Player Matchup

Cerberus
Cerberus
Gold IV
LordKeenz
Cerberus
Gold IV
Level 184
God Stats
4W - 4L
1,508 SR
Queue Stats
64W - 76L
1,348 MMR
Party 1
Medusa
Medusa
Silver IV
Painlessorc
Medusa
Silver IV
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 18L
1,213 MMR
Solo
Nemesis
Nemesis
Diamond I
Sjael
Nemesis
Diamond I
Level 165
God Stats
22W - 4L
1,945 SR
Queue Stats
77W - 24L
2,229 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver IV
halfdevil22
Cu Chulainn
Silver IV
Level 118
God Stats
13W - 14L
1,501 SR
Queue Stats
280W - 335L
881 MMR
Party 1
Sol
Sol
Platinum IV
tony_24_23
Sol
Platinum IV
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 72L
1,902 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 143
1,591 SR
1,515 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 151
1,470 SR
1,515 MMR
Fenrir
Fenrir
Silver III
PNWking1
Fenrir
Silver III
Level 137
God Stats
5W - 11L
1,373 SR
Queue Stats
265W - 315L
722 MMR
Solo
Poseidon
Poseidon
Gold IV
ShockOz
Poseidon
Gold IV
Level 198
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 8L
1,630 MMR
Solo
Hou Yi
Hou Yi
Diamond III
TexasFlexedOn
Hou Yi
Diamond III
Level 161
God Stats
3W - 5L
1,450 SR
Queue Stats
824W - 759L
2,261 MMR
Solo
Hercules
Hercules
Gold V
TilrepDant
Hercules
Gold V
Level 154
God Stats
2W - 1L
1,725 SR
Queue Stats
251W - 255L
1,442 MMR
Solo
Ravana
Ravana
Bronze III
x4gBrazy
Ravana
Bronze III
Level 107
God Stats
0W - 2L
1,305 SR
Queue Stats
4W - 6L
1,522 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
LordKeenz
Cerberus
12
3 / 1 / 8
8,510
532
5,390
10,791
7,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Medusa
14
0 / 4 / 0
7,841
490
2,954
8,474
2,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
Sjael
Nemesis
17
13 / 1 / 4
10,406
650
16,372
12,463
5,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mystical Earring

Mystical Earring

+15
Mp 5

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cu Chulainn
halfdevil22
Cu Chulainn
15
2 / 1 / 5
9,308
582
8,419
12,210
11,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

16
2 / 3 / 4
9,517
595
4,672
12,657
3,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
KaliArachneCabrakanAwilix

VS

Bans
Ao KuangCthulhuNu WaMaui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
PNWking1
Fenrir
13
1 / 4 / 3
7,373
461
3,966
11,430
4,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Poseidon
ShockOz
Poseidon
16
3 / 5 / 0
9,342
584
9,946
11,238
3,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
5 / 2 / 1
10,375
648
10,000
8,351
2,773
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
TilrepDant
Hercules
14
0 / 5 / 1
8,331
521
8,070
13,754
12,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Ravana
x4gBrazy
Ravana
8
1 / 4 / 1
6,159
385
3,896
6,018
1,782
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
16
20
Kills
10
10
Deaths
20
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cerberus
LordKeenz
Cerberus
3
1
8
7
L
Fenrir
PNWking1
Fenrir
1
4
3
0.63
W
Medusa
0
4
0
0
L
Poseidon
ShockOz
Poseidon
3
5
0
0.6
W
Nemesis
Sjael
Nemesis
13
1
4
15
L
5
2
1
2.75
L
Hercules
TilrepDant
Hercules
0
5
1
0.1
W
Cu Chulainn
halfdevil22
Cu Chulainn
2
1
5
4.5
W
2
3
4
1.33
L
Ravana
x4gBrazy
Ravana
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,807
Damage
35,878
56,595
Taken
50,791
31,261
Mitigated
25,325
16,139
Healing
10,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
LordKeenz
Cerberus
5,390
187
0
3,824
10,791
7,474
0
2,251
8,540
22,788
377
L
Fenrir
PNWking1
Fenrir
3,966
721
0
1,915
11,430
4,785
0
744
10,686
0
54,989
W
Medusa
2,954
1,325
0
1,188
8,474
2,833
219
0
8,474
0
55,036
L
Poseidon
ShockOz
Poseidon
9,946
1,759
0
1,375
11,238
3,064
0
4,983
6,255
75,514
0
W
Nemesis
Sjael
Nemesis
16,372
7,915
0
1,941
12,463
5,886
0
1,026
11,395
0
85,567
L
10,000
5,679
0
2,879
8,351
2,773
391
1,979
6,372
0
88,063
L
Hercules
TilrepDant
Hercules
8,070
3,403
0
3,795
13,754
12,921
0
1,808
11,946
0
61,019
W
Cu Chulainn
halfdevil22
Cu Chulainn
8,419
1,750
0
3,100
12,210
11,196
0
71
11,590
8,064
55,032
W
4,672
1,797
0
6,086
12,657
3,872
738
6,675
5,982
72,509
4,979
L
Ravana
x4gBrazy
Ravana
3,896
938
0
576
6,018
1,782
0
1,970
4,048
0
25,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,582
Gold Earned
41,580
512
Minions Killed
547
0
Camps Cleared
0
1,652,624
Distance Traveled
1,456,856
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,510
532
48
3
0
349,749
6
L
Fenrir
7,373
461
85
5
0
325,594
0
W
Medusa
7,841
490
101
6
0
308,632
3
L
Poseidon
9,342
584
148
9
0
326,357
8
W
Nemesis
10,406
650
117
7
0
414,541
0
L
Hou Yi
10,375
648
151
9
0
305,273
4
L
Hercules
8,331
521
121
8
0
277,215
6
W
Cu Chulainn
9,308
582
110
7
0
282,473
0
W
Sol
9,517
595
136
9
0
297,229
4
L
Ravana
6,159
385
42
3
0
222,417
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role