Player Matchup

Achilles
Achilles
Balerion1
Achilles
Level 141
God Stats
2W - 2L
1,677 SR
Queue Stats
23W - 11L
1,693 Elo+
Party 1
Artio
Artio
LadyMagnifique
Artio
Level 158
God Stats
5W - 0L
2,138 SR
Queue Stats
139W - 32L
1,946 Elo+
Party 1
Martichoras
Martichoras
uNemo
Martichoras
Level 170
God Stats
1W - 0L
1,602 SR
Queue Stats
62W - 31L
1,691 Elo+
Party 1
Team Averages
Level 156
1,805 SR
1,777 Elo+

VS

Team Averages
Level 132
1,540 SR
1,528 Elo+
Horus
Horus
 
Horus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Diego2014
Bakasura
Level 142
God Stats
22W - 23L
1,600 SR
Queue Stats
745W - 749L
1,566 Elo+
Solo
Bacchus
Bacchus
PachuPachaYT
Bacchus
Level 127
God Stats
5W - 6L
1,521 SR
Queue Stats
218W - 249L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Balerion1
Achilles
16
6 / 4 / 2
10,184
926
10,902
11,899
7,312
Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

14
1 / 1 / 7
8,607
782
8,480
10,326
5,741
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Martichoras
uNemo
Martichoras
16
1 / 2 / 7
9,525
866
12,926
7,913
2,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
4 / 3 / 3
8,813
801
8,291
14,570
10,573
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bakasura
Diego2014
Bakasura
13
1 / 3 / 5
8,253
750
6,755
11,584
10,556
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bacchus
PachuPachaYT
Bacchus
15
2 / 2 / 4
8,945
813
9,054
10,442
12,511
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
19
8
Kills
7
7
Deaths
8
16
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
4
3
3
1.83
W
Achilles
Balerion1
Achilles
6
4
2
1.75
L
Bakasura
Diego2014
Bakasura
1
3
5
1.17
W
1
1
7
4.5
L
Bacchus
PachuPachaYT
Bacchus
2
2
4
2
W
Martichoras
uNemo
Martichoras
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,308
Damage
24,100
30,138
Taken
36,596
16,032
Mitigated
33,640
9,833
Healing
11,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
8,291
3,368
2,725
5,149
14,570
10,573
25
2,572
11,749
0
24,423
W
Achilles
Balerion1
Achilles
10,902
1,759
0
3,064
11,899
7,312
474
2,703
8,635
0
24,760
L
Bakasura
Diego2014
Bakasura
6,755
4,140
0
2,426
11,584
10,556
0
2,538
8,744
0
21,981
W
8,480
477
2,254
2,623
10,326
5,741
180
3,463
5,978
23,305
1,763
L
Bacchus
PachuPachaYT
Bacchus
9,054
660
0
1,177
10,442
12,511
0
2,838
7,346
19,619
3,764
W
Martichoras
uNemo
Martichoras
12,926
4,462
0
1,892
7,913
2,979
495
1,925
5,555
17
50,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,316
Gold Earned
26,011
154
Minions Killed
126
0
Camps Cleared
0
624,948
Distance Traveled
630,534
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,813
801
28
3
0
196,544
0
W
Achilles
10,184
926
32
3
0
210,418
0
L
Bakasura
8,253
750
70
6
0
226,621
5
W
Artio
8,607
782
24
2
0
231,909
1
L
Bacchus
8,945
813
28
3
0
207,369
4
W
Martichoras
9,525
866
98
9
0
182,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role