Player Matchup

Medusa
Medusa
 
Medusa
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Iloveyour_mom1
Ra
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Party 1
Sol
Sol
JoshDaFoo
Sol
Level 68
God Stats
2W - 3L
1,492 SR
Queue Stats
30W - 26L
1,526 Elo+
Solo
Awilix
Awilix
TheWIseOwl24
Awilix
Level 82
God Stats
2W - 5L
1,397 SR
Queue Stats
61W - 56L
1,476 Elo+
Solo
Cthulhu
Cthulhu
jovanym
Cthulhu
Level 31
God Stats
2W - 9L
1,500 SR
Queue Stats
2W - 10L
1,500 Elo+
Party 1
Team Averages
Level 69
1,478 SR
1,500 Elo+

VS

Team Averages
Level 139
1,553 SR
1,468 Elo+
Chaac
Chaac
GremlinsX2
Chaac
Level 63
God Stats
2W - 3L
1,500 SR
Queue Stats
22W - 33L
1,392 Elo+
Solo
Hera
Hera
changguito
Hera
Level 192
God Stats
40W - 18L
1,694 SR
Queue Stats
554W - 531L
1,502 Elo+
Solo
Neith
Neith
mari55653
Neith
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 9L
1,537 Elo+
Solo
Poseidon
Poseidon
slyviperaroma
Poseidon
Level 191
God Stats
35W - 32L
1,546 SR
Queue Stats
334W - 322L
1,480 Elo+
Solo
King Arthur
King Arthur
xOakCliffx214
King Arthur
Level 127
God Stats
35W - 31L
1,523 SR
Queue Stats
84W - 81L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
1 / 0 / 0
5,022
558
1,500
4,067
1,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

6
0 / 5 / 0
4,165
463
385
5,514
1,560
Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
1 / 1 / 0
4,654
517
1,761
4,513
1,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Awilix
6
0 / 2 / 0
3,874
430
759
3,723
880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
jovanym
Cthulhu
6
0 / 2 / 1
4,504
500
585
4,331
2,063
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
10
3 / 1 / 3
6,098
678
3,620
5,182
1,957
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
1 / 0 / 2
5,609
623
2,890
2,822
699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
mari55653
Neith
11
1 / 0 / 1
6,344
705
1,209
2,184
635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Poseidon
slyviperaroma
Poseidon
12
3 / 1 / 1
6,237
693
3,371
4,742
1,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
xOakCliffx214
King Arthur
10
2 / 1 / 0
5,496
611
1,063
4,144
1,412
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
2
Kills
10
10
Deaths
3
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
0
0
1
W
Chaac
3
1
3
4.5
L
0
5
0
0
L
1
1
0
1
L
Awilix
0
2
0
0
W
1
0
2
2
L
Cthulhu
jovanym
Cthulhu
0
2
1
0.25
W
Neith
mari55653
Neith
1
0
1
1.5
W
Poseidon
slyviperaroma
Poseidon
3
1
1
3.5
W
King Arthur
xOakCliffx214
King Arthur
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,990
Damage
12,153
22,148
Taken
19,074
6,657
Mitigated
6,325
5,777
Healing
5,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
1,500
452
0
875
4,067
1,028
0
999
3,068
0
30,319
W
Chaac
3,620
41
0
1,736
5,182
1,957
361
970
4,212
0
28,825
L
385
123
0
584
5,514
1,560
56
582
4,852
20,724
0
L
1,761
591
0
2,228
4,513
1,126
0
1,748
2,429
24,347
0
L
Awilix
759
94
0
665
3,723
880
0
707
3,016
0
12,484
W
2,890
340
0
1,177
2,822
699
231
287
2,535
31,261
216
L
Cthulhu
jovanym
Cthulhu
585
0
818
607
4,331
2,063
22
1,694
2,617
10,108
0
W
Neith
mari55653
Neith
1,209
54
0
929
2,184
635
0
0
2,184
0
49,581
W
Poseidon
slyviperaroma
Poseidon
3,371
729
0
1,161
4,742
1,622
172
0
4,742
53,627
1,293
W
King Arthur
xOakCliffx214
King Arthur
1,063
98
0
456
4,144
1,412
322
1,474
2,670
0
25,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,219
Gold Earned
29,784
179
Minions Killed
360
0
Camps Cleared
0
752,833
Distance Traveled
887,078
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,022
558
60
7
0
114,831
0
W
Chaac
6,098
678
52
6
0
191,407
0
L
Ra
4,165
463
36
4
0
171,214
0
L
Sol
4,654
517
42
5
0
179,768
3
L
Awilix
3,874
430
27
3
0
114,551
0
W
Hera
5,609
623
68
8
0
167,310
4
L
Cthulhu
4,504
500
14
2
0
172,469
0
W
Neith
6,344
705
112
12
0
152,451
0
W
Poseidon
6,237
693
84
9
0
194,245
1
W
King Arthur
5,496
611
44
5
0
181,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role