Player Matchup

Chaac
Chaac
 
Chaac
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Pumpk1nK6ngTTV
Jing Wei
Level 127
God Stats
4W - 0L
1,573 SR
Queue Stats
25W - 24L
1,451 Elo+
Solo
Set
Set
TridenHold
Set
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 49L
1,416 Elo+
Party 1
Anubis
Anubis
kurosakidiego
Anubis
Level 109
God Stats
17W - 9L
1,643 SR
Queue Stats
432W - 398L
1,483 Elo+
Solo
Jormungandr
Jormungandr
rskgoat
Jormungandr
Level 49
God Stats
9W - 10L
1,438 SR
Queue Stats
62W - 84L
1,397 Elo+
Party 1
Team Averages
Level 74
1,531 SR
1,450 Elo+

VS

Team Averages
Level 67
1,571 SR
1,401 Elo+
Bacchus
Bacchus
AreSetth
Bacchus
Level 86
God Stats
1W - 3L
1,548 SR
Queue Stats
14W - 22L
1,365 Elo+
Party 2
Neith
Neith
Chenchitos0402
Neith
Level 11
God Stats
1W - 3L
1,413 SR
Queue Stats
15W - 29L
1,365 Elo+
Party 2
Medusa
Medusa
Ninja_InvisibleX
Medusa
Level 103
God Stats
3W - 2L
1,732 SR
Queue Stats
28W - 39L
1,358 Elo+
Solo
Bellona
Bellona
Soulisland
Bellona
Level 18
God Stats
3W - 5L
1,418 SR
Queue Stats
29W - 30L
1,480 Elo+
Party 2
Bakasura
Bakasura
lLuisDte21
Bakasura
Level 117
God Stats
1W - 2L
1,743 SR
Queue Stats
38W - 60L
1,438 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
6
0 / 0 / 0
3,443
574
1,297
4,513
1,535
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
6
1 / 0 / 1
3,562
594
1,417
1,317
247
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

7
2 / 1 / 2
4,208
701
1,882
4,277
1,697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
3 / 2 / 2
4,378
730
3,491
3,801
939
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Jormungandr
rskgoat
Jormungandr
7
1 / 1 / 3
4,038
673
1,374
5,794
2,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AreSetth
Bacchus
6
0 / 2 / 3
3,459
577
1,370
4,015
2,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

6
1 / 2 / 0
3,573
596
1,733
3,335
748
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

3
0 / 2 / 0
3,043
507
643
1,916
264
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bellona
Soulisland
Bellona
8
0 / 0 / 0
4,117
686
2,652
3,815
2,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Bakasura
lLuisDte21
Bakasura
8
2 / 2 / 0
4,025
671
2,415
5,285
1,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
7
Kills
3
4
Deaths
8
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
0
0
0
L
Bacchus
AreSetth
Bacchus
0
2
3
0.75
L
1
2
0
0.5
L
0
2
0
0
W
Jing Wei
1
0
1
1.5
L
Bellona
Soulisland
Bellona
0
0
0
0
W
2
1
2
3
W
3
2
2
2
L
Bakasura
lLuisDte21
Bakasura
2
2
0
1
W
Jormungandr
rskgoat
Jormungandr
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,461
Damage
8,813
19,702
Taken
18,366
6,613
Mitigated
8,135
6,203
Healing
4,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
1,297
385
0
1,378
4,513
1,535
0
0
4,513
0
13,844
L
Bacchus
AreSetth
Bacchus
1,370
231
0
674
4,015
2,787
0
1,491
2,524
5,564
0
L
1,733
771
0
580
3,335
748
18
1,237
2,098
0
13,800
L
643
100
96
82
1,916
264
0
1,029
887
0
6,875
W
Jing Wei
1,417
379
0
209
1,317
247
229
25
1,103
0
12,333
L
Bellona
Soulisland
Bellona
2,652
804
0
1,843
3,815
2,628
0
0
3,815
0
20,981
W
1,882
790
0
764
4,277
1,697
0
384
3,836
0
18,331
W
3,491
101
0
1,713
3,801
939
24
88
3,407
21,258
0
L
Bakasura
lLuisDte21
Bakasura
2,415
1,730
0
1,056
5,285
1,708
18
1,027
4,258
0
19,141
W
Jormungandr
rskgoat
Jormungandr
1,374
408
43
2,096
5,794
2,195
210
671
5,038
22,570
2,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,629
Gold Earned
18,217
174
Minions Killed
128
0
Camps Cleared
0
595,802
Distance Traveled
554,214
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
3,443
574
27
5
0
133,132
2
L
Bacchus
3,459
577
7
1
0
127,456
3
L
Neith
3,573
596
23
4
0
110,944
0
L
Medusa
3,043
507
9
2
0
58,944
2
W
Jing Wei
3,562
594
15
3
0
104,177
2
L
Bellona
4,117
686
41
7
0
114,406
0
W
Set
4,208
701
39
7
0
141,543
0
W
Anubis
4,378
730
40
7
0
110,873
0
L
Bakasura
4,025
671
48
8
0
142,464
0
W
Jormungandr
4,038
673
53
9
0
106,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role