Player Matchup

Janus
Janus
BossiBeastz
Janus
Level 191
God Stats
25W - 18L
1,551 SR
Queue Stats
332W - 335L
1,547 Elo+
Party 1
Apollo
Apollo
CarvaIsHere
Apollo
Level 124
God Stats
2W - 0L
1,734 SR
Queue Stats
217W - 210L
1,494 Elo+
Party 2
Cthulhu
Cthulhu
MichoMacho
Cthulhu
Level 103
God Stats
16W - 17L
1,497 SR
Queue Stats
626W - 617L
1,478 Elo+
Solo
Tyr
Tyr
TheOnlyWh1T3
Tyr
Level 147
God Stats
40W - 35L
1,550 SR
Queue Stats
252W - 226L
1,491 Elo+
Party 2
Chaac
Chaac
schiphouwer
Chaac
Level 126
God Stats
8W - 9L
1,426 SR
Queue Stats
27W - 30L
1,491 Elo+
Party 1
Team Averages
Level 138
1,552 SR
1,500 Elo+

VS

Team Averages
Level 98
1,467 SR
1,487 Elo+
Cupid
Cupid
 
Cupid
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
K1CAN-WH0
Hera
Level 83
God Stats
4W - 5L
1,462 SR
Queue Stats
209W - 173L
1,565 Elo+
Solo
Ganesha
Ganesha
MaestroWinter
Ganesha
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,446 Elo+
Solo
Achilles
Achilles
Yuns22D
Achilles
Level 157
God Stats
6W - 13L
1,371 SR
Queue Stats
330W - 311L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 3
6,348
577
3,039
7,180
1,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Apollo
11
3 / 0 / 1
6,533
594
4,999
5,755
1,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
MichoMacho
Cthulhu
12
1 / 0 / 2
6,268
570
2,298
3,899
1,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 1 / 2
6,676
607
5,730
10,845
6,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
1 / 0 / 5
6,767
615
8,095
8,275
5,369
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
11
0 / 3 / 1
5,868
533
4,291
6,708
2,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
 
Fenrir
8
1 / 0 / 0
5,130
466
1,220
4,105
1,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hera
12
2 / 1 / 0
6,812
619
3,763
3,888
1,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
10
1 / 2 / 1
5,771
525
4,203
13,615
7,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
Yuns22D
Achilles
11
0 / 2 / 2
5,883
535
4,148
11,619
10,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
8
Kills
4
4
Deaths
8
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
3
1
0.17
L
Fenrir
 
Fenrir
1
0
0
1
W
2
3
3
1.17
W
Apollo
3
0
1
3.5
L
Hera
2
1
0
2
L
Ganesha
1
2
1
0.75
W
Cthulhu
MichoMacho
Cthulhu
1
0
2
2
W
1
1
2
2
L
Achilles
Yuns22D
Achilles
0
2
2
0.5
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,161
Damage
17,625
35,954
Taken
39,935
16,888
Mitigated
22,674
14,208
Healing
15,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
4,291
2,066
370
2,447
6,708
2,147
0
331
6,377
0
45,426
L
Fenrir
 
Fenrir
1,220
178
0
2,803
4,105
1,408
0
208
3,897
0
24,399
W
3,039
294
0
2,540
7,180
1,756
0
1,947
5,233
38,867
0
W
Apollo
4,999
2,919
0
1,409
5,755
1,747
503
1,059
4,696
0
43,988
L
Hera
3,763
602
0
250
3,888
1,307
505
2,279
1,609
49,552
0
L
Ganesha
4,203
477
0
4,524
13,615
7,209
247
3,367
10,248
17,528
0
W
Cthulhu
MichoMacho
Cthulhu
2,298
0
164
750
3,899
1,350
0
1,438
2,461
38,227
0
W
5,730
419
0
3,519
10,845
6,666
0
1,639
8,505
1,267
40,413
L
Achilles
Yuns22D
Achilles
4,148
501
0
5,022
11,619
10,603
0
1,298
10,321
0
36,731
W
8,095
521
2,315
3,511
8,275
5,369
16
1,883
6,350
7,192
27,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,592
Gold Earned
29,464
370
Minions Killed
323
0
Camps Cleared
0
1,161,530
Distance Traveled
1,027,810
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
5,868
533
98
9
0
192,907
0
L
Fenrir
5,130
466
61
6
0
149,157
0
W
Janus
6,348
577
80
7
0
206,431
0
W
Apollo
6,533
594
92
8
0
222,000
0
L
Hera
6,812
619
95
9
0
211,099
0
L
Ganesha
5,771
525
3
0
0
255,450
0
W
Cthulhu
6,268
570
90
8
0
231,055
0
W
Tyr
6,676
607
68
6
0
263,444
0
L
Achilles
5,883
535
66
6
0
219,197
0
W
Chaac
6,767
615
40
4
0
238,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role