Player Matchup

Apollo
Apollo
 
Apollo
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Dinkali-Twitch
Bakasura
Level 132
God Stats
9W - 7L
1,584 SR
Queue Stats
187W - 170L
1,492 Elo+
Solo
Aphrodite
Aphrodite
darielillo
Aphrodite
Level 118
God Stats
1W - 1L
1,815 SR
Queue Stats
63W - 50L
1,537 Elo+
Solo
Nut
Nut
nyctalgia
Nut
Level 160
God Stats
11W - 5L
1,652 SR
Queue Stats
468W - 443L
1,489 Elo+
Solo
Cthulhu
Cthulhu
yato236512
Cthulhu
Level 102
God Stats
2W - 2L
1,243 SR
Queue Stats
363W - 294L
1,519 Elo+
Solo
Team Averages
Level 134
1,559 SR
1,508 Elo+

VS

Team Averages
Level 126
1,609 SR
1,509 Elo+
Neith
Neith
 
Neith
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
IAzorhai
Fafnir
Level 102
God Stats
8W - 4L
1,828 SR
Queue Stats
514W - 523L
1,503 Elo+
Party 1
Anubis
Anubis
ItzDope385
Anubis
Level 124
God Stats
6W - 2L
1,655 SR
Queue Stats
475W - 485L
1,499 Elo+
Solo
Da Ji
Da Ji
Zidan21
Da Ji
Level 104
God Stats
1W - 6L
1,267 SR
Queue Stats
489W - 520L
1,528 Elo+
Party 1
Cabrakan
Cabrakan
qsniperp
Cabrakan
Level 121
God Stats
18W - 5L
1,796 SR
Queue Stats
931W - 959L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
3 / 2 / 1
6,417
642
2,840
5,210
1,424
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
11
1 / 3 / 3
5,931
593
4,043
10,546
3,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Aphrodite
darielillo
Aphrodite
10
1 / 1 / 3
5,233
523
2,851
6,108
2,862
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 3 / 2
5,181
518
6,549
6,493
2,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
yato236512
Cthulhu
11
4 / 2 / 0
6,429
643
5,348
7,279
3,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
5 / 2 / 0
5,467
547
4,922
5,564
1,753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
IAzorhai
Fafnir
9
0 / 0 / 3
5,609
561
3,012
6,973
5,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anubis
ItzDope385
Anubis
12
2 / 1 / 3
6,405
641
4,499
5,914
2,309
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Da Ji
Zidan21
Da Ji
9
2 / 4 / 3
5,198
520
4,643
8,284
3,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cabrakan
qsniperp
Cabrakan
10
2 / 4 / 1
5,875
588
4,175
8,336
5,682
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
21
11
Kills
11
11
Deaths
11
9
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
3
2
1
1.75
L
Neith
 
Neith
5
2
0
2.5
W
Bakasura
1
3
3
0.83
L
Fafnir
IAzorhai
Fafnir
0
0
3
1.5
L
Anubis
ItzDope385
Anubis
2
1
3
3.5
L
Da Ji
Zidan21
Da Ji
2
4
3
0.88
W
Aphrodite
darielillo
Aphrodite
1
1
3
2.5
W
2
3
2
1
L
Cabrakan
qsniperp
Cabrakan
2
4
1
0.63
W
Cthulhu
yato236512
Cthulhu
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,631
Damage
21,251
35,636
Taken
35,071
13,653
Mitigated
18,731
13,032
Healing
11,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
2,840
1,698
0
1,512
5,210
1,424
0
2,146
3,064
0
39,533
L
Neith
 
Neith
4,922
2,349
0
1,035
5,564
1,753
0
785
4,724
0
28,383
W
Bakasura
4,043
3,136
0
3,389
10,546
3,537
165
3,097
7,449
0
30,952
L
Fafnir
IAzorhai
Fafnir
3,012
485
0
2,541
6,973
5,768
0
1,335
5,638
14,959
2,920
L
Anubis
ItzDope385
Anubis
4,499
53
0
3,148
5,914
2,309
0
167
5,667
50,274
979
L
Da Ji
Zidan21
Da Ji
4,643
847
0
1,454
8,284
3,219
0
1,159
6,980
0
29,474
W
Aphrodite
darielillo
Aphrodite
2,851
558
2,111
4,329
6,108
2,862
0
1,502
4,606
18,733
0
W
6,549
3,986
0
500
6,493
2,115
0
1,296
5,197
0
31,966
L
Cabrakan
qsniperp
Cabrakan
4,175
928
0
2,903
8,336
5,682
0
4,701
3,461
30,374
0
W
Cthulhu
yato236512
Cthulhu
5,348
837
0
1,191
7,279
3,715
0
3,559
3,720
38,001
1,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,191
Gold Earned
28,554
299
Minions Killed
271
0
Camps Cleared
0
994,222
Distance Traveled
951,102
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,417
642
77
8
0
222,148
4
L
Neith
5,467
547
48
5
0
149,759
2
W
Bakasura
5,931
593
80
8
0
223,286
0
L
Fafnir
5,609
561
20
2
0
203,404
4
L
Anubis
6,405
641
105
11
0
201,816
6
L
Da Ji
5,198
520
41
4
0
229,629
0
W
Aphrodite
5,233
523
31
3
0
169,011
0
W
Nut
5,181
518
39
4
0
189,349
0
L
Cabrakan
5,875
588
57
6
0
166,494
1
W
Cthulhu
6,429
643
72
7
0
190,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role