Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
CYBER GAIA
Ah Puch
Level 128
God Stats
7W - 6L
1,366 SR
Queue Stats
318W - 286L
1,470 Elo+
Solo
Ymir
Ymir
EggroIls
Ymir
Level 128
God Stats
3W - 1L
1,809 SR
Queue Stats
172W - 156L
1,567 Elo+
Party 1
Nike
Nike
Scarface916
Nike
Level 189
God Stats
2W - 1L
1,657 SR
Queue Stats
348W - 354L
1,517 Elo+
Solo
Ne Zha
Ne Zha
TmanFist
Ne Zha
Level 136
God Stats
1W - 2L
1,182 SR
Queue Stats
172W - 156L
1,567 Elo+
Party 1
Team Averages
Level 149
1,503 SR
1,524 Elo+

VS

Team Averages
Level 144
1,542 SR
1,536 Elo+
Medusa
Medusa
DeepBluee18
Medusa
Level 142
God Stats
1W - 4L
1,460 SR
Queue Stats
80W - 80L
1,534 Elo+
Solo
Nu Wa
Nu Wa
EconomyOcean85
Nu Wa
Level 169
God Stats
605W - 544L
1,477 SR
Queue Stats
907W - 936L
1,426 Elo+
Solo
Serqet
Serqet
Grimzap
Serqet
Level 153
God Stats
2W - 4L
1,527 SR
Queue Stats
83W - 71L
1,538 Elo+
Solo
Baron Samedi
Baron Samedi
l Gaaap
Baron Samedi
Level 129
God Stats
5W - 7L
1,526 SR
Queue Stats
253W - 269L
1,499 Elo+
Solo
Surtr
Surtr
morganasaysmeow
Surtr
Level 125
God Stats
473W - 369L
1,721 SR
Queue Stats
547W - 445L
1,682 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
2 / 0 / 0
4,346
621
1,675
4,548
1,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Puch
CYBER GAIA
Ah Puch
8
1 / 1 / 1
4,514
645
2,648
3,298
724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ymir
8
2 / 0 / 2
4,495
642
1,338
2,567
851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
0 / 1 / 0
4,122
589
1,537
4,699
1,287
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
TmanFist
Ne Zha
8
2 / 0 / 2
4,938
705
2,235
3,004
1,624
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
6
0 / 1 / 0
3,659
523
100
3,100
623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

6
0 / 3 / 0
3,652
522
1,394
2,859
557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
Grimzap
Serqet
8
1 / 2 / 0
4,162
595
2,358
5,099
1,650
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
l Gaaap
Baron Samedi
6
0 / 1 / 0
3,537
505
1,180
2,894
878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 0 / 0
5,370
767
3,385
5,211
1,856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
2
7
Kills
2
2
Deaths
7
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
0
0
2
W
Ah Puch
CYBER GAIA
Ah Puch
1
1
1
1.5
L
Medusa
0
1
0
0
L
0
3
0
0
W
Ymir
2
0
2
3
L
Serqet
Grimzap
Serqet
1
2
0
0.5
W
0
1
0
0
W
Ne Zha
TmanFist
Ne Zha
2
0
2
3
L
Baron Samedi
l Gaaap
Baron Samedi
0
1
0
0
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,433
Damage
8,417
18,116
Taken
19,163
5,882
Mitigated
5,564
4,640
Healing
6,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
1,675
658
0
494
4,548
1,396
0
464
4,084
0
29,496
W
Ah Puch
CYBER GAIA
Ah Puch
2,648
500
0
535
3,298
724
0
774
2,254
23,206
661
L
Medusa
100
0
0
1,296
3,100
623
0
188
2,912
0
14,995
L
1,394
320
0
389
2,859
557
0
1,111
1,748
12,107
0
W
Ymir
1,338
479
0
748
2,567
851
0
642
1,719
17,702
3,062
L
Serqet
Grimzap
Serqet
2,358
987
0
966
5,099
1,650
0
1,405
3,694
0
26,419
W
1,537
115
0
1,310
4,699
1,287
0
120
4,579
0
27,319
W
Ne Zha
TmanFist
Ne Zha
2,235
501
0
1,553
3,004
1,624
0
452
2,458
0
20,046
L
Baron Samedi
l Gaaap
Baron Samedi
1,180
0
128
1,139
2,894
878
0
1,197
1,697
10,630
0
L
3,385
1,245
0
2,119
5,211
1,856
0
0
5,211
692
39,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,415
Gold Earned
20,380
240
Minions Killed
190
0
Camps Cleared
0
764,170
Distance Traveled
670,681
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
4,346
621
55
8
0
174,333
0
W
Ah Puch
4,514
645
50
7
0
136,672
0
L
Medusa
3,659
523
37
5
0
154,329
0
L
Nu Wa
3,652
522
20
3
0
103,517
0
W
Ymir
4,495
642
43
6
0
138,514
0
L
Serqet
4,162
595
51
7
0
174,062
0
W
Nike
4,122
589
60
9
0
140,633
2
W
Ne Zha
4,938
705
32
5
0
174,018
0
L
Baron Samedi
3,537
505
15
2
0
96,274
0
L
Surtr
5,370
767
67
10
0
142,499
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role