Player Matchup

Neith
Neith
BeckoningHalo11
Neith
Level 146
God Stats
3W - 6L
1,436 SR
Queue Stats
71W - 60L
1,557 Elo+
Party 1
Bastet
Bastet
LavaBreather
Bastet
Level 157
God Stats
1W - 1L
1,874 SR
Queue Stats
197W - 177L
1,574 Elo+
Solo
Medusa
Medusa
LilBlueReign
Medusa
Level 155
God Stats
2W - 4L
1,392 SR
Queue Stats
490W - 498L
1,433 Elo+
Solo
Chronos
Chronos
Papalloryo
Chronos
Level 167
God Stats
38W - 17L
1,662 SR
Queue Stats
628W - 588L
1,526 Elo+
Solo
Sylvanus
Sylvanus
WillowII
Sylvanus
Level 126
God Stats
5W - 10L
1,466 SR
Queue Stats
446W - 417L
1,556 Elo+
Party 1
Team Averages
Level 150
1,566 SR
1,529 Elo+

VS

Team Averages
Level 128
1,603 SR
1,574 Elo+
Medusa
Medusa
Faber199K9s
Medusa
Level 91
God Stats
190W - 114L
1,630 SR
Queue Stats
227W - 172L
1,597 Elo+
Solo
Bastet
Bastet
Fleminem
Bastet
Level 143
God Stats
42W - 32L
1,630 SR
Queue Stats
132W - 126L
1,518 Elo+
Solo
Scylla
Scylla
MysticalTroll
Scylla
Level 129
God Stats
25W - 9L
1,690 SR
Queue Stats
229W - 190L
1,626 Elo+
Solo
Nemesis
Nemesis
QQKorny
Nemesis
Level 174
God Stats
40W - 39L
1,521 SR
Queue Stats
361W - 339L
1,591 Elo+
Solo
Bacchus
Bacchus
spiderjay812
Bacchus
Level 103
God Stats
44W - 38L
1,542 SR
Queue Stats
403W - 372L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 2
8,666
481
7,476
13,125
3,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bastet
13
2 / 7 / 3
7,958
442
6,765
18,081
6,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
17
3 / 3 / 0
9,437
524
8,252
11,190
4,453
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
Papalloryo
Chronos
14
5 / 8 / 3
8,600
478
15,872
22,311
7,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Sylvanus
WillowII
Sylvanus
14
1 / 1 / 4
8,259
459
6,907
13,466
15,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
1 / 1 / 4
10,045
558
9,457
7,941
2,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bastet
Fleminem
Bastet
18
7 / 3 / 5
10,460
581
13,390
18,984
7,414
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

17
6 / 0 / 4
10,991
611
13,483
6,169
1,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
QQKorny
Nemesis
16
7 / 6 / 3
10,752
597
15,251
20,239
8,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bacchus
spiderjay812
Bacchus
15
1 / 2 / 10
9,140
508
6,620
14,103
14,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
48
12
Kills
22
22
Deaths
12
12
Assists
26
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
Medusa
1
1
4
3
W
Bastet
Fleminem
Bastet
7
3
5
3.17
L
Bastet
2
7
3
0.5
L
Medusa
3
3
0
1
W
6
0
4
8
L
Chronos
Papalloryo
Chronos
5
8
3
0.81
W
Nemesis
QQKorny
Nemesis
7
6
3
1.42
L
Sylvanus
WillowII
Sylvanus
1
1
4
3
W
Bacchus
spiderjay812
Bacchus
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,272
Damage
58,201
78,173
Taken
67,436
37,153
Mitigated
35,370
20,634
Healing
16,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,476
1,427
0
2,192
13,125
3,743
0
7,237
5,430
0
71,144
W
Medusa
9,457
3,481
0
1,639
7,941
2,867
506
2,661
5,154
0
100,232
W
Bastet
Fleminem
Bastet
13,390
2,977
0
5,678
18,984
7,414
0
5,213
13,525
0
96,184
L
Bastet
6,765
1,078
0
5,336
18,081
6,206
0
4,335
13,445
0
61,653
L
Medusa
8,252
2,416
0
2,384
11,190
4,453
0
1,020
10,080
0
89,218
W
13,483
933
0
625
6,169
1,725
0
884
5,205
82,568
906
L
Chronos
Papalloryo
Chronos
15,872
3,467
0
5,113
22,311
7,237
0
2,363
19,299
53,133
1,817
W
Nemesis
QQKorny
Nemesis
15,251
7,447
0
5,404
20,239
8,493
125
9,521
10,179
0
64,797
L
Sylvanus
WillowII
Sylvanus
6,907
1,256
610
4,999
13,466
15,514
0
3,648
9,559
26,790
0
W
Bacchus
spiderjay812
Bacchus
6,620
955
0
3,394
14,103
14,871
0
3,037
11,003
23,451
449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,920
Gold Earned
51,388
481
Minions Killed
595
0
Camps Cleared
0
1,708,351
Distance Traveled
1,906,130
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,666
481
126
7
0
326,504
5
W
Medusa
10,045
558
163
9
0
362,461
4
W
Bastet
10,460
581
127
7
0
407,244
0
L
Bastet
7,958
442
90
5
0
330,429
0
L
Medusa
9,437
524
146
8
0
351,305
2
W
Scylla
10,991
611
172
10
0
398,989
6
L
Chronos
8,600
478
77
4
0
357,511
0
W
Nemesis
10,752
597
98
5
0
366,622
0
L
Sylvanus
8,259
459
42
2
0
342,602
1
W
Bacchus
9,140
508
35
2
0
370,814
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role