17
17
Deaths
8
13
Assists
49
Player
Kills
Deaths
Assists
KDA
L
2
3
4
1.33
L
Cerberus
1
5
3
0.5
W
2
1
11
7.5
W
2
1
13
8.5
W
Guan Yu
LiLSumthin90
Guan Yu
2
2
11
3.75
L
2
4
1
0.63
W
7
2
4
4.5
L
Ah Muzen Cab
VengeanceisHis
Ah Muzen Cab
0
0
0
0
L
Guan Yu
1
5
5
0.7
W
Poseidon
skinnyMX
Poseidon
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,794
Damage
30,836
33,982
Taken
26,692
21,881
Mitigated
10,746
8,783
Healing
10,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,569
665
646
3,103
9,334
5,252
0
3,859
5,475
0
12,351
L
Cerberus
3,706
94
0
1,840
10,541
8,967
0
4,865
5,676
6,692
0
W
6,774
471
941
853
3,815
1,339
352
1,402
2,328
22,460
0
W
5,428
261
245
547
4,921
2,950
299
1,023
3,778
0
9,502
W
Guan Yu
LiLSumthin90
Guan Yu
4,837
449
3,719
2,353
7,438
3,244
207
3,169
4,150
0
5,356
L
4,291
82
71
1,022
5,588
1,674
0
2,778
2,810
11,664
0
W
6,094
3,585
107
670
5,658
1,812
1,577
1,104
4,431
0
10,940
L
Ah Muzen Cab
VengeanceisHis
Ah Muzen Cab
0
0
0
0
0
0
0
0
0
0
0
L
Guan Yu
2,228
149
889
1,212
8,519
5,988
0
2,717
5,802
0
6,760
W
Poseidon
skinnyMX
Poseidon
7,703
1,057
313
764
4,860
1,401
803
1,299
3,494
16,089
498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,222
Gold Earned
35,607
49
Minions Killed
82
0
Camps Cleared
0
483,212
Distance Traveled
667,041
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
5,983
997
12
2
0
127,999
0
L
Cerberus
6,152
1,025
12
2
0
110,415
0
W
Janus
7,055
1,176
42
7
0
132,827
0
W
Nike
7,075
1,179
10
2
0
143,918
0
W
Guan Yu
7,007
1,168
4
1
0
136,135
0
L
Thoth
5,723
954
15
3
0
120,481
0
W
Nut
7,420
1,237
4
1
0
122,046
0
L
Ah Muzen Cab
1,580
263
0
0
0
0
0
L
Guan Yu
5,784
964
10
2
0
124,317
0
W
Poseidon
7,050
1,175
22
4
0
132,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role