Player Matchup

Ishtar
Ishtar
Frustail
Ishtar
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 49L
1,620 Elo+
Solo
Erlang Shen
Erlang Shen
The_BrahaM
Erlang Shen
Level 156
God Stats
3W - 1L
1,550 SR
Queue Stats
337W - 328L
1,492 Elo+
Solo
Nu Wa
Nu Wa
xTriviaa
Nu Wa
Level 140
God Stats
3W - 1L
1,613 SR
Queue Stats
84W - 80L
1,403 Elo+
Solo
Team Averages
Level 151
1,555 SR
1,505 Elo+

VS

Team Averages
Level 106
1,546 SR
1,476 Elo+
Vulcan
Vulcan
BADOK93
Vulcan
Level 110
God Stats
38W - 40L
1,513 SR
Queue Stats
71W - 79L
1,411 Elo+
Solo
Ymir
Ymir
paranoid-man-93
Ymir
Level 158
God Stats
29W - 39L
1,464 SR
Queue Stats
582W - 596L
1,539 Elo+
Solo
Tsukuyomi
Tsukuyomi
polYtus145
Tsukuyomi
Level 49
God Stats
9W - 6L
1,661 SR
Queue Stats
158W - 162L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Frustail
Ishtar
18
2 / 1 / 5
11,772
906
8,742
9,159
3,255
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Erlang Shen
The_BrahaM
Erlang Shen
16
0 / 6 / 7
10,318
794
5,349
12,631
7,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
xTriviaa
Nu Wa
18
7 / 1 / 1
11,724
902
19,374
8,182
2,425
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
BADOK93
Vulcan
17
3 / 3 / 2
10,617
817
8,624
7,984
2,196
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
3 / 2 / 4
11,091
853
8,814
17,462
16,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tsukuyomi
polYtus145
Tsukuyomi
16
2 / 4 / 3
9,901
762
5,343
11,830
3,217
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
17
9
Kills
8
8
Deaths
9
13
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Vulcan
BADOK93
Vulcan
3
3
2
1.33
W
Ishtar
Frustail
Ishtar
2
1
5
4.5
W
Erlang Shen
The_BrahaM
Erlang Shen
0
6
7
0.58
L
3
2
4
2.5
L
Tsukuyomi
polYtus145
Tsukuyomi
2
4
3
0.88
W
Nu Wa
xTriviaa
Nu Wa
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,465
Damage
22,781
29,972
Taken
37,276
12,789
Mitigated
21,627
6,953
Healing
7,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
BADOK93
Vulcan
8,624
122
0
250
7,984
2,196
108
5,071
2,908
53,314
462
W
Ishtar
Frustail
Ishtar
8,742
4,357
0
3,694
9,159
3,255
2,098
5,061
3,885
0
57,387
W
Erlang Shen
The_BrahaM
Erlang Shen
5,349
2,232
0
2,325
12,631
7,109
0
6,680
5,778
0
28,407
L
8,814
1,389
0
3,571
17,462
16,214
0
8,592
8,788
45,079
0
L
Tsukuyomi
polYtus145
Tsukuyomi
5,343
1,090
0
3,829
11,830
3,217
0
5,759
6,031
0
28,442
W
Nu Wa
xTriviaa
Nu Wa
19,374
7,553
361
573
8,182
2,425
1,469
5,215
2,724
54,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,814
Gold Earned
31,609
195
Minions Killed
192
0
Camps Cleared
0
742,035
Distance Traveled
746,595
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
10,617
817
79
6
0
257,086
0
W
Ishtar
11,772
906
92
7
0
244,851
0
W
Erlang Shen
10,318
794
37
3
0
255,395
0
L
Ymir
11,091
853
62
5
0
216,752
0
L
Tsukuyomi
9,901
762
51
4
0
272,757
0
W
Nu Wa
11,724
902
66
5
0
241,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role