Player Matchup

Hun Batz
Hun Batz
Betrayer-Kharn
Hun Batz
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 19L
1,594 Elo+
Party 2
Charon
Charon
Hunholy_Saiyan
Charon
Level 142
God Stats
11W - 9L
1,673 SR
Queue Stats
62W - 56L
1,547 Elo+
Solo
Surtr
Surtr
PopAPercInYaBum
Surtr
Level 112
God Stats
5W - 7L
1,472 SR
Queue Stats
276W - 257L
1,580 Elo+
Party 2
Chang'e
Chang'e
Shadowrellik77
Chang'e
Level 187
God Stats
1W - 2L
1,545 SR
Queue Stats
547W - 532L
1,559 Elo+
Solo
Ullr
Ullr
Tony Gibroni
Ullr
Level 124
God Stats
4W - 5L
1,529 SR
Queue Stats
353W - 329L
1,535 Elo+
Solo
Team Averages
Level 144
1,544 SR
1,563 Elo+

VS

Team Averages
Level 150
1,536 SR
1,513 Elo+
Ganesha
Ganesha
Bubble210
Ganesha
Level 108
God Stats
4W - 0L
1,376 SR
Queue Stats
118W - 100L
1,496 Elo+
Party 1
Sylvanus
Sylvanus
Pibeloco51
Sylvanus
Level 157
God Stats
57W - 36L
1,669 SR
Queue Stats
320W - 289L
1,599 Elo+
Solo
Fenrir
Fenrir
SirMrGoodSir
Fenrir
Level 158
God Stats
37W - 25L
1,601 SR
Queue Stats
258W - 257L
1,486 Elo+
Solo
Baba Yaga
Baba Yaga
Super-Rio26
Baba Yaga
Level 169
God Stats
52W - 53L
1,508 SR
Queue Stats
572W - 575L
1,420 Elo+
Solo
Charybdis
Charybdis
Type2Diabetes88
Charybdis
Level 158
God Stats
6W - 5L
1,524 SR
Queue Stats
98W - 93L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
11
3 / 0 / 0
5,543
693
1,931
3,887
1,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

8
1 / 1 / 0
4,642
580
3,680
4,556
2,892
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
0 / 2 / 0
4,426
553
2,718
6,260
2,826
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

7
0 / 1 / 3
4,414
552
872
3,800
962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

7
0 / 1 / 1
4,002
500
2,418
4,194
964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Bubble210
Ganesha
8
0 / 1 / 2
5,251
656
1,802
6,362
3,058
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sylvanus
Pibeloco51
Sylvanus
10
2 / 0 / 0
6,119
765
3,338
4,261
2,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
9
1 / 2 / 1
4,905
613
1,829
5,477
2,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baba Yaga
Super-Rio26
Baba Yaga
10
0 / 1 / 1
5,650
706
1,765
2,262
698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Type2Diabetes88
Charybdis
8
2 / 0 / 0
4,948
619
3,859
5,424
1,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
9
4
Kills
5
5
Deaths
4
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
3
0
0
3
W
Ganesha
Bubble210
Ganesha
0
1
2
1
L
1
1
0
1
W
Sylvanus
Pibeloco51
Sylvanus
2
0
0
2
L
0
2
0
0
L
0
1
3
1.5
W
Fenrir
1
2
1
0.75
W
Baba Yaga
Super-Rio26
Baba Yaga
0
1
1
0.5
L
0
1
1
0.5
W
Charybdis
Type2Diabetes88
Charybdis
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,619
Damage
12,593
22,697
Taken
23,786
9,068
Mitigated
9,961
5,602
Healing
11,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
1,931
402
0
417
3,887
1,424
0
372
3,512
0
37,440
W
Ganesha
Bubble210
Ganesha
1,802
439
1,363
2,588
6,362
3,058
0
2,195
4,167
13,129
889
L
3,680
512
0
1,423
4,556
2,892
0
1,043
3,513
12,918
262
W
Sylvanus
Pibeloco51
Sylvanus
3,338
1,527
84
2,735
4,261
2,415
294
115
4,146
31,620
11,545
L
2,718
1,411
0
1,309
6,260
2,826
0
2,881
3,379
390
22,703
L
872
127
200
1,867
3,800
962
0
1,306
2,491
12,740
1,868
W
Fenrir
1,829
209
0
1,248
5,477
2,213
0
303
5,104
0
30,245
W
Baba Yaga
Super-Rio26
Baba Yaga
1,765
0
0
982
2,262
698
0
395
1,769
35,220
674
L
2,418
756
0
386
4,194
964
0
660
3,534
0
22,883
W
Charybdis
Type2Diabetes88
Charybdis
3,859
2,399
0
2,658
5,424
1,577
0
2,268
3,156
0
38,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,027
Gold Earned
26,873
222
Minions Killed
280
0
Camps Cleared
0
779,309
Distance Traveled
793,057
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,543
693
81
10
0
201,716
2
W
Ganesha
5,251
656
0
0
0
175,776
0
L
Charon
4,642
580
23
3
0
161,603
4
W
Sylvanus
6,119
765
80
10
0
138,569
0
L
Surtr
4,426
553
47
6
0
154,762
0
L
Chang'e
4,414
552
30
4
0
90,030
0
W
Fenrir
4,905
613
51
6
0
190,447
1
W
Baba Yaga
5,650
706
71
9
0
137,196
0
L
Ullr
4,002
500
41
5
0
171,198
4
W
Charybdis
4,948
619
78
10
0
151,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role